December 21, 201114 yr Commercial Member Alright so the area around Diber Lake in Macedonia is poorly done in FS9, I've downloaded meshes for it but nothing corrects the fact that there is a lake missing. I've tried the Easy Terrain Editing Tutorial and creating the area but I guess that doesn't necessarily work to create a lake where there isn't one. I've tried a few other tutorials and now am trying to use the Coast Line Maker tool - designed for FS2002 - but I am not doing well with that and don't even know if it's the correct tool to use here. I have downloaded nearly every tutorial I've come across and run through them but they aren't helping with this task.CoastLine Maker won't work - at least following it's steps - with the FS9 BGLComp.exe.Could someone please direct me to the easiest way to create a lake and adjust some things in terrain - this seems to be incredibly difficult. I am pretty well versed with the simulator but more on the aircraft side of things. Good Day, Engjell Berisha
December 21, 201114 yr Hello:IIUC, you are referring to "Debar" lake in Macedonia (Dibër or Dibra in Albanian):http://en.wikipedia.org/wiki/DebarGoogleEarth "jump" coordinates: 41°31′N 20°32′EUnfortunately, that region is not covered by the Ultimate Terrain Europe for FS2004 package:http://files.100mega...opeCoverage.pdfSo, SBuilder for FS9 using lake coordinate data derived by either of 2 methods might be a good tool for your task.CAVEATS: The water poly you make must be a LWM3 type polygon to be assigned proper rendering priority by FS9.Be aware that, depending on how misshapen and out of alignment with the real world the default "Debar" lake is in FS9 LWM and / or terrain mesh data, you may have additional work to do:* Restoring local default LWM data to both a "mesh-clinging" and "land" attribute to eliminate a less accurate lake / shoreline* Replacing local default LWM data with a new water polygon / polyline to provide a more accurate lake / shoreline appearanceAt worst, some rather complex work inside a decompiled version of the default FS9 HYP*.BGL and FL*.BGL files using "Assembler" coding may be needed to do this.At best, after making copies of the needed default files first,"Appending" those default files to a SBuilder for FS9 project, it may then be an option to modify the copied default LWM data for the shoreline, water polygon and underlying (separate) water flatten to then create substitute versions of the default LWM files for your area of interest.The default LWM files you may wish to consider viewing in FS2004 SDK TMFViewer in addition to "Appending" them in SBuilder as needed:[FS9 install path]SceneryEureSceneryHP953170.bglFL953170[FS9 install path]SceneryEureSceneryHP953170.bglHP953170[FS9 install path]SceneryEureSceneryHP953170.bglHL953170You may also wish to include the default terrain mesh file to see altitude "values" when viewing the area of interest in TMFViewer:[FS9 install path]SceneryWorldscenerydw000n45.bglHINT: After all desired files are loaded in TMFViewer, use the above "jump" coordinates to find Debar / Dibër in the coverage area* It is generally discouraged to distribute modified default FS files, and preferably they should be used only on one's own computer.If you planned to distribute them to others in the FS Community, you'd need to provide a fool-proof batch install-uninstall routine to swap out such edited files without risk for creating chaos for other FS users of your scenery package.One way to do this:1.) In GoogleEarth, trace the lake to create a polygon2.) In FSXKML, open the saved KMZ / KML filea.) In FSXKML on the "XML" tab, copy out only the vertices (surrounded by an Element label "Coordinates")b.) Paste those vertexes / vertices (...which are Lon-Lat-Alt aka "XYZ" coordinates) into Windows NotePad3.) In NotePad:a.) Format the Lon-Lat-Alt (aka "XYZ") coordinates to end each record by entering a carriage return after each (3rd) altitude fieldb.) Delete all empty spaces at beginning or end of resulting linesc.) Count the resulting number of vertex lines (aka "rows" or "records") of XYZ coordinatesd.) Place a "header" line at the top containing the number of XYZ coordinate lines in your polygon followed by a comma and a zeroEx: If a polygon has 128 vertices, put "128,0" as the first line in the file, followed below by lines of your XYZ coordinatesNOTE: In this context a polygon is a closed poly-line, so a 'ring' is "closed" by putting an extra copy of the first vertex coordinate row at the last row position in the file you are creating for your polygon data to be imported by SBuilder.e.) Save the NotePad file with a "BLN" file extension (not "TXT")If the data is formatted correctly, you can "Append" it to SBuilder for FS9 to make a water polygon at an assigned elevation for your lake.FYI: Alternatively, imagery tiles from ex: GoogleEarth can be added to SBuilder for FS9 as a "background map", and then traced to make a water poly... all within the SBuilder program itself.PS: Perhaps some of the info and links in these threads may help explain the "BLN" option in scenery making:http://www.fsdevelop...ght=%22*.BLN%22http://www.fsdevelop...*.BLN%22+FSXKMLFor supplemental info and tutorials on using SBuilder for FS9 see:http://forum.avsim.n...ost__p__2192461Hope this helps ! GaryGB
Create an account or sign in to comment