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About GaryGB

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  1. AFAIK, some downloads at Flightsim.to are NOT only available to registered users of the download site. FYI: There is concern in the FS development community regarding how such web sites operate, and what they do with content entrusted to them by developers. https://www.fsdeveloper.com/forum/threads/flightsim-to-terms.450394/ There is also concern by end users of such web sites about what is done with registration information, and whether "tracking" info is being added to files downloaded from such web sites. End users appreciate your commitment to maintaining control over your creations to ensure they are not changed or mis-appropriated by unscrupulous end users or cyber-criminals. However, there has been a increase of such web sites launched this year which, AFAIK, are not providing industry standard disclosures regarding how they use personal info and whether / how they alter the content originally made available for download by authors / developers. One might wonder whether / how Flightsim.to offers any protection to your posted content above and beyond the copyright note at the bottom of the download page ? Again, we appreciate your innovative and generous contributions to the FS community, but as a heads-up to you as you decide where and when to make your content available in the future, be aware that such download sites which are newcomers to the FS download website community 'should' expect to be subject to scrutiny if / when they are operate without industry standard privacy practices and posting other advance disclosures as to what use may be intended for personal information of registrants to their web site(s). GaryGB
  2. I greatly appreciate the author having made this add-on available to the MSFS community. 🙂 However, I would like to ask: why is this file only available to registered users of the download site ? GaryGB
  3. One more informative link I had overlooked including in my latter post above: http://www.avsim.com/topic/477057-a-frame-time-analysis-of-p3d-v3-effects-of-cpu-affinity-frame-lock-and-ht/ Happy reading (...and flying !) B) GaryGB
  4. Hello: Some links & references which might prove pertinent to a (friendly) discussion of this topic: http://blogs.msdn.com/b/santhoshonline/archive/2011/11/24/how-to-launch-a-process-with-cpu-affinity-set.aspx http://www.prepar3d.com/SDKv2/LearningCenter/getting_started/performance/tuning_guide.html "[JOBSCHEDULER] AffinityMask=14 Non-Default entry. This entry will not exist in your Prepar3D.cfg file by default and must be added to the file. Performance Tuning Tip: By default, Prepar3D will use all available processor cores. On machines with four or more cores, it will dedicate a core to rendering tasks. The easiest method for modifying the affinity mask is to open the windows calculator in programmer view, select the binary display mode, and flip the bits in the binary number displayed to select which cores the application should run on. Note that the cores are represented right to left." https://www.google.com/#q=site:http:%2F%2Fwww.prepar3d.com+Affinity+Mask http://www.robainscough.com/Prepar3D_Settings_2.html http://www.avsim.com/topic/477057-a-frame-time-analysis-of-p3d-v3-effects-of-cpu-affinity-frame-lock-and-ht/page-23 http://bitsum.com/pl_when_cpu_affinity_matters.php https://bitsum.com/processlasso/ http://www.codelegend.com/forums/viewtopic.php?f=2&t=532 http://www.avsim.com/topic/472718-p3d-affinity-mask/page-3 https://msdn.microsoft.com/en-us/library/ms686247%28VS.85%29.aspx https://github.com/camerb/AHKs/blob/master/thirdParty/Affinity.ahk Hope this helps with better understanding this sometimes challenging-to-comprehend subject. :smile: GaryGB
  5. Thanks for the clarification; hopefully we'll see this further developed for use with the "stand-alone" Google Earth application in the future (that would likely be preferable for my own purposes, anyway). :smile: GaryGB
  6. This is a brilliant and fascinating add-on for FSX and P3D ! :smile: I also utilize FS9 as well, and would greatly appreciate having the ability to utilize "a different http.dll than FSX / P3D" for my FS9 GA flying. Many thanks in advance for your consideration in making this work with FS9 too ! :wink: GaryGB
  7. Excellent info in this thread ! Its good to see the "good old" DOS / Command Mode batch functions discussed as an option, as there is indeed a lot of control which can be achieved via these methods, especially when considering batched use of the: NET command: http://en.kioskea.net/faq/2421-windows-start-stop-a-service-via-the-command-prompt NETSH command: http://support.microsoft.com/kb/242468 Although quite a lot can be done via these do-it-yourself batch methods, IIRC, it was apparent during more far-reaching use of AlacrityPC to disable / re-enable selected Windows 'Services' (those not needed during MSFS sessions etc.), extensive testing was required to discover what procedures must be used to successfully control Services: * Knowing which Windows Services can be disabled * Knowing which Services are interdependent * Knowing which Services require a specific order for loading / termination * Knowing how long to wait for each Service to "end process" before disabling another ...Then: * Knowing which Services can be re-abled without re-starting Windows * Knowing which Services are interdependent * Knowing which Services require a specific order for re-loading * Knowing how long to wait for each Service to "initialize" before re-enabling another AFAIK, AlacrityPC provides "profiles" which incorporate proper sequenced controls of selected Windows services http://sourceforge.net/projects/alacritypc/ Also, AlacrityPC itself can be started via a batch routine from the command line: "How can I launch a profile programmatically (for example, from a script?) You can launch a profile by starting the program 'alacritypccontrol.exe' located in the folder where you installed AlacrityPC with the following command line: alacritypccontrol.exe -p profile_filename The profile_filename does not have a path, just the filename." NOTE: "Profiles" must be in AlacrityPC Profiles folder located in [Windows user account name]\Documents. http://sourceforge.net/p/alacritypc/wiki/FAQ/ Hope this helps ! :smile: GaryGB
  8. Bill Dick: Departed... But Not Forgotten A reknowned contributor to the MS Flight Simulator Community, Richard William (Bill) Dick aged 78, of North Saanich B.C. passed away peacefully at home surrounded by his family, on August 26 2013. Bill was born in Melita Manitoba , graduated college in Winnipeg Manitoba, worked for many years in the auto body repair industry, and eventually established his own business, Bill's Motorcycle in Sidney B.C. Known affectionately to some as "Willybee", Bill learned to fly GA "low and slow" prop aircraft at an early age on a small airfield near the US - Canadian border, and later in life, became an avid MS Flight Simulator enthusiast. Bill was as adept with repainting aircraft as he was with repainting automobiles and motorcycles, and was also known to create custom liveries and the occasional instrument panel for aircraft which he shared with his friends during multi-player flghts online in MS Flight Simulator. Bill traveled extensively in Canada and the USA, but was particularly fond of the Pacific Northwest, where he made his home in the wooded coastal area a few miles Northwest of Victoria International Airport in British Colombia, Canada. During Bill's many travels in his early life, then with his beloved wife Martha, and soon after as a family with their several children, he acquired a great appreciation for the scenery in different places he had visited. Bill's appreciation for- and recollection of- the unique features and ambiance that different environments have, was an asset which he generously shared with the FS Community when he began creating freeware add-on scenery for MS Flight Simulator. Bill became legendary for his amazing speed, and innovative use of default and custom scenery objects when creating numerous immersive sceneries of airfields and seaplane bases for GA flying, and was particularly noted for his work in the Pacific Northwest (aka "PNW") which provided an immersive, rustic 'look and feel' for virtual "Bush" pilots to enjoy in multiple versions of MS Flight Simulator. Bill was revered for having created custom scenery for the many airfield waypoints visited during cross-country flights which he shared with his many friends during multi-player flghts online in MS Flight Simulator. Bill's most recent custom scenery for cross-country airfield waypoints was for a multi-player "Emma Field to Plum Island Flight" conducted in stages over several sequential weekends a few years ago, and coordinated his efforts with those of Ed Wells (aka "falcon409") who also created a number of waypoint airfields for the scenery used during that flight. Bill contributed numerous scenery packages (sometimes as part of a development 'team') for the Misty Fiords and Tongass Fiords area of the PNW in MS FS2004 (aka "FS9"), which are available via the "Misty Moorings" web site at: http://www.mistymoorings.com/office/index.php One such scenery add-on package created by Bill and several other noted FS developers (aka "The Amigos"), became very popular with PNW "bush flyers" for its innovative and immersive setting in the challenging and rugged areas of glaciers in southwest Alaska. Stikene Icefield Research Project (aka "S.I.R.P.") is also available via the "Misty Moorings" web site at: http://www.mistymoorings.com/tongass/ Information helpful for new and existing users of the S.I.R.P." scenery package is available at: http://edtruthan.com/sirp/sirpmanual.htm http://www.edtruthan.com/sirpfixes/ Other add-on scenery packages for multiple versions of MS Flight Simulator contributed by Bill Dick are available at AVSIM: http://library.avsim.net/search.php?CatID=root&SearchTerm=bill+dick&Sort=Added&ScanMode=1&Go=Change+View Bill also appreciated the work of other MS Flight Simulator developers, and was involved in beta-testing of various add-on products. Bill had an especially great appreciation for the LAGO Emma Field add-on scenery package that became a best-seller for its innovative features, storyline, and appeal to PNW bush flyers in the early days of FS2002 and FS2004. Emma Field (aka "KEWL") eventually spawned a FS forum community for the thousands who acquired that scenery package, and inspired a legendary legacy of adventure, mischief, and creative add-on contributions which, IMHO, was- and will continue to be- an asset to the FS Community. Bill enjoyed an active participation in the MS Flight Simulator online forum community, and his many forum posts on a mix of topics with helpful insights (some featuring his penchant for 'down-to-earth' humor) are still to be found at various FS web sites. Many of Bill's simFlight forums posts (including those in the Emma Field Flying Club forum aka "EFFC") are found at: http://forum.simflight.com/index.php?app=core&module=search&section=search&do=search&fromsearch=1 Bill (often with Phil Cayton aka "Snowman") made a number of custom add-on scenery packages for Lago's Emma Field FS2002 and FS2004 in the immediate and extended aerodrome area. Some of the features of those add-on scenery packages reflected Bill's lively sense of humor as he mischievously 'flew in the face' of fictional NOTAMS issued by the founding fathers of Emma Field, by expanding the "KEWL" experience through release of add-ons that provided night lights, runways for large aircraft and hangars in violation of the long-term design concept envisioned for the future of the aerodrome. Several of Bill's original freeware add-on scenery packages for Emma Field which were no longer available for download (due to a FS web site going off-line) may again be made freely available for download by interested individuals in the near future via a public secure web server. These "classic" freeware add-on scenery packages for Emma Field by Bill Dick et al may include (as a minimum): 'Night' Lights for KEWL RWYs and Taxiways Private Hangars East of the KEWL grass RWY East-West RWY and 'Private' Aerodrome extension East of the KEWL grass RWY The 'infamous' utility corridor Jet-compatible RWY Northwest of KEWL RWY 36/18 Bill also teamed up with Phil Cayton and Chris Brisland (aka "Eagleskinner" aka "CBris") to produce the FSX-compatible add-on scenery package "Bushflight Northwest", featuring landclass texture and other airport enhancements for the Olympic Peninsula and which preceded release of the (incompatible) OrbX FTX NA Blue "PNW" demo and full region payware add-on scenery package. Bill's personable style of communication, his humor, his attention to detail, and his many generous freeware contributions to the MS Flight Simulator Community will always be remembered and appreciated by those who had the good fortune of making his acquaintance. I believe many of us here may prefer to think of Bill as still with us in Spirit, ...flying the friendly skies above. An E-Mail message sent by his wife of 56 years, Martha, to those who knew Bill more closely, said: "In lieu of flowers, memorial donations may be made to Victoria Hospice." http://www.victoriahospice.org/ With sincere condolences to Bill's family and friends, GaryGB
  9. Hi George:Thanks again for the heads up on the need to work initially on copies of one's default and/or original files with any such autogen utility until one's beta versions have been adequately tested, and to make extra backups of one's *.AGN files for legacy compatibility purposes.Hi Dick:I found that at least one could open FSX-format imagery BGLs in the FSX TMFViewer utility to get a georeferenced coordinate readout on the bottom status bar.The vegetation grouping possibilities apparently achievable in the new FSX Autogen SDK seem interesting; but, as is often the case with the FS SDK, it would take some further study to fully comprehend...It would be interesting to see if future versions of SBuilder might be able to Create, Append or Import *.AGN files (with auto-flipping) so that in addition to manual and a BMP color-value-based autogen object auto-placement algorithm, one could also utilize scanning for existing vector line or poly features to assist the semi-automated creation or editing of autogen files with less "clean up" being needed afterwards.Further interesting and somewhat related features I'd like to see in SBuilder would be the ability to read/save/export data related to autogen (and other 3D object placement?) in appropriately structured KML, XML and/or Polish MP files for use in not only FS, but in Google Earth, MS Virtual Earth (VE), NASA WorldWind etc..Who knows, we might eventually have to gear up for compatibility with "Microsoft WorldSim" running on a core platform hybrid of FS/TS2 and VE! :-lol ..The ability to work with autogen in SBuilder might facilitate better "customized autogen content realism".This might also allow for better performance in a given FS version by less use of autogen exclude layers otherwise needed to edit/clean up underlying autogen around vector line and poly objects throughout one's custom (or default?) scenery, perhaps then reducing the burden on the FS rendering engine at runtime.For example, Ultimate Terrain for FS9 introduced the ability to display some new texture and autogen features based on road (vector) density. It might be interesting to see if that extent of autogen customization could be pre-rendered into one's scenery rather than requiring even that "addition" feature to be processed as a computing burden on the FS rendering engine at runtime, while also using less "subtraction"/exclude autogen layers...A mixed blessing I suppose, that there is so much to learn, and so many fascinating possibilities to be explored in scenery development... even with the tools we already have available! ;) Hope this might be of further interest! :-)GaryGB
  10. Hi Dick:I wonder if autogen *.AGN files written in the FS9 file format would not also be displayable on top of FSX-format photorealistic scenery?One could try working on COPIES of one's original AGN tiles in a separate "work" folder location (...hi George! ;-) ) for the areas of interest using this interesting beta software "AUTOTREES":http://library.avsim.net/search.php?Search...=root&Go=SearchIt looks very capable, and was incredibly fast in my initial tests!Lets hope we will see an FSX-specific version too, as this perhaps further develops into shareware and commercial distribution packages!Hope this helps! :-) GaryGB
  11. Hi Mike:Dick Boleyd aka nudata made some outstanding photoscenery around San Francisco (not publicly distributed) using USA PhotoMaps:http://forums.avsim.net/dcboard.php?az=sho...34710&mode=fullGottfried Razek has made some nice examples also:http://forums.avsim.net/dcboard.php?az=sho...28596&mode=fullhttp://forums.avsim.net/dcboard.php?az=sho...48018&mode=fullBTW, the "Big Jpeg" feature is accessed from the File pulldown menu in USA PhotoMaps.The FSX version of SBuilder has a greatly simplified method of making photoreal textures from background images captured from ASK, Yahoo, Google and MS Virtual Earth imagery tile servers; a nice Tutorial by Luis Feliz Tirado is found here:http://www.ptsim.com/forum/topic.asp?TOPIC...archTerms=FelizHope these links help get you inspired! :-) GaryGB
  12. >>For the record, for FS9 users, TileProxy does not alter your>FS9.cfg in any way, but it does change a few settings in the>FSX.cfg. The TP Manual lists these changes are made:>>[Display]>TEXTURE_BANDWIDTH_MULT is set to 400>Hi Guys:Thanks so much for making TileProxy and the TP "Getting Started" Tutorial available. :-)I am curious about the reported setting of TEXTURE_BANDWIDTH_MULT to 400 in FSX as I have been a user of this setting for years in FS9, but had read that in FSX this setting has been changed to a lower scale of units about 1/10th that of FS9 (30 to a max of 80).see: http://forums.avsim.net/dcboard.php?az=sho...34487&mode=fullIs this "TEXTURE_BANDWIDTH_MULT=400" setting still applicable to FSX, and if so, is it only for running photorealistic textures with no (or very sparse) autogen as in the current version of TileProxy? :-hmmm Thanks again for any additional light you might shed on this subject for those of us contemplating a TP setup.GaryGB
  13. >I use CH Yoke and Pedals. I can place the usb-sticks in my PC>and it will function. Next time I start my Yoke wont work. I>have to take out the usb-stick and place it again. This was>not an issue in FS9. Anybody have a solution?>>Best regards>Lars >Hi Lars:It sounds like you are describing a problem with having to remove and re-insert the CH controller USB cable plugs to force the USB device drivers to re-initialize in FSX via the Windows "Hot-Swap" technology.It might prove to be important for us to know here if you are using FSX installed under WindowsXP, or Windows Vista!Possibly this might assist you in exploring/solving your problem.I helped my colleague set up the CH USB Yoke and Pedals a couple of years ago on his FS2004 (FS9) system, and noticed a couple of quirks similar to what you are describing.He wanted to use the CH controllers across the room in front of his big 36" Sony Wega screen running on the RGB (YPrPb) Component Video output of his ATI video card.We tried using no less than 3 different sets of booster extender cables, and 3 different USB hubs with auxiliary power supplies in an attempt to get the CH controllers to stay active and synchronized with the virtual system device that the CH driver creates in the Windows device manager; none worked... they all failed to resume or would suddenly stop working mid-flight.We ultimately got the CH Yoke and Pedals to work properly over extender cables from IOGEAR (I have no affiliation with them... just a satisfied end user!); those cables apparently have a specially manufactured inline circuit, powered off of the USB subsystem itself, which successfully maintains those devices active and synchronized.In case you or others are interested in this option - New part# is UE250:http://www.aten-usa.com/?product&cat=595&Item=UE250 The other possibility that might cause the problem you describe is power saving modes in Windows; if you allow the computer to "sleep" or "hibernate", some special purpose drivers do not successfully wake up when you attempt to power back up and resume normal operations.I would recommend turning off all power saving and either leave the computer running around the clock with no more than a screen saver in between turning your monitor on and off, or fully exit windows before turning off the computer and monitor power when you have no intention of using it again within 2 to 4 hours to save energy.Otherwise, contact CH technical support; I have talked with them a number of times over the years, and they have proven very friendly, helpful, and committed to customer satisfaction.http://www.chproducts.com/retail/tech_contact.aspHope this might help! :-) GaryGB
  14. Hi Guys:This is extremely interesting info for system tweaking possibilities! :-yellow1 In particular, even though I am mostly a bush aircraft flyer who always turns traffic way down (<10% or even totally off), I am wondering if we might see further exploration and clarification of these jetway and AI aircraft traffic re-configurations to be developed into a tweaking protocol that all of us FS performance junkies might also follow?I believe many of us new to this aspect of FS would welcome another way to optimize flying non-jet aircraft and rural non-jetway airports which are still located within 35-50-130 nautical miles of a major airport (ex: the PNW airports near Seattle and Vancouver... such as Emma Field and the GeoRender airports).Any possibility of you knowledgeable fellows elaborating further on this subject with some conclusive steps to be followed by us newbies to this aspect of tweaking?Thanks very much for any additional insights that you might be kind enough to share here! :-) GaryGB
  15. Hello:You might wish to try out PowerStrip to do this; I explain how this is done in my thread here:http://forums.simflight.com/viewtopic.php?...t&sd=a&start=15...under the section titled:First, let's create a Power Strip Display Profile for Microsoft Flight Simulator!Hope this helps! :-) GaryGB
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