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utd4life

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  1. Did anyone manage to get an improved Scenproc config for generating more buildings and trees, specifically for Europe? 🙂
  2. Hi all Another question if you guys don't mind. So I'm using now FLAI which seems to work really good, thanks to those that recommended. Just a question, for aircraft that have the type as B77L on vatsim, the FLAI doesn't seem to recognise it so it shows as whatever I have set for the default aircraft. I went into the Boeing 777-200 folder for FLAI which is under FLAI_B772, and looked in the aircraft.cfg and found this section: [General] atc_type=BOEING atc_model=B772 editable=0 performance=Cruise Speed\tMach .84\nMaximum Range\t5,720 nm\nService Ceiling\t35,000 ft\nMax Takeoff Weight\t660,000 lb\nSeating\t\t336 to 550\nCargo Capacity\t20 standard LD3 containers \n Category=airplane Under the atc_model, would I be able to add B77L to that so that vpilot then recognises that type code and displays it as a 777 instead of the default aircraft? Can I simply just change it to atc_model= B772 B77L, or would it need a comma like atc_model=B772,B77L ? Hope this makes sense and thanks for the help!
  3. Thanks everyone for the info! Much appreciated!
  4. Hi all, With vPilot, is it possible that if you don't have a correct livery installed for a user on the network, let's say as an example there was a BAW A320 but I didn't have a BAW livery installed, is it possible to get that aircraft to show as just another A320 with a different livery, rather than the default CRJ - I believe xPilot does this, just wondering if it's possible with vPilot? Many thanks
  5. Yeah I have the sim set up as Orbx Scotland suggests, and also have latest patches and libraries, it's a strange one that's baffling me for sure!
  6. Hey all, I'm having a problem with FTX Orbx Scotland where the scenery gets really blurry, to the point where even if I pause the sim it still stays blurry. Everywhere else is fine, FTX England, Wales, Ireland etc, just Scotland. Any idea how I can fix this? Many thanks, Daniel
  7. Anyone else constantly checking the P3D website..... I certainly am Lol
  8. Out of curiosity, where did the OP download FSUIPC version 4.942 from? On the website here http://www.schiratti.com/dowson.htmlthe only version I see is 4.939
  9. I'm not usually an early bird, but I too jumped at Windows 10 straight away, and it's been a very good experience with it - somehow switching from 7 to 10 improved my performance in P3D 2.5. I've had a few OOMs - only if I fly from A to B, then try to fly from B to C without reloading the sim. Out of curiosity, where did the OP download FSUIPC version 4.942 from? On the website here http://www.schiratti.com/dowson.html the only version I see is 4.939
  10. So how many will jump and get V3 straight away and how many will wait to hear some feedback first?
  11. Really looking forward to V3 - hoping it fixes the VAS issues and also handles the anti-aliasing better, as currently these are the only two things I struggle with. Have tried DSR, and Nvidia inspector with 4x SGSS, DSR is okay and inspector is good until you go through cloud and the FPS plummets, so hopefully these will be improved with V3 Oh, also hopefully the LOD radius will be extended also, as I don't like currently how the Autogen goes so far then just stops, it's really noticeable (for me anyway) and also means you see autogen loading up as you fly. I know they did this to help with VAS, but I hope the option comes back to have LOD radius higher
  12. Ah ok Michael that's interesting to know. Yes, hopefully someone can offer some alternative solutions? Kind regards, Daniel
  13. Hi Michael, Thanks for the info, and I have to agree I didn't notice this problem as much in the earlier versions of 2.0, it definitely seems to have got worse in P3D 2.5, which I suspect the same as you is due to memory management and an attempt to reduce OOMs. I have tried experimenting with Zoom levels as you suggest, I run in Wide view aspect so I usually use a zoom level in the flight deck of around 0.70-0.80, but unfortunately it's still pretty noticeable for me. Kind Regards, Daniel
  14. Hello guys, Hoping some can maybe offer some advice on guidance on an issue I've spent the last couple of weeks trying to resolve/improve but have unfortunately had no look. I'm trying to solve the problem of autogen, particularly buildings, loading/popping up in 'patches' or squares, which is really obvious and detracts a lot of realism from the simming experience for me. Rather than it loading up subtly, it loads up in horrible blocks/chunks. I've tried numerous settings, including a whole variety of Fiber_Frame_Time_Fraction=xx values, as well as tweaks such as TextureMaxLoad=30 and adding an afffinity mask, but haven't been able to get this problem to improve. I'm hoping somebody can offer some insight on anything I am possibly doing wrong? The sim apart from this runs great, performance is good etc, just this little niggling issue I would love to fix. In terms of In - sim settings, I have LOD at Max (Although I believe this has been limited anyway in P3D 2.5 to help combat the VAS issue, I am wondering if this is possibly causing the Autogen loading up like this due to the LOD restriction?) Kind Regards, Daniel
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