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Found 18 results

  1. hello. I recently installed Simheaven X-Europe, found out that buildings in and near my local town looked like crap (they looked like default fsx level), then I uninstalled it, and now autogen is gone entirely and I don't know what I've done wrong. I'm trying to reinstall X-Europe as we speak but I doubt that it will change anything. changing the order of the scenery_packs.ini didn't work so I think there's an issue with the default scenery. Any way I can replace those with the default ones in case they have somehow been edited? the X-Plane installer didn't notice them when I reinstalled (ran the updater), sadly. I really don't know what to do anymore, I'll give you all information you'll ask.
  2. MAHLER

    KMCO Orlando Intl

    Hi The default airport is covered with autogen trees, no conflicting addons for KMCO, running v3.1. anyone experienced this issue. Mike King
  3. Salut les pilotes ! Je balance une petite trouvaille car je suis tombé dessus complètement par hasard : https://earthsims.uservoice.com/knowledgebase/articles/235619-i-need-the-autogen-compatibility-files- Il s'agirait de définitions autogen permettant la compatibilité des scènes d'éditeurs tiers, comme par exemple ORBX et FVFR. Je n'ai pas le temps de tester cela ce week-end, car je ne suis pas chez moi et qu'en ce moment j'ai désactivé mes scènes FVFR par rapport à FTX. J'espère que cela fonctionne effectivement et que çà vous apportera une souplesse dans l'utilisation de plusieurs scènes issues de créateurs différents. Liste de compatibilité : 1: Earth Simulations Ltd Sceneries 2: Orbx Sceneries 3: VFR Germany 4: France VFR - FSX Sceneries 5: Justflight RevX Scenery 6: Flylogic Scenery 7: French Free Unified Scenery 8: Occitania Scenery (revision 7.0+) 9: Fly Tampa - FSX Scenery 10: 29Palms - MykonosX/SkiathosX 11: Sim720 - FSX scenery 12: 3D Automation - FSX Scenery 13: Fly Tampa - FSX products 14: Simulation Data - FSX Scenery 15: AutogenFactory - FSX Scenery Bien sûr avant de tester, il est bien écrit de sauvegarder les fichiers qui vont être remplacés. note (rien à voir) : overclock réussi de mon I5 750, qui passe de 2.6Ghz à 3.4Ghz, sans augmentation de tension, et m'évitant d'envisager l'achat d'une tour nouvelle pour FSX. Avant j'étais fluide à 22fps, et quelques stutters trop présents en fonction du traffic (UT2/VoxATC/IVAO) et des scènes. Désormais je suis fluide à 30Fps et les stutters sont partis. Tous les curseurs à droite, avec l'utilisation conjointe de FSX Booster 2013...
  4. Hello everyone, I have been a lurker of these forums for about 3 years now, but it is only now that I have decided to make my first post, and unfortunately it is with a question. I have been an FSX user for around 4 years, but recently I was convinced by a fellow simmer that Prepar3d is worth the upgrade, especially since version 2.5 turned out to be very polished. For that reason I decided to give it a try with the Academic version. I have installed a few of my most used add-ons (REX 4, FTX Global and Vector, Soft Clouds and KMIA from LatinVFR) to use with this version of the simulator. Even though everything looked very promising with the use of DX11, tesselation, better lighting and overall graphical improvement over FSX, I have come to notice a few things that are a little bit disappointing in my point of view. To illustrate what I mean, I will add a picture to the post: http://i.imgur.com/6IYsZtN.jpg As you can see, everything above that red line is completely blurred. Is it normal P3d 2.5 behavior to have such a low level of detail radius? I have tried to increase this in the simulator display options and also through the Prepar3d.cfg file, but these tweaks have not had any effect. Another problem that I am having is that, even though I may get used to live with the short radius of detail, as soon as I start moving towards these "blurries" the buildings pop up in a very noticeable way. Here are my computer specs" Processor: Intel i7 4790k @ 4.4 GHz Graphics: EVGA GTX 980 Superclocked RAM: 8 GB Prepar3d is installed on a 1TB Western Digital Black That picture was taken using one of the default GA aircraft. My graphics settings are as follows: FXAA: Off (Set through Inspector) MSAA: 8 samples Texture Filtering: Anisotropic x16 Texture Quality: Medium (1024x1024) Resolution: 1920x1080x32 Vsync: Off (Set through Inspector) Target Framerate: 30 Tesselation Enabled Lastly, these are my autogen settings: http://i.gyazo.com/e4ae13600ba00282069a17dcde230def.png Is this normal behavior, or is there something wrong with my system? Thank you all!
  5. For those who crave for lush X-Plane 10.50 autogen... I will update this post with more locations, keep an eye on it. Standard X-Plane 10.50b7+ scenery. HD Mesh V3 by Andras Fabian. Clouds and atmosphere rendering by SkyMaxx 3.2.1 (incl. RWC) and Maxx FX 1.0 (custom settings). No RTH. Click on images for unedited 900p X-Plane output. Misty L.A., CA morning. Philadelphia, PA. South Philly, PA. South L.A., CA. Downtown L.A., CA. Downtown L.A., CA. Downtown L.A., CA. West L.A., CA Palm Springs, CA
  6. Hello, I've recently installed FSX:SE on a new computer which specs are: Windows 10 Home intel i5 5200U @2.2 GHz Nvidia GeForce 840M (2GB) 8GB of RAM @ 798MHz I'm having some issues with the autogen: they load up close to my aircraft, but when you look further away there are no autogen buildings or trees and the textures are quite blurry. Here are some pictures to illustrate my problem: These are my current FSX:SE settings: does anyone have an idea of what I can do to make buildings and trees appear further from my aircraft?
  7. I'm having this issue with auto gen at destination area, every thing start great on departure airport/area (for example from ORD to JFK or vice versa), every thing is loaded and filled to the horizon in ORD (well, almost because I still can see some square are still loading but at a distance), but when I reach destination JFK, things looks blurred and things start to pop up slowly one square after another when I'm overhead that area (trees, houses, buildings, etc....), I have changed my video card from GTX 780 OC to GTX 1080Ti OC to overcome this issue with no luck, any suggestion is highly appreciated.
  8. I turned off Autogen in the FSX settings. I have used FTX Central to return FSX to default so no Orbx/FTX scenery is enabled. The dll.xml does not have any modules from FTX/Orbx being loaded. Yet, using Process Monitor during several flights, FTX/Orbx Autogen and every FTX/Orbx .bgl and textures from the Scenery/Global/Scenery folder were loaded during a flight from Chicago to St Louis over MegaSceneryEarth V2 photoscenery. Orbx Lights, Orbx trees, well, everything. Not only that but all of my FSX Autogen is being loaded too. Autogen is turned off. Doesn't the turn off switch work? With photoscenery I don't need Autogen. It uses a lot of resources. Can someone tell me how to make it go away (short of uninstalling Orbx/FTX products). Best regards,
  9. Hi everyone. Few days ago I uninstalled some addons and installed the Carenado C337 and since this moment the startup loading take 5 minutes at the autogen loading and when the game is started I have no autogen at all ! I tried with a clen fsx.cfg, logbook.bin... But nothing happens. Do you have any solution for me ? Thanks in avance guys !
  10. Hello! As the title suggests i need help with some wierd problems. i have enjoyed fsx steam for 3700 hours. After a fresh reinstall of FSX STEAM i have been experincing crashes 15 to 10 minutes into the flight, and i dont have any autogen/3d objects(buildings, trees, etc). I reinstalled because of the no autogen/3dobjects. but even on a fresh install and no addons, no tweaks in the CFG and anything else didn´t touch the settings, i get the crashes 15 to 10 minutes into flight (NEVER HAPPENED BEFORE even with addons and tweaked cfg) and oddly enough no 3d/autogen objects. Please help i am quite lost here. I have tried the UIautomationcore.dll thing and compatibility mode setting in proberties. I have reinstalled multiple times today to no avail, i am quite sad over here! Any help would be usefull! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Pictures taken at friday harbour with default settings, cfg and no addons. http://imgur.com/z6l4Nad http://imgur.com/KSuXY24 http://imgur.com/8sot3In ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Regards Oscar!
  11. Can't get enough of this autogen. Let me know if you're interested in my ultra LOD secret sauce.
  12. I'd like to thank everyone here in the forum for the participation in the Beta process, especially early on when Ventura Sky was still complicated to install. A few features suggested by you made it into the 1.0 release. If you're using Ventura Sky, please spread the word! I have no commercial interest with Ventura Sky whatsoever, I started out to write this only for me, but it turned out to be a great opportunity to contribute something to the community. Excerpt from venturasky.com: "Ventura Sky is a free add-on to modify atmosphere rendering in X-Plane 10.50 by Laminar Research, addressing some of the most criticized aspects of X-Plane’s visuals and weather depiction. It exclusively works with real weather provided by the NOAA weather plug-in by Joan Perez i Cauhé. The main features are smooth shifts between live METAR visibility values, a visibility limit catering to aesthetics and performance as well as a color calibrated atmosphere with improved and dynamic atmospheric effects. All that in a hassle and configuration free package: a FlyWithLua script and a sky color set, drop the files in place and get flying instantly."
  13. In the beginning days testing my computer with FSX, I got so bad performance that I decided to spend some money into the new hardwares (new CPU and VGA). However with the help from a friend I got to know about tweaking the fsx.cfg and wow, it DOES boost the performance that I managed to run quite smooth PMDG 777/Aerosoft Airbus with some detailed airports. Of course settings only at dense and normal. Now I'm thinking about not buying new computer parts and use those money into some scenery addons. After days of reading topics and googling, I'm going for Fsglobal Ultimate and FTX Global. From what I've read these 2 shouldn't impact my fps much? So I'm done for mesh and ground texture. How about FTX Vector vs UTX? Topics dicussion between these 2 mainly from last 1 or 2 years in the early stage of Vector so there are many bugs, don't know about how is it now. Just thinking that because I use FTXglobal, using Vector should work better? No price talking here of course Vector is much cheaper comparing to all UTX packages. Last thing I want to ask is the X series of cities from Aerosoft, Aerosoft Manhatan X. What are the differences between these and the FTX Vector/UTX? Do all of them work well together and harm significantly the performance? I'm the kind of person that despite flying 99% IFR high altitude, I can sit for hours on the computer looking at the ground when crusing, let autoland do its job and panning around in spot view looking at the city below... Thanks for helping me and sorry for my bad English BTW, my specs i5 3570k@4Ghz, 8GB ram, Nvidia GTS450 (yeah, I know, horrible). With those new addons I think I should get 750Ti or 660Ti, should help me load the texture better. Buy 2nd also save some more money into the addons.
  14. Hello guys, Hoping some can maybe offer some advice on guidance on an issue I've spent the last couple of weeks trying to resolve/improve but have unfortunately had no look. I'm trying to solve the problem of autogen, particularly buildings, loading/popping up in 'patches' or squares, which is really obvious and detracts a lot of realism from the simming experience for me. Rather than it loading up subtly, it loads up in horrible blocks/chunks. I've tried numerous settings, including a whole variety of Fiber_Frame_Time_Fraction=xx values, as well as tweaks such as TextureMaxLoad=30 and adding an afffinity mask, but haven't been able to get this problem to improve. I'm hoping somebody can offer some insight on anything I am possibly doing wrong? The sim apart from this runs great, performance is good etc, just this little niggling issue I would love to fix. In terms of In - sim settings, I have LOD at Max (Although I believe this has been limited anyway in P3D 2.5 to help combat the VAS issue, I am wondering if this is possibly causing the Autogen loading up like this due to the LOD restriction?) Kind Regards, Daniel
  15. I have a perplexing problem and I am wondering if anyone has every had this issue and knows how to resolve it. I have autogen objects (trees and buildings) in all of my water. I have several ORBX regions and UTX which I have uninstalled and reinstalled and the problem still persists. I don't know if I have corrupted my scenery library somehow. I have tried lowering the priority as well and it has not work nothing short of turning autogen off helps. I use AES which needs autogen set to sparse to display properly. If anyone can help that would be appreciated.
  16. RancidViper

    FTX AU - Perth City Issue

    Hi all, It's been awhile since I've been flying. But after a long layoff I've just started again, latest version of P3D, latest versions of FTX AU and ORBX libraries, sliders all to the right, but Perth city seems to have many autogen buildings missing. I've used FTX AU before in FSX and I distintively remember many more scyscrapers than this. Can anyone else confirm they see the same as me? Not sure if this is an issue with me only or is it an issue with FTX AU? Cheers.
  17. something strange happens to my fsx if I choose a flight in morning or evening hours: textures of trees from the sunny side become too bright But if I switch back to DX9 - textures become normal what is wrong? what can I do to fix it? I deleted my Shaders10 folder but It didn't help...
  18. Hi All, I have run into a major problem with this scenery addon, which was a download from ES prior to their demise. I aslo have ES Guernsey. Both worked beautifully until now. My hardrive has suffered a malfunction (loud clunk in the cabinet) and a number of files were lost/corrupted, including my ESI pack backups of Alderney & Guernsey. However, I did find another backup folder (I think I made), which included all the ES directories for the Channel Islands, airports and what appears to be a backup of the FSX files it replaced. To cut a long story short, I can get ES Alderney working like it used to, except the autogen seems to be inconsistent as follows:- Hard Winter (Jan.) - about 10% autogen - few houses & trees in a snowy landscape Winter (Feb) - as Jan but autumn/fall land colours (no snow) (Mar) - almost max autogen - spring land colours Spring (Apr & May) - as Mar (Jun) - about 40% autogen - spring land colours Summer (Jul & Aug) - as Jun ( Sep) - as Jun but autumn/fall land colours Autumn/Fall (Oct & Nov) - as Sep (Dec) - as Feb. There doesn't seem to be any environment sounds audible but I have seen boats and ferry and an animated paraglider on the eastern cliffs. Does this indicate any specific issues and can they be remedied? I will check Guernsey to see if the same anomalies occur. All help gratefully received.