Everything posted by GaryGB
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New Scenery Config Editor for FSX/FS9 Released
Hi again: At the same time that NewScenery.Cfg is copied and created (to then contain any "pending" changes to the FS scenery library), OldScenery.Cfg is also copied and created from that original Scenery.Cfg. FS writes to / reads from the NewScenery.Cfg file any "pending" changes to the FS scenery library ...until it exits and is re-started. When FS is (fully and successfully) re-started, the NewScenery.Cfg over-writes the Scenery.Cfg, and the OldScenery.Cfg and NewSceneryt.Cfg should be deleted, as after this point, there are no further changes to the FS scenery library "pending" unless one makes changes to the scenery library again via ex: the FS menu GUI. When another program (ex: a scenery.Cfg maintenance utility such as "SCE") works with the FS Scenery.Cfg in between FS task sessions (when FS is not running), it is important that it work with the above same set of files and the same sequence of events that FS itself would have. Thus the recommendation of the SCE utility author cited above: http://fs-sceditor.sourceforge.net/setup.html "The “Follow the NewScenery convention” option should almost always be set. In this convention when you open the default scenery file, it will be saved as NewScenery.cfg. This helps Flight Simulator notice there is a change in scenery.cfg. You want this to happen. Just be aware that when you open the default scenery.cfg when you save it will be saved as NewScenery.cfg not scenery.cfg." Hope this helps ! :smile: GaryGB
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New Scenery Config Editor for FSX/FS9 Released
After FS has been re-started, the 'NewScenery.cfg' file will over-write the existing Scenery.cfg file, FS reads the updated Scenery.cfg file, then the 'NewScenery.cfg' file is deleted (until any new 'pending' changes to the scenery library are made during a FS task session). :wink: GaryGB
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New Scenery Config Editor for FSX/FS9 Released
FYI: The "NewScenery.cfg" file is an intermediate version of the Scenery.Cfg file which cues pending changes made to the Scenery Library GUI in FS (ex: during a flight) which will later be applied to the actual working copy of the Scenery.Cfg file after FS is next re-started. The "NewScenery.cfg" file is created by- and an intended part of- how the FS program itself works (it is created on the fly via code inside a FS executable created by ACES / MS Games Studio). As stated under "Technical Notes" on the "Initial Setup" documentation page for the above cited "SceneryConfigEditor" (aka "SCE"): http://fs-sceditor.sourceforge.net/setup.html The “Follow the NewScenery convention” option should almost always be set. In this convention when you open the default scenery file, it will be saved as NewScenery.cfg. This helps Flight Simulator notice there is a change in scenery.cfg. You want this to happen. Just be aware that when you open the default scenery.cfg when you save it will be saved as NewScenery.cfg not scenery.cfg." Hope this helps ! :smile: GaryGB
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Prepar3D v3 - Configuration Files for Add-on Developers
Many thanks to Bill and Jim for sharing these helpful "worked examples" ! :smile: GaryGB
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Tens of GB of Orbx texture duplicates found across product line
While I do believe it would be a good idea for MSFS / P3D add-on developers to include their own "Do's and Don'ts" document within their product manuals, I am further compelled by what I have read thus far in this thread to now: "...address issues involving the very real, and IIUC, in most cases 'purposeful' logistical and methodological complexities involved with how (ex OrbX FTX products are distributed / configured / updated on an end users system". I believe that the best course of action for the OP and others similarly concerned about installing / maintaining / updating MSFS / P3D add-on products such as OrbX FTX, is simply to use a hard drive / SSD which is sufficiently large enough to accommodate the existing MSFS / P3D folder chain, and to allow for future expansion of installed add-on content etc.. Backups of any files which are not intended to be subject to changes by configuration / update procedures of any MSFS / P3D add-on products such as OrbX FTX, certainly may be kept on separate physical or logical storage drives formatted with the NTFS file system. In theory, 'certain' files and/or folders kept on such separate physical or logical storage drives formatted with the NTFS file system may be "linked" to nested ex: "OrbX" sub-folder locations in one's ex: MSFS / P3D folder chain. However, I would caution against using "link" technology for any files / folders which are- or which in the future "may be"- subject to changes ...by configuration / update procedures of any such MSFS / P3D add-on products such as OrbX FTX. When files and/or folders kept on separate physical or logical storage drives formatted with the NTFS file system are "linked" to folder locations in one's ex: MSFS / P3D folder chain, without 'proper' Windows NTFS security permissions, those 'remote' files may- or may not- be accessible ...to allow intended configuration / update procedures of any such MSFS / P3D add-on products such as OrbX FTX. And when proper Windows NTFS security permissions are in place, while those "linked" 'remote' files may then be accessible to allow intended configuration / update procedures of any such MSFS / P3D add-on products such as OrbX FTX, they may also be vulnerable to mishaps of un-intended file management ...as recently discussed in this thread: http://www.fsdeveloper.com/forum/threads/windows-10.434667/page-2#post-717285 http://www.fsdeveloper.com/forum/threads/windows-10.434667/page-2#post-717302 For those who feel they 'must' utilize linked files / folders (hopefully on either a very carefully considered and/or IMHO, "temporary" basis ex: while saving up for a larger storage drive), use of "Symbolic Link Clones " via the excellent Link Shell Extension (aka "LSE") utility by Hermann Schinagl, rather than more commonly used link technology, might be a 'comparatively safer' option to consider ...as also discussed in the above thread. http://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html However, even this latter 'comparatively safer' method would subsequently involve additional very carefully considered manual maintenance by the end user, to copy and/or move files from the ex: OrbX nested sub-folder chain following intended configuration / update procedures of any such MSFS / P3D add-on products such as OrbX FTX. IMHO, this latter scenario would be a process fraught with risk of error, and would likely be a time-consuming and redundant task. Thus, I would again advise 'most' end users to not attempt using "link" technology for any files / folders which are- or which in the future "may be"- subject to changes ...by configuration / update procedures of any such MSFS / P3D add-on products such as OrbX FTX. Another concern which I am compelled to address is the (well-intended) use of a utility such as "DupeGuru - Picture Edition" with MSFS / P3D to analyze / identify "duplicate" image files among the multiple legacy, current (and future ?) FS image file formats, which in many cases are either completely- or semi- proprietary, and may have unique internal attributes and data structures. I would advise against attempting to use such a utility with MSFS / P3D image file formats, as it may not be able to properly identify the numerous 'unique attributes and data structures' required / utilized in MSFS / P3D image files. Even if one used a utility which was 'fully-compatible' with all the multiple legacy, current (and future ?) image file formats of MSFS / P3D (ex: some utilities by Martin Wright) to identify "true duplicates", all those image files are located in specific locations under specific file names, for reasons of implementing scenery display according to the developers' intended method of file utilization, to allow proper rendering at run time in MSFS / P3D. Thus, one would risk disrupting operation of the MSFS / P3D rendering engine by changing / moving / deleting certain files. :wink: For the same reasons, IMHO, one should not attempt to combine "all your scenery files into one scenery folder and all your texture files into another texture folder" as suggested earlier in this thread: :excl: http://www.avsim.com/topic/472281-tens-of-gb-of-orbx-texture-duplicates-found-across-product-line/#entry3277419. Again, AFAIK, the configuration / update procedures of any such MSFS / P3D add-on products such as OrbX FTX may not be able to perform their intended functions, and one would risk disrupting operation of the MSFS / P3D rendering engine by changing / moving / deleting certain files. I hope this info may prove helpful to all the boys (and girls) who are "fans" of MSFS / P3D add-on products such as OrbX FTX. :smile: GaryGB
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Tens of GB of Orbx texture duplicates found across product line
* Accept the fact that people now have (and IMHO, should always have) the right to ask questions on- and discuss- issues related to OrbX products in the AVSIM "Unofficial FTX | ORBX Support Forum" (or anywhere else on the 'inter-web') ...in addition to- or instead of- any "Official FTX | ORBX Support Forum". * Recognize that the manner in which authorized Orbx representatives and/or "FTX fan-boys" reply to threads in the AVSIM "Unofficial FTX | ORBX Support Forum" (or anywhere else on the 'inter-web' including any "Official FTX | ORBX Support Forum") ...may have a greater impact on potential future OrbX FTX product sales, than any questions raised / opinions expressed / aspersions cast / rumors spread etc. ...in posts by existing or prospective end users of such products. My reply in this thread is (thus far) not intended to address issues involving the very real, and IIUC, in most cases "purposeful" logistical and methodological complexities involved with how OrbX FTX products are distributed / configured / updated on an end users system, and only has to do with the ongoing issues cited above. :wink: GaryGB
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Tens of GB of Orbx texture duplicates found across product line
I think the OP has expressed a valid concern and opened a discussion on a number of valid issues. IMHO, AVSIM should use some reverse psychology, and bestow a "SNAVE Award" to the person(s) who consistently post the most reprehensible content in these forums. Perhaps a "SNAVE alert" button can be provided under every post to allow easier voting by forum members ? :rolleyes: GaryGB
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Oh boy, I have new mesh! Now what?
Hi Maarten: In your post above, when you refer to "FSG", are you referring to "FSGenesis" terrain mesh add-ons (for which there are many ongoing users from the past that are accustomed to seeing the familiar abbreviation "FSG" used in association with that product line) ? Or are you instead referring to the FS Global product line from pilots.de with your 'own' abbreviation of "FSG" ? Thanks in advance for your clarification on use of the "FSG" abbreviation above. :smile: PS: Would you post a link here to the forum thread describing how to "mix" both the FreeMesh X and the "FSG" mesh ? Thanks again ! GaryGB
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Insurance for FSX.x....make a back-up of a working dll.xml file...NOW!
Keeping backups is important, and having a tool to make backups manually or even automatically is a good thing. :smile: To repair an already corrupted DLL.XML file, Flight1 freeware page also offers: FSX DLL.XML Viewer and Repair Utility http://www.flight1.com/files/FSXML.zip
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WOW Water cool your GPU
Interesting overclocking results with such a small over-volting increment ! I'd previously read a general rule that for every 10 degrees Celsius of over clocked and/or under-cooled operation of a chip over the manufacturers specified temperature range, the life of a processor chip is cut in half. It would be interesting for future reference to know what your method was for de-lidding a processor (sure beats partitioning off the processor socket area and buying tanks of liquid Nitrogen to super-cool chips when over-clocking to run P3d at maximum settings) ! GaryGB
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Autogen load distance
Hi Clutch: IIRC, in FSX the hard-coded AGN display distance limit was reported by Bill Womack (based on a personal disclosure by ACES ?) ...as "approximately" 14 Kilometers (14 Km = 7.559376 Nautical Miles). I would assume the exact math on this to be based on the QMID / LOD Grid Quad sizes and their associated sizes in Meters (on the ground and/or in-flight Altitude) in various locations within the FS 3D spheroid world model. I am not certain yet, what the hard-coded AGN display distance limits may be in P3D, nor what "units" are for the mysterious new P3D.Cfg AGN parameters cited above, ex: "AUTOGEN_TREE_MAX_DRAW_DISTANCE=12000.000000 AUTOGEN_TREE_MIN_DISTANCE_TO_LOD=2500.000000" Perhaps this forum thread post might give a few clues ? http://www.prepar3d.com/forum-5/topic/autogen-re-architecture-confusion-ref-03-24-14-prepar3d-v2-2-developer-blog/ NOTE: That thread references this Prepar3D v2.2 Developer Blog post on 03-24-14 by Wesley Bard: http://www.prepar3d.com/news/2014/03/4904/ Hope this helps ! :smile: GaryGB
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Tip for testing bgl files
Hi Martin: It would be interesting to see what your VB scripts might do to help other FS9 users, if you would be so kind as to make them available. :wink: Would you please post some commonly seen examples which others may wish to remedy via the creation of Dummy folder / file paths, and Windows registry entries ...for FS9 ? Thanks ! :smile: GaryGB
- An alternative to FSRecorder for FSX:SE? any chance?
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NickN now gives advise on tuning P3D
Would I be correct that the OP is referring to this thread in which Nick Needham (aka Nick_N) posts regarding Prepar3d (aka P3d) ? :wink: http://www.simforums.com/forums/thanks-nick-for-your-bible_topic52380.html
- An alternative to FSRecorder for FSX:SE? any chance?
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EXE xml & DLL xml
Hello: To expand on what Joe alludes to above, some FS add-on installers which use "Modules" have problems updating and/or creating the DLL.XML file. FYI: Modules are actually DLL files which run as child processes in the FSX task session User virtual address space. In these scenarios, one may need to re-install the add-on by running the installer executable with "Administrative permission". If that still does not fix the problem, one may need to manually edit the DLL.XML file (located in the Windows system folder chain for the "active" Windows user account profile, such as in the path posted your OP above). Some folks can handle this okay in ex: Windows NotePad without getting into trouble. Others may need to use a utility such as: FSX DLL.XML Viewer and Repair Utility http://www.flight1.com/files/FSXML.zip ...or: ModuleToolX 0.4 http://library.avsim.net/esearch.php?CatID=fsxutil&DLID=117187 Why don't you post a copy of your DLL.XML as pasted text in this thread and someone can try to help you ? :wink: GaryGB
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To FSX users on the fence for P3D 2.5
LOL... made me think of this animated GIF: http://www.mediafire.com/view/ujywnajsqj77yrk/5882.gif
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Add On Scenery Viewer
Link to SIMstarter (freeware): http://aviation.pero-online.de/wordpress/?page_id=105
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FTX Trees HD Released
As Jim alludes to above, be sure to "RTFM" on Page 6 of 16 in: "Orbx FTX Trees HD 1.0 User Guide" http://fullterrain.com/usermanuals/FTX%20TreesHD%20User%20Guide.pdf "FTX Central V2 - Basics" "* If you don't have any ORBX FTX regions installed, you don't need it. * If you do have FTX regions installed, FTXC V2 is required for Trees HD to work. * Once FTXC V2 is installed, you can delete your links to the old FTXC V1." PS: Also, be aware of differences in "Tree" options in FTXC_v2: http://www.orbxsystems.com/forum/topic/94330-introducing-ftx-trees-hd-immersion-redefined/page-7#entry870768 GaryGB
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FTX Trees HD Released
LMAO at this statement (...that's a good problem to have !) As with any software (including operating systems), YMMV on your own hardware / hardware drivers / system optimization, FS add-ons, etc.. This relatively inexpensive add-on developed by a long-time fellow flight-simmer at the same time as he was pursuing an advanced flight certification in real life, merits consideration and discussion, and perhaps might even be acquired by some flight simmers ...to encourage further development in the future, as IMHO it looks quite promising. It seems reasonably apparent that there is no detrimental impact on one's FS installation, and if the cost of the current product under discussion is a critical decision to some, that expense is likely to be among the least of any problems they may be facing in life. Personally, I appreciate the individual efforts of Scott Armstrong, and hope he may re-work many other types of default trees in the future, regardless of what publisher distributes / retails his work. However, I would NOT want to see efforts by OrbX to 'restrict' use of this product for custom scenery object placement design activities by purchasers on the basis of OrbX having changed the internal FS default tree object MDLs into a purportedly "custom" object ...while still retaining the original associated GUIDs given to those objects by MS-ACES. If such objects do replace the internal FS default tree object MDLs into a custom object with a new GUID ONLY while in the "active" mode as set by ex: FTX Central, and there is an option to temporarily disable as well as un-install the tree product, then I see little cause for concern with using these "enhanced" trees for general flight-simming and/or use of FS default trees for FS scenery development when this product is installed BTW: The reason this LM-P3D (and the "OrbX" forum) exists at AVSIM is to ensure there is an independent setting for discussion and expression of thoughts and opinions, presentation of personal testing results etc. ...without unreasonable efforts by 3rd parties (ex: marketing people) to censor content. I would not encourage efforts to post in a forum environment which arbitrarily censors content, any more than I would support the efforts of a dictatorial government which censors the internet in an effort to control its citizens. Happy Flying ! :smile: GaryGB
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Question about Ultimate Terrain...and other vector installations.
Hi Mitch: The original Ultimate Terrain USA (aka "UT_USA") and its separate companion products for Canada / Alaska / Europe for FS9 is primarily textured vector polylines / polygons of roads and water bodies aligned to the real word (since they are derived by digitized tracing of ex: aerial imagery) from commercially licensed data sets such as used in mapping and GPS systems etc. UT-USA also has night lights associated with some road types, and the polygons for water bodies also correct or approximate closely their elevations to the real world. UT-USA also places some small tiles of ground texture coverage (land class textures) in certain locations such as golf courses, parks, large road embankments etc. and primarily around urban high road density areas; but that it is not really so extensive as to be regarded as a regional "land class" replacement product. In areas outside such small land class coverage areas, the default land class system of texture tiles will be displayed according to the definitions of FS9 itself, or via any other add-on regional land class texture placement instructions in a land class BGL. There are numerous local land class texture display instruction modifiers, and regional or nation-wide land class texture display instruction modifiers which also provide some custom textures for land class texture replacement for FS9 (ex: Ground Environment... the FS9 precursor to Ground Environment X aka "GEX"). There are instructions for how to "layer" or 'sandwich' the various popular land class add-ons in the FS scenery library GUI stack of layers ...in the UT-USA support forums at Flight1's "simforums" website. Of course, where 'complete' replacement of land class takes place via custom photo-real land class (aka photo scenery), the usual display of the textured polylines / polygons and default or local land class textures which are otherwise blended and displayed in FS at run time can NOT be displayed 'on top' of the photo-real texture tiles. Because the texture type is different with photo-real tiles compared to the default land class texture tiles, the autogen associated with the default land class tiles also can NOT be displayed, and custom autogen annotation of the 'custom' photo tiles must be provided instead as *an.agn files in the \Textures folder which accompanies the photo-real tile placement BGL(s). Thus. FS land class texture display instructions are generally implemented by BGLs different from those used to display vector content. PS: Ultimate Terrain X (aka "UTX") is a expanded and enhanced successor to the vector data set used in UT for FS9, and IMHO, can often be used instead of ex: FTX Vector in 'some' parts of the world, to provide corrected and detailed roads and water bodies on top of (non-photo-realistic types of) default or replacement land class textures ...by placing specific UT / UTX vector layers at positions above other scenery in the FS scenery library GUI. Hope this brief overview helps ! :smile: GaryGB
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DX10 Scenery Fixer with Extended Display
For those that lost track of where the "DX10 How To Guide" can be downloaded, after a brief transplant via a forum at SOH: http://www.sim-outhouse.com/sohforums/archive/index.php/t-88271.html ...it ended up here: :wink: http://www.nzfsim.org/index.php?dsp=downloads&view=50&f_sort=fixer GaryGB
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Don't upgrade to Windows 10 yet.
Rob Ainscough, on 02 Apr 2015 - 5:18 PM, said: "At the very least Microsoft should offer some alternative UI OR allow 3rd party to provide an alternative UI ... but they don't practice what they preach ... there will be NO WAY to swap out the Win10 UI for something better. Microsoft can't keep telling developers this is how you must code, but then not do it themselves ... credibility just goes out the window. Cheers, Rob." "Classic Shell" is highly recommended, IMHO, and reportedly already working for replacing the Windows 10 GUI with Windows Classic GUI: http://www.classicshell.net/ NOTE: Does not disable the original start menu in Windows. You can (still) access it by Shift+Click on the start button http://www.classicshell.net/features/ Hope this helps ! :smile: GaryGB
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Is there any product, like Vector 1.2, for a frozen water surface for FS9?
Oh, and it's Spring, now, BTW: https://www.youtube.com/watch?v=SKbDJ8E8zyM GaryGB
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Is there any product, like Vector 1.2, for a frozen water surface for FS9?
BTW: Return To Misty Moorings (aka "RTMM") grew out of the original FS9 "Misty Moorings...which has many scenery packages still available for FS9: http://www.mistymoorings.com/ And I forgot to mention that Holger had used the frozen water bodies scenery display option in 'most' of his add-on PNW sceneries available from FS-Addon and/or via SimMarket: http://secure.simmarket.com/advanced_search_result.php?keywords=FSADDON Happy Flying ! B) GaryGB