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Graphics Mode choices Poll...
TheFamilyMan replied to jcomm's topic in Microsoft Flight Simulator (2020)
DX12 without FG: running an rtx 3080ti driving an HP Reverb G2 revised using DLSS Balanced. The dev who wrote the OpenXR toolkit attempted to get FG working in VR and discovered an insurmountable performance barrier when dealing resolutions greater than 4K. He reached out to nvidia about this and was essentially ignored. On the flip side of this, VR uses reprojection, of one sort or another, to create the frames it's missing from the gcard so the HMD can maintain its refresh rate using 'fresh' images. -
MSFS 2020 Auto FPS App v0.4.2
TheFamilyMan replied to Reset XPDR's topic in Microsoft Flight Simulator (2020)
It's well overdue that I express my appreciation for such a fine tool that makes the MSFS 2020 experience so much more enjoyable: THANK YOU and a job well done. I don't know how many man-hours you've put into your fine tool, but it goes to show that it can be done thanks to you and of course all the others devs who paved the way. It's sad to think that such useful and needed functionality was overlooked by Asobo (heck, and I've wanted and dreamed of AutoFPS functionality for years now). BRAVO 🍻!!! -
Should I wait for MSFS 2024, or buy 2020 now?
TheFamilyMan replied to Hauptmann's topic in Microsoft Flight Simulator (2020)
For the OP, if you've been away from flight sim for 20 years, MSFS 2020 will be a mind blower, GET IT NOW! As mentioned, for a $1 you can get a two week trial subscription to MS Xbox GamePass and give a full version of MSFS 2020 a try for two weeks. That was my walk in and I never looked back, leaving behind my $$$ FSX instalI. -
Perhaps Sony is reacting to MS's decision to discontinue WMR. Why not, a 'replacement' HMD purchasing windfall is in the making there. Price-wise the Quest 3 and the PSVR2 go head-to-head. PSVR2 uses Fresnel lenses but has 2000×2040 per eye OLED displays, and is tethered by its USB cable. Quest 3 use pancake lenses, has 2,064 x 2,208 per eye LCD displays and can be optionally USB tethered. Neither have/use DisportPort for video input but instead use a video codec stream for the display input, e.g. a youtube video or what a Bluray disc contains. That last feature is most likely a deal breaker when I consider a future replacement for my Reverb G2 .
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I've never updated my Win10 sim computer to Win11. A few months ago I replaced my ancient laptop with a new Win11 one and it's got me thinking that it's time that my sim computer gets updated. Reading about how you can control when the feature updates are applied, and seeing/doing it myself for that laptop has given me a green light for my sim computer update. Even though the evil 24H2 Win11 WMR killer update is just around the corner, I feel that "I'm in control here" and that I can delay its application until the Nov. 2026 drop dead date announced by MS, thus giving my beloved G2 another year of service beyond Win 10 (if it'll stay working that long). The question is: Am I fooling myself here, as in to trust that MS won't do something sneaky? I remember the Win10 rollout; I had to kill boots more once that automatically were starting a Win10 install. Thoughts on this?
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Did you have to disconnect the G2's USB-C cable from your motherboard when you installed the 4080 Super? If so, did you reconnect it to the same USB-C port? Not all USB-C ports are driven the same. In any event, glad that 60 htz works for you. It literally made me sick when I've tried it with my G2.
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This is going to happen this fall, as quoted from https://blogs.windows.com/windows-insider/2024/02/08/announcing-windows-11-insider-preview-build-26052-canary-and-dev-channels/ So fellow G2 users take heed. If you are a Win11 user MS will effectively nix G2 functionality with this build, which will be released this fall. Apparently one can delay this update, but diligence will be necessary to do so. Though I knew this was coming, my response to its swiftness is a bolded, all caps and large font F word followed by multiple exclamation points.
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Considering "golden age", MSFS undoubtedly and that's an understatement. Considering most happy/content, that was FSX. The fact that MSFS has yet to have a full featured save/load flight still ticks me off, and it was nearly a deal breaker when I first tried MSFS. I don't spend hours at a time sim flying, never have, but dang I do miss setting up a long GA flight with several waypoints and then being able to fly it out conveniently over multiple 1/2-1 hour sessions, thus my (somewhat) discontentment with MSFS. VR almost makes up for it. Though there is a VR mod for FSX, at that time the VR tech was rather dreadful.
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My friend uses DLSS Quality and the default resolution settings in the OpenXR tools (MS and OXRTK), along with generous mix of mostly Ultra settings. I use DLSS Balanced, occasionally Quality (if the weather permits), and about a 10/50/40 percent mix of Ultra/High/Medium setting with the same OpenXR environment. One other difference is that my G2 is about a year older than his (this is his second G2, first one malfunctioned). Both of us have older computers: 9900k and 10700k. With my G2 I find that the visual difference between DLSS Balanced and Quality is slight, and IMHO doesn't really explain why my G2 experience seems lacking clarity-wise in comparison. Perhaps it could be a burn-in type effect from over two years of use, but that is 100% guess (and maybe not worth mentioning). If anything I'm not wrapped up by this but it is nudging me towards an upgrade to a Bigscreen Beyond in a year or so, which I'm sure will overwhelm 3080 ti a lot more than it is now.
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A friend's G2 seems like a different kind of HMD compared to mine. Noticeably better contrast and clarity, though maybe his 4080 is the real difference. Don't we all. Every time I happen run in 2D I almost fall out of my chair, shocked (yet again) by the all clarity I'm missing everywhere. Dang VR can be soooo cruel.
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If you want to breath DLSS Frame Generation like life into your 3090, this mod does it if you're comfortable with this sort of thing. There's a huge thread in the MSFS forums on using it. Ryan's reply is spot on. I'm also itching for a new build as well, but going to wait to see what MSFS 2024 is all about first. Probably go AMD, though haven't done so for well over 15 years (4200+ X2).
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As a follow up to my recent topic on Reprojection Mode, I posted new questions on the Flight Simulator forum about the timing of the spatial reprojection behavior that mbucchia mentioned in his original response. My new post ended with a conclusion on how to reduce VR judder: use a fps limit to run consistently at your HMD's refresh rate or a whole fraction of it, e.g. for a G2 90 (dream on), 45 or 30 (15...don't bother). In mbucchia's response to my new questions, he agrees with my conclusion and provided a in-depth discussion about the tech on why it works that way. Again, much thanks to mbucchia! One nice side effect I have about using a 45 fps lock is it opened up a few FPS to give to either Ultra clouds or Quality DLSS...clouds won! I tried limiting at 30 fps which allowed me to run TAA with Render Scale 110. The effect was reminiscent of running 30 fps with Track IR and unfortunately at times was somewhat ugly. Note that I'm using Reprojection Mode too. Thanks for reading and that again you find this information useful.