October 31, 201312 yr Ice not modelled in FSX. But if you're trying to be realistic, anti-ice is normally used when flying in clouds or visible moisture (rain, snow, sleet) and temps are at or below freezing. Icing is actually modelled in FSX, but the effects it simulates aren't dramatic so it's hard to notice. Weight and aerodynamics are affected however. There is no visible ice of course. However pitot icing will certainly occur if pitot heat is off in icing conditions.
October 31, 201312 yr What weather program are you using, as i believe OPUS added this as a feature a few betas ago, not sure if its still in it but it did change the way it reacted to icing conditions I am using REX+Overdrive with RW Weather updates every 10 or how ever many minutes it is. Quote "The Skies the limit" Remy Mermelstein 777-300 FS Pilot, Deltava P3Dv4.1, ASP4, UTLive, ReShade + URP + PTA, All settings max'd, i7 Core Extreme @ 5.2gHz, GTX 1080, CyberpowerPC Gaming Laptop, 500GB SSDx2, 32GB DDR4 RAM.
October 31, 201312 yr What weather program are you using, as i believe OPUS added this as a feature a few betas ago, not sure if its still in it but it did change the way it reacted to icing conditions I don't see how an external weather engine could affect the icing effects that FSX simulates, unless they have found a way to write directly into the ice accumulation variables to make it build up faster. Icing effects themselves are in the aerodynamics and mass properties models of the sim, something the weather engine can't affect.
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