March 3, 201214 yr I have installed Bojote's shader mod 3 (I think 3.6 but not sure) and tuned it to give me the water reflection I like, which is slightly tuned down from the default (i.e. less reflective). It looks great in the daytime but at night on any body of water there are hundreds of little dancing lights, small circles that reflect the moon light. Is there any fix for this issue? I was watching Bojote's excellent video on Youtube showing his cross the Gulf flight and only saw a very dark night.Mark. Mark CYYZ
March 4, 201214 yr Author Here is a screenshot of what I am talking about. Bojote if you can help, I would appreciate it. thanks,https://picasaweb.google.com/lh/photo/m7I9kTEycM-B29FtWDJYINMTjNZETYmyPJy0liipFm0?feat=directlink Edited March 4, 201214 yr by MarkW Mark CYYZ
March 5, 201214 yr Author I am just looking at this photo on my regular LCD screen and its very difficult to see the effect I am talking about, it shows up no problem on my LED monitor. Is this simply a brightness thing and I need to have another monitor setting for night time? Mark CYYZ
March 5, 201214 yr I can only think that you need to play with the fSpecularPower, fSpecularBoost & BumpUVScale settings, Mark.Sorry, I have no better answer for you, (and at very best, I am only a mere shadow of Bojote!) i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
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