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a decade long issue

Featured Replies

> I'm just trying to point out how an amazingly>real sensation of movement can be created when everything>around you is moving but you aren't. Motion is all realtive.>Very much so! It's like sitting at a stop light, or in a carwash, when the vehicle or carwarsh machine next to you moves. You "swear" your moving, while slamming on the brakes to no avail!And I've also been in one of the FAA's "jet" vertigo machines. That's quite a good fakeout itself.....L.Adamson --- getting out the acetone to clean my laptop screen.. }(

Interesting topic. I recall Austin Myeres (Creator of X-plane) explaining this to me. I met with him briefly at a Microwings Conference several years ago, and asked him the very same question. At the time, he explained that proper "ground friction" was very difficult to model, but the technology was improving. I wonder if we aren't still seeing the same problem. It does seem to have improved a great deal, but it is still there to some degree. :-hmmm

Gets worse when one wants to practise a bit of one engine-out landing with a twin, FS has barely any proper ground/tyre friction after flying. Try this and check how real as ice skating can get ;-)

Do some of you really believe, the plane stands still and the earth moves?Off course the plane stays in the centre of the screen in whatever view mode, bacause the views are "fixed" to the plane!But this is absolutely no indication that the plane stands still and the that the scenery moves.However as Einstein said, everything is relative. So this morning, when I took the bus to work, actually the earth under the wheels moved, while the bus was kept standing on the spot! Wolfgang :-lol

>However as Einstein said, everything is relative. So this>morning, when I took the bus to work, actually the earth under>the wheels moved, while the bus was kept standing on the spot!>Well, that is flawed logic as the principle only works for inertial systems. As the bus starts moving you will notice an acceleratin, and you can then conclude that it is actually the bus that is moving. This is also why the so-called twin paradox is not really a paradox at all.Sorry to be so unfunny ;-), but I see this misinterpreted relativity stuff everywhere, and as a physicist I just can't resist the urge to correct.- Oyvind

Acceleration and Newton and all that stuff aside...If it were the Earth moving, I wonder what it would look like when two busses started in opposite directions? :-lol

heheh :-) The rush hour would be an interesting sight.- Oyvind

Do you know, the situation, when you are sitting in a train at the station and the train starts to move and then you find out, that it was only the train on the track next to you?Wolfgang :-)

I sure do, and it is easy to be fooled, especially as trains tend to accellerate slowly. The brain can even trick the body into feeling some motion. I would definitely like to have real sideviews in the flightsim to produce such an effect.- Oyvind

In aviation we know that visual illusions can be VERY over-powering. This still doesn't mean that there is any question about relative movement. It only means the motion sensing organs of the inner ear have not yet sensed acceleration in a particular plain of movement. The brain will try to compensate for this by using visual cues to settle the argument. As is often the case in fatal accidents in IMC conditions, ...the brain is often wrong.

what I also would like to see fixed what annoyes me more is the fact of the famous overcasting seeing completly thought and suddenly visibility get's bad before landing, i know there some kind of patches but I mean fixed by MS that works in real world weather.

I know the taxiwind option has been mentioned with FSUIPC... One thing that's always bugged me about that feature is it basically turns off the wind while the aircraft is on the ground. That's great for keeping the aircraft straight going down the runway, but it also eliminates any aid you may get (or decrease) in lift when you are flying into something other than a straight crosswind.I've been playing with FDSConnection--a great little utility that allows one to play with many MSFS variables. Perhaps a new utility could be written that removes the crosswinds, but adds the component of lift (or decrease) they offer while the aircraft is on the ground. I can play around with this. It's a pretty simple premise:The utility reads in the ground windspeed and direction set by either real weather or the user...If the aircraft is on the ground, it stores the ground windspeed and direction...It then "rewrites" the ground windspeed and sets the direction either equal to the aircraft's heading, or opposite. The ground windspeed is adjusted according to the angle difference between the real ground wind direction and the aircraft's direction. Pretty simple vector stuff....I've been finding some issues with FDSConnection and writing of variables. It isn't as consistent as FSUIPC. But I can play around with this over the weekend to see if I can come up with a standalone freeware solution to the issue--maybe some app that sits in the task bar and runs in an infinite loop, similar to my Autoland 2004 project...-John

"while slamming on the brakes to no avail!"MAN, have I had my heart jump from me knowing my pedal was all the way to the floor! :-)

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