April 5, 200422 yr Hello all, I purchased the SF.260 quite a while ago and just re-installed it tonight when I noticed a rather annoying model issue...When the nose gear is retracted it is apparently still slaved to the rudder and when you move the rudder this causes the nose gear wheel to cut through the fuselage.I love the FM but I am also really into the exterior of the aircraft for screenshots and this is issue rather annoying. lolDoes anybody know if RealAir has any plans to have this fixed?Thx!!:) Ark -------------------------- I9 9900K @ 5ghz / 32GB G.Skill (Samsung B) / Aorus Master Mobo / EVGA GTX 2080Ti FTW 3
April 5, 200422 yr >I love the FM but I am also really into the exterior of the>aircraft for screenshots and this is issue rather annoying.>lol>Now I must admit, that in order to see this effect, I had to zoom in so close, that the fusalage looses detail & roundness as with all simulated aircraft. And being this close, I could now expect to see all linkages, shrader valve for the strut, limit switches with bundled wires, more rivits, bolts, structure, etc.Okay, so I don't think it's a big deal. Seeing as how I've built a real airplane & helped with numerous others, I think we could go overboard on trying to duplicate every nut, bolt, rivit, linkage & geometry while keeping the polygon count within limits to make it flyable. I too, am into exteriors. To me, they're right up there with panels & flight dynamics. But I know there are limits. Now if it's easy to make the nose gear self centering as it retracts, and then stay there..................then fine! Otherwise, I have to zoom in much to close to notice..L.Adamson
April 6, 200422 yr Author Same here. I had to zoom in from the underside and even then, the effect was negligible. I certainly wouldn't want Realair to correct this at the expense of fps.Dale Dale
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