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duke_sc

Newbie with no tp scenery showing

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Hi,

I've just discovered TP (very late I know). I've tried to follow the instructions as best I can. Installed TP in default directory. Put the cache and BMP on a different drive but kept the directory name as advised. Used edtruthan's .ini file. Chose service 3. Started TP and successfully connected and began to download files (lot's of asterisks filling up the shapes on the screen). Started FSX checked the lod8 file was below the 0000 file. Went to Glasgow egpf and chose tp from the add on menu and refreshed the screen. Default scenery! alt-enter to see what TP was doing it said it was successfully connected to FSX and still seemed to be downloading lots of info. Back into FSX tried another refresh, tried disable and enable options. Still default scenery. Closed both programs down and checked to see what, if anything, was being downloaded to the cache - found lots of nice pictures of Glasgow area from the sky!

 

Now I'm stumped. Can anyone think of a reason why I'm not seeing this gorgeous scenery from within FSX? If the cache had been empty I'd have guessed the server settings were wrong. My firewall is off and anyway I'm getting the pictures down the line just not into FSX.

 

Any help would be gratefully received,

 

Duke

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Should add that on the dos screen under individual accesses the number is 0 and the setting immediately after is also 0,0. I'm running FSX Acceleration on Win XP Pro Sp3. 2GB Ram, Intel Core 2 Duo 2.2 ghz. AMD HD 6750 1gb.

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I just installed for the first time and I'm having exactly the same issue. In the monitor window the proxyUser: individual tile accesses has "0" for all items. proxyUser: Preloaded shows 22860, hit: 0, Miss: 0, Messages 246

 

BTW, I'm running Windows 7 64bit and I am using ReadyDriver Plus to disable driver signing check at startup, and that seemed to work because before I did that TileProxy would not run at all. Now it at least appears to load correctly.

 

Thanks for any direction on where to look. I've tried everything I can think of. I found the other threads on this and I don't have my World folder in my Program files(x86) folder, so the fix to put the folder in the root of C: probably won't help me, but I'll try it I can't get any other direction on what to try.

 

Bill

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I see this topic has had 46 views. Is there no one among those 46 people who use TP and can help myself and Bill out?

 

Hoping,

 

Duke

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You should Start Tileproxy. Then wait for message "Tileproxy ready to fly"

Run FSX, choose where you are going along with destination. It takes a while for scenery to load In my case FSX hangs up and you have to do the whole process over.

Choose a slow plane to start like a piper. never dropout of FSX and relaod w/o shutting down Tileproxy and always start it Tileproxy first.

 

At first you will see a lot of tiles that are water or out of focus clolor blobs. Flying slow the program will catch up.

 

Try and pick an area you know, look for land marks, a mall, a road ,ect..

 

Other then that I can only tell you that I had frustration at first start up too.

 

One other note I found with my large win 7 computer was service would not load because of win firewall and virus scanners.

 

ALSO IN THE iNI FILE

 

There are two areas to remove the # from in my case. One was the service file

[service Example 3]

 

The other is

#maximum number of BMP files

Look at next item after this

It should say

#The currently active service It lists all the services

#1

#2

#3

#4

Remove the # from Service 3

Save ini file----do this in text editor only no line breaks

 

I had to do this for my Win 7 computer So at least you can give it a try

Tileproxy loads ****** in those tiles this is as it should be

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Hi,

Still having no luck here. My tileproxy window is showing 8 lozenges - the first one is empty, the remaining 7 are full. When I goto FSX I'm still flying over default scenery - even if I do a refresh. My tileproxy folders are full of satellite pictures of the area I am flying over but they just aren't being loaded by FSX.

 

Again, I'm clueless as to what I can do to make it work.

 

Please, anyone who has this working shed any light on this - the author maybe????

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sounds like you INI driver is signed. firewall and virus scanners can crap this out.

Just seen your reply==will try to suggest someting in the AM Sunday to you.

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Here is my ini file for Service3 {edit in text editor) No line Breaks!!!!

 

Please check yours- line fo line-

 

 

[service Example 3]

 

cache_folder=C:\Program Files (x86)\Microsoft Games\cache.service3

 

network_module=libnettile

 

module_config="conn=20|rate=1.0|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"

 

min_level=5

 

max_level=19

 

map_version=1.9

 

color_hack=No

 

color_level=0

 

bulk_extend=50

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:( Still no tiles appearing in FSX. In the Tileproxy window there were lots of error loading Lod 15, 16, 14 etc., Pity the developer doesn't seem to visit here anymore.

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Sorry missed your message about ini file :)

 

#

# Start a line with # to comment it out.

# Turn your text editor's Word Wrapping OFF for editing this document.

#

# Read the manual for help with configuration. Do not contact the

# author about the configuration for particular services. Thank you.

#

 

[TileProxy]

 

# Enable or disable worldwide photographic scenery coverage (Yes/True/On to enable)

master_enable=On

 

# Write a logfile to disk. In recommend to only turn this on for debugging purposes.

# When using FSX RTM or FS 2004, the logfile may grow VERY fast and affect performance.

#logfile="C:\logfile.txt"

 

# If you have concerns about possible copyright violations by caching JPEG and BMP tiles

# on your hard drive, this switch is the solution. By enabling diskless mode, Tileproxy

# will not store a single tile on your hard drive. Expect higher network usage though.

# Note that offline mode will depend on tiles being available in the cache.

diskless_mode=Off

 

# Offline Mode - No network access will occur (Yes/True/On to enable)

offline_mode=No

 

# Resolution limiter: 17 = 30cm/pixel, 16 = 60cm/pixel, 15 = 1.1m/pixel, 14 = 2.3m/pixel, 13 = 4.75m/pixel

# Lower resolutions load faster, but are visually less appealing. The 30cm resolution may only be feasible

# if you have at least 2GB of system memory.

max_lod=15

 

# The following two settings allow you to tune Tileproxy to not preload specific LOD levels. This can

# be used in conjunction with third party scenery products like "FS Altitude" that provides data only

# up to a specific resolution. If you place this scenery higher than Tileproxy's world folders in the

# scenery library then it will have precedence over Tileproxy for the specific LOD levels that it

# contains. You can then instruct Tileproxy to not preload these low resolution LOD circles because

# they are not needed anyway.

 

# Lowest LOD ring to automatically preload tiles for. Must not be lower than 8.

preload_min_lod=9

 

# Lowest LOD ring to automatically preload tiles for. Must not be higher than 17.

preload_max_lod=15

 

# The maximum number of tile contexts that Tileproxy will send to the filter driver. A context

# is essentially a very fast buffer for graphics data sitting in kernel memory that delivers

# data right into FSX. Each tile context can hold an entire LOD 8...15 tile. Higher values

# mean more use of your precious kernel memory though. The maximum number is 512. Lower if

# you run out of RAM during flight and the PC starts to use the paging file a lot.

max_contexts=512

 

# Generate Water Mask. This brings back shader-rendered water and allows

# for the use of planes with floats (Goose, Beaver, etc...). If you turn this

# option off, you get the Tileproxy behavior of Beta 5 and earlier versions.

water_mask=On

 

# Recommendation: FSX users: Use water_blending=on, water_smoothing=off

# to get soft land/water transitions

#

# FS9 users: Use water_blending=off, water_smoothing=on

# to get hard land/water transitions which

# Tileproxy tries to match pixel-exact against coast-lines

#

# Combining water_smoothing and water_blending is discouraged.

# It's slow and gives weird results.

 

# Use blending techniques to create a soft land/water transition with some

# transparency effect near the shoreline. Compatible with FSX only.

water_blending=On

 

# The distance in meters that you want land/water blending to extend from the

# shore line. Larger values require more processing. Large values are now possible,

# useful values are up to 2000 meters. Very high values may be detrimental to water

# mask resolution. Loading speed however remains mostly unaffected by this setting.

blend_distance=500.0

 

# The rate at which terrain is blended into the water color. 1.0 means a linear

# blending, values > 1.0 blend faster. Values < 1.0 blend slower. This works

# similarly to a Gamma Curve. An exponent of 2 gives a quadratic blend function,

# an exponent of 0.5 results in a square root behavior.

blend_exponent=1.0

 

# The minimal and maximal transparency of the water. The lower you choose the min value,

# the more reflective the deep water will be. The higher the max value is chosen, the less

# reflective the water will be directly at the shore line. The reflectiveness transitions

# linearly from max to min throughout the distance given by blend_distance from the shore.

# Allowed values are between 0 and 1, and alpha_min should be smaller than alpha_max or

# things may look weird.

# The following alpha_min values will not give you any dithering artifacts on all-water tiles,

# so the use of these is recommended. It is multiples of 16/239 (rounded up slighty)

# 0.0700, 0.1339, 0.2009, 0.2678, 0.3348, 0.4017, 0.4687

# 0.5356, 0.6026, 0.6695, 0.7365, 0.8034, 0.8703, 0.9373

alpha_min=0.2678

alpha_max=0.7

 

# The water color in hexadecimal RGB notation. Prefix with #. This should be blue

# or greenish blue or some shades of brown, depending on your preference.

# Values of #000000 are discouraged when using water blending - it will result

# in weird behavior at the shorelines.

water_rgb=#000D1A

 

# Try to smooth land/water boundaries by trying to match the water mask to the image content.

# This is a a somewhat experimental algorithm.

water_smoothing=Off

 

# The decision threshold for water/land when water_smoothing is enabled. 0 means everything

# will be turned to land, 1 means everything turns to water. Chose some value inbetween.

water_threshold=0.33

 

# Maximum number of bytes allocated to BMP graphics tiles in RAM at any time (0 for unlimited)

# The value below states 100 MB.

cache_bytes_limit=100000000

 

# Maximum number of BMP tiles to cache in RAM at any time (0 for no limit).

cache_tiles_limit=100000

 

# The currently active service is configured here. Only ONE active source please.

# The other source statements should be commented out.

#source=Acme Globe Service

#source=Service Example 1

source=Service Example 3

#source=Service Example 4

 

# The sources you want to be able to switch from the GUI menu.

# Separate the list entries with | and enclose in quotes. Make sure the

# names specified here are valid services which are defined below.

# You may want to rename the services according to your preference,

# but make sure you replace all occurences of the strings.

menu_sources="Service Example 1|Service Example 3|Service Example 4"

 

# Experimental API Hooking section. Disable if you see strange crashes and effects.

# Currently we only have the DirectX 9 hook. More hooks are planned.

enable_hooking=No

 

# The DirectX 9 hook enables the moving map overlay. More features are planned.

enable_dx9hook=No

 

# A flag whether to show the moving map overlay initially or not.

enable_movingmap=No

 

# Dimensions and overlay colors of the moving map. Positions are percentages of the screen.

# Width and Height refer to the full 512x512 pixel texture used for the map. To get a round

# map circle, the ratio of width and height should match your screen's aspect ratio (e.g. 4:3)

# Radius is given in the map texture's pixels where one pixel represents a LOD 15 tile. A

# radius of 0 disables the round stencil and shows the entire 512x512 texture. Color is given

# in a hexadecimal ARGB notation.

movingmap_alpha=255

movingmap_color=#ff000000

movingmap_xpos=88

movingmap_ypos=15

movingmap_width=60

movingmap_height=80

movingmap_radius=60

 

#

# Here begin the service specific configurations

#

 

# This is new when you specify captcha_module

#

# On encountering HTTP 302 redirects the captcha module will send Internet Explorer's cookies

# stored for the specified service domain to the web server. It will also display whatever web

# page the service redirects you to. This could be a page requiring you to enter a so-called

# captcha. After entering the captcha correctly, the resulting session cookie will be stored as

# a permanent cookie (expiration 1 day) in your IE Cookies folder and sent to the service on

# subsequent requests. You will then be able to use the service as long as you wish, given that

# you correctly enter the captcha dialog which may nag you once every 20 minutes or so.

#

# Explaining the captcha_config arguments:

#

# cookiedomain from captcha_config specifies the domain name for which cookies are stored.

# This might be the service name plus a top level domain like ".com"

#

# cookieurl specifies a HTTP url from which an identifying cookie will be retrieved first, if

# no existing identifying cookie is found. This may be required sometimes to make the captcha

# dialog appear in the first place. This could be the service's front page URL (e.g. a search

# engine)

 

[Acme Globe Service]

cache_folder=D: ileproxy extra\cache.acme

network_module=libnettile

module_config="conn=20|rate=2.0|verbose=0|server=http://server*.acmeglobe.com|path=/terraintile?pos=%s&v=%v|quad=ABCD|balance=0123|agent=Mozilla/4.0 (compatible; The TileProxy Project)"

captcha_module=captchaform

captcha_config="cookiedomain=acmeglobe.com|cookieurl=http://www.acmeglobe.com"

min_level=9

max_level=17

map_version=1

color_hack=No

color_level=0

bulk_extend=25

 

[service Example 1]

cache_folder=D: ileproxy extra\cache.service1

network_module=libnettile

module_config="conn=20|rate=2.0|verbose=0|server=http://a*.ortho.tiles.figurethisoutyourself|path=/tiles/a%s.jpeg?g=%v|quad=0123|balance=0123|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"

min_level=9

max_level=19

map_version=209

level_mapping=9,10,11,12,13,14,15,16,17,18,19 regular settting (use this with High Altitude mode)

#level_mapping=9,10,11,12,14,14,15,16,17,18,19 more radius HQ (13->14)

#level_mapping=9,10,11,14,14,14,15,16,17,18,19 even more radius in HQ (12,13->14)

color_hack=Yes

color_level=13

bulk_extend=50

 

 

[service Example 3]

cache_folder=C:\Program Files\Microsoft Games\cache.service3

network_module=libnettile

module_config="conn=20|rate=1.0|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"

min_level=5

max_level=19

map_version=1.9

color_hack=No

color_level=0

bulk_extend=50

 

 

[service Example 4]

cache_folder=D: ileproxy extra\cache.service4

network_module=libnettile

module_config="conn=20|rate=2.0|verbose=0|server=http://us.maps3.figurethisoutyourself|path=/aerial.maps.figurethisoutyourself/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"

min_level=5

max_level=19

map_version=1.8

color_hack=No

color_level=0

bulk_extend=50

 

[service Example 4]

cache_folder=D: ileproxy extra\cache.service4

network_module=libnettile

module_config="conn=20|rate=2.0|verbose=0|server=http://0*.tl.maptp42.map24.com|path=/lbsp/images?appkey=CJX2b227e1ef3fc2c0e596eb29921a0aX47&l=g1&v=%v&quadkey=%s|quad=0123|balance=123456789|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"

min_level=9

max_level=17

level_mapping=11,11,11,14,14,14,15,17,17

map_version=1

color_hack=No

color_level=12

bulk_extend=50

 

 

 

I'm using service 3

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PLEASE NOTE::::::::::::YOUR INI FILE

 

YOU HAVE ALL SERVICE EXAMPLES OPENED !!!!!!!!!!

 

CLOSE ALL EXCEPT SERVICE 3

 

PUT # in front of SERVICE 1 and SERVICE 4

 

TO READ #[service Example 1]

#[service Example 4]

 

[service Example 3]

 

THIS LEAVES ONLY

[service Example 3]

 

You had all services for maps open and downloading----Won't work

 

Open and save this in a text editor no line breaks

 

your ini file has two service 4

deleat one of them

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Also put a#in front of [Acme Globe Service] This afictisous example only !

 

This should make it work --once more use a slow plane like a piper you will see what looks like water tiles- these will fill in as fast as your computer will convert them. After a few fights in the same area it should be all filled in--some times it will skip a tile--but it will get better with each flight.

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