May 31, 201214 yr Hi all, I'm trying to remove all but one cloud texture per coverage factor (e.g. for FEW/SCT/BKN/OVC). What would be the correct approach to fullfil this? Background is, that enabling clouds over distributed (but not directly interlinked, not using a master slave setup) P3D clients gives me sometimes correctly overlapping cloud textures, but sometimes they don't fit at all. Regards, DeviSim
Create an account or sign in to comment