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Devsim

Cloud Texture Editing?

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Hi all,

 

I'm trying to remove all but one cloud texture per coverage factor (e.g. for FEW/SCT/BKN/OVC). What would be the correct approach to fullfil this? Background is, that enabling clouds over distributed (but not directly interlinked, not using a master slave setup) P3D clients gives me sometimes correctly overlapping cloud textures, but sometimes they don't fit at all.

 

Regards,

DeviSim

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