Hi all,
I'm trying to remove all but one cloud texture per coverage factor (e.g. for FEW/SCT/BKN/OVC). What would be the correct approach to fullfil this? Background is, that enabling clouds over distributed (but not directly interlinked, not using a master slave setup) P3D clients gives me sometimes correctly overlapping cloud textures, but sometimes they don't fit at all.
Regards,
DeviSim