July 14, 201213 yr Hi all, I've ran into a pretty unique problem and wondered if anyone had some ideas. I have a number of AI packages (mostly WOAI) installed which have worked just fine until now. I've recently edited the exit codes in all the aircraft cfg files so that I can have the jetways dock to each of the AI aircraft. This seemed to work just fine until I noticed that at a number of airports the AI aircraft are suddenly not showing up. I've installed ADE files for some of these airports but still with no luck. I'm finding it difficult to tell on what basis for which airports FSX is determing whether or not to load the AI traffic. Very strange and not sure if it has to do with the movable jetways. If anybody has any suggestions I'd greatly appreaciate it.
July 14, 201213 yr Are you sure this was caused by editing the door location? If so, that is your culprit. If not, you need to look at the afcad. Supposing that you do have enough parking spaces, I would next look to the wingspan size in each ai aircraft.cfg (wingspan_value = XXX) - many of the aircraft from third party sites that are included in WOAI have their wingspan size set for FS9 and not FSX. What I mean by this is that is in FS9, the model radius (inside the .mdl file) controlled what size parking space was necessary for each particular type of AI plane. Several developers ignored setting a correct wingspan_value = because this did nothing other than very very slightly affect the flight dynamics. In fact, I have seen a couple that listed this value in feet rather than meters. Go through the model types and make sure each is set with correct value. Use this website as a guide: http://www.flightsim...gSpanValues.htm And remember, always check your FSX AI level setting. Don't go through hours of work just to find that you had set it lower. Anthony Cacciatore
July 14, 201213 yr Author Hi Catchman, thanks for your help. I managed to find the real culprit, it was a WOAI package that I installed. It generated a FS9 bgl rather than a FSX one. I converted it to an FSX bgl type and all works now. I installed it at the same time I was editing the exits in the cfg files so that's why I was a bit confused.
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