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styckx

VC, Landing and Nav lights

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[lights]

//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing

light.0 = 10, -9.8, 0.0, 1.5, fx_shockwave_vclight

light.1 = 3, -8.68, -18.26, 3.25, fx_navred

light.2 = 3, -8.68, 18.26, 3.25, fx_navgre

light.3 = 5, -7.48, -13.4, 2.9, fx_shockwave_landing_light_no_flare

light.4 = 6, -6.98, -13.0, 3.2, fx_shockwave_landing_light_narrow_no_flare

 

NAV lights you can see now! Using defaults as I like them better than the shockwave versions

VC Light is brighter than the default 182T

Landing, taxi and VC lights require shockwave lights

 

I also edited and brightened up the ground light texture. I have an EZDok camera that mimicks "sitting up" to look over the panel so I can taxi. So, the brighter ground effects makes it makes easier to see in the dark. PM me your email if you want the modified ground texture.

 

I know they're not xeons but I'm picky about the `beam' effect used and the xeon shockwave ones are terrible.

 

Taxi

 

MgQb4.jpg

 

Landing

 

09xom.jpg


ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD /  2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors 

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