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How to edit multiple ground textures ?

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The easiest way i found to do it is by folowing these steps:

 

1. DXTBmp.exe batch process to convert textures to DDS

2. Photoshop Automation to edit textures (using Nvidia Plug-in)

3. DXTBmp.exe batch process to convert textures back to DXT1

 

 

Is this right ? Or... is there another/easier way to do it ?

  • Commercial Member

Do you mean the generic landclass (002b2su1.bmp, etc) textures? If so, I did some myself but I used imagetool to convert to 24bit .bmp before batch processing them through PhotoShop. I also used Imagetool to return them to DXT1 when finished. I didn't know DXTBmp was capable of batch processing, I thought that was a convimX thing?? Which sim, BTW? FSX for me, and I used the FSX version of Imagetool.

 

convert to 24bit:

imagetool -24 -nowarning -nomip -brief -e bmp -nobeep *.bmp

 

...and back to DXT1:

imagetool -dxt1 -brief -e bmp -nobeep *.bmp

 

Jim

  • Author

I was talking about FSX generic landclass textures.

 

I did some manual editing with DXTBmap, and i assumed that is capable of batch processing. I was wrong !

 

So... is the method you posted the fastest, and also has the best quality ?

  • Commercial Member

Not sure about the quality, in some cases DXTBmp produces better results than Imagetool (speaking generally of model textures), but I saw no problems with quality in my own modifications. I'm sure MS originally used Imagetool to process the RTM LC textures, so they shouldn't come out any worse than default. The FSX version of Imagetool has been improved significantly over the FS9 version, I don't even use DXTBmp anymore. Imagetool will definitely be faster than DXTBmp even if it could do batch processing. ConvimX is available from the same place you got DXTBmp and is capable of batch processing - it'll be slow though and I've never done more than maybe 20 or 30 textures at a time so I'm not sure what would happen if you tried to process a few thousand in one whack. That may take several hours.

 

Are you just making color adjustments in PS? Are you recording an "action" and then running that action on an entire folder? You can make a "droplet" from an action (Automate > Create Droplet) and then just drop all your textures onto the droplet.exe to process the textures through PS but without displaying the pixels on screen which speeds up the process considerably when you have thousands of files to process.

 

Jim

  • Author
Are you just making color adjustments in PS? Are you recording an "action" and then running that action on an entire folder? You can make a "droplet" from an action (Automate > Create Droplet) and then just drop all your textures onto the droplet.exe to process the textures through PS but without displaying the pixels on screen which speeds up the process considerably when you have thousands of files to process.

 

Yes, yes, yes. I didn't knew about droplet function ! :huh:

 

Thank you !

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