September 6, 201213 yr Hi all. I'm doing a flame paint on a Baron 58. On the RIGHT engine (co-pilot side), there is a large square'ish box that has the name plates applied from two files; "Tinted.bmp" and "Winb58.bmp"... However, I can't match this box area with any of the spec, bump, or alpha channels from any file. It blocks that section of the engine nacelle... right over flames i want there. Anyone know how I can get rid of that?? Pics: Edited November 9, 201213 yr by firehawk44 Images removed - exceed 1600W
September 6, 201213 yr Hi The texture sheet with the nacelle part that you are looking or is named CARexterior_E2.bmp, the section of the texture sheet below should show the location of it, and the spec, bump and alpha files will be the one for that texture sheet, I hope it is of some use. Jim Hodkinson
September 7, 201213 yr Author Thanks Hodge and Gandy!! I think that's it! And yea, I got dxtbmp.. Funny how something like that hides in plane sight!
September 7, 201213 yr Author Thanks again for the help. Why the f!%k they put that panel there is a mystery. I couldn't get ride of it, no matter what I did to all the alphas, specs, bmps, etc. So I spent hours moving the flames around until I matched it best I could (cutting/pasting original flames onto that section of the "mystery" panel in E2). Finished:
September 7, 201213 yr I have seen worse things when doing repaints, and it is all part of the wonderfull world of repainting, such a relaxing part of flight simming. Ji Hodkinson
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