September 25, 201213 yr Hi Stephen, I just purchased OpusFSX and it is growing on me slowly as I get up to speed. Definitely like the weather engine and the sense of flying to/through/from weather, subtle but great immersion experience. One thing I'm having trouble with is in the camera views. I can set everything up but using my Saitek Pro Yoke it does not recognize my hat switch as buttons to assign camera views to. Other buttons on the yoke work and I checked to confirm that FSX and FSUIPC are both able to recognize the hat switch, so it seems like it should work. Is there something I'm doing wrong here? Also, I noticed that even when experimenting with the degree of camera shake, there did not seem to be any lateral body acceleration, for example in a strong yaw or roll (or corrective rudder on roll out at a higher speed). Is there a way to enable this? I like the body acceleration but it seems limiting to just have the forward backward / up down axes somehow. Last question, is it possible to enable a smooth transition between cameras? This was a great feature on EZCA. I am impressed with the updates you have been producing and look forward to the progression of Opus. Thanks, Alex Malek AMD 5830X Nvidia RTX 3060 Win 11
September 25, 201213 yr Commercial Member Hi Alex, The hatswitch is not a joystick button within FSX and hence not passed through as a button press. The normal camera shake in VC cockpits is 3 dimensional in the x,y,z axis and at present all body acceleration is restricted to the z axis only. The reason why we didn't extend it any further is that the acceleration parmenetrs provided by FSX are not smooth enough to give a realistic head movement. We will be looking into this again in the future along with the bump aircraft option which is also yet to be implemented. The first ptototype for smooth transition between camera views has been incorporated into beta 2.21.7. Regards Stephen
September 26, 201213 yr Author Hi Stephen, Thanks for the quick response. Great to hear about future possibilities for the shake and smooth transitions! I was surprised to learn that the hat switch isn't perceived by fsx as a button...it does seem to register it as four unique buttons when calibrating it via fsx or fsuipc and i'm able to assign functions to it as though it were any other button in other programs including ezdok...is this something particular to opusfsx that makes it unable to use the hatswitch? (Don't want to be a pain, just trying to understand why it appears to function with other software. It's just really handy to have access to four view points right from the yoke while flying.) Thanks, Alex Malek AMD 5830X Nvidia RTX 3060 Win 11
September 26, 201213 yr Commercial Member It is FSX that does not recognise the Hat switch as a button through the SimConnect interface. We request and receive all events relating to the first 32 buttons on the first 6 installed joysticks. All our button notifications are done via SimConnect and it is this interface that does not recognise the Hat switch. If you open the Spy window and press any joystick button, all recognised events are recorded on the display. We may in future, during the next phase of development for Live Camera see if we can further controls but at present we are limited to the buttons recognised and passed to us by SimConnect. I am assuming you are referring to the normal Hat switch that is used to pan the camera and not the second directional switch on the Saitek just to the left of it. It is best to just open the spy window and press the inputs, you will soon see which ones are associated with inputs 0 to 31. Regards Stephen
September 26, 201213 yr I have the same problem. What I did was use FSUIPC to convert the hat switch data to keystrokes. ctrl+shift+0 through ctrl+shift+8 are unassigned in FSX and I used some of those as the keystrokes to trigger Live Camera views. A bit of a kludge, perhaps, but good enough for now. Richard Wolff
September 27, 201213 yr Author Great--thanks for this tip Richard, I tried it and it worked for me! Alex Malek AMD 5830X Nvidia RTX 3060 Win 11
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