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Purr

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Everything posted by Purr

  1. I asked for runway lighting based upon visibility, not just day/night cycle, and asked for more cloud types, particularly stratus.
  2. This makes sense...perhaps there is behind the scenes work for the next version. Though I wonder when that is to be anticipated? Another couple of years? What do you all think?
  3. Bug fixing is good but I am struck by how long it has been since there were new features in the su updates…sigh. How about weather improvements, runway lighting improvements? No? Not until SU1099? And even then maybe because asobo is “still looking into it”? Oh, okay…business as usual. Does anyone here remember the days when SU updates meant significant feature improvements or additions?
  4. Weather. Weather. Weather. Please start to focus here. Please.
  5. Watched bits and piece of it. Looked okay I guess, but why use twitch with its god-awful low resolution? Why not just youtube it? Made it really hard to see the details and discern what everything actually looks like. I just don't get twitch I suppose.
  6. Sounds are an improvement for sure but beta sound and transition is almost non existent. Agree a little too much “mosquito” sound of the prop. Maybe needs a bit more of the deeper turbine sound. If they can address these two areas (and maybe add a bit more of the jolt / hit when fuel introduced and combustion starts) then I think it is pretty decent. Appreciate the 15% off from Justflight.
  7. I guess these are good fixes and sdk updates, but really wondering when will new features be added in SU updates? Most people seem to be getting pretty good performance and VRAM use has improved. Been a long time since new features it seems. Glad for the updates but been a long time since there was an exciting or major immersion changing improvement / feature. I also wonder, will there be an MSFS 2028? or is the plan to just keep gradually updating MSFS 2024? Just wondering what the next major / groundbreaking improvements / features are coming or if that is being held back for the next edition of MSFS. What thoughts do you have?
  8. Read through this link, a bit technical for me. What do you think this might translate into for 3rd party dev aircraft? How might these changes improve on what is currently possible for jet / turbine aircraft?
  9. I flew a few visual approaches at (payware) airports yesterday and it seemed like the PAPIs were actually realistic for a normal approach. Didn't pair it with an ILS but even in real life PAPIs and ILS may not be exactly aligned. But my impression is that yes they were working well. But haven't tried on generic airports yet.
  10. Hey guys, I was on the SU5 beta (Steam) and checked and the only options on Steam / Game Versions & Betas show as "Default Public Version" (June 29) or Flight_sim_2024 beta (July 6). But the July 6 version is stating "Sim Update 5". Has SU6 not rolled out to everyone on steam yet or am I missing something?
  11. Hey guys, I was on the SU5 beta (Steam) and checked and the only options on Steam / Game Versions & Betas show as "Default Public Version" (June 29) or Flight_sim_2024 beta (July 6). But the July 6 version is stating "Sim Update 5". Has SU6 not rolled out to everyone on steam yet or am I missing something?
  12. I think it’s no coincidence of the timing of this posting, given the military variant of the dash by one dev and the announcement of a fairly far along dash 1-2-300 series by another. I think they felt a need to state that they are still in the game. It takes a great deal of time to make aircraft at a high level as they have but the demands of other roles and work obviously limit the pace they can go at. That’s understandable to me but I don’t know how they will keep up at this pace. Inadvertently I think the tone comes across as almost casual, like saying “well, we’re busy with other more important things but we are chipping away at it…”. It’s honest, but it doesn’t particularly land as inspiring or exciting to me. And the screens they showed are still indicative of very early work. They have set the bar high with their work but I think there is a strong opportunity for others to fill the space very quickly here.
  13. Definitely excited about this but I hope the flight model isn’t screwed up. The pc12 was an abomination in that way and took forever for them to get sorted. But fingers crossed because this would be a great set of variants to have.
  14. Does anyone have any further comments on the complexity level of this addon in terms of realism and functionality? I can’t quite determine if it’s a nice looking but fairly shallow simulated a/c?
  15. I’ve been waiting for this one for ages and can’t fly her yet as I’m away!!! But will absolutely purchase right away upon return. Looking forward to hearing more comments and impressions.
  16. Hi I have a quest 3 but fsrealistic sounds and motions do not seem to show up though it is showing as connected. Does it work with vr? In 2d it worked great even in conjunction with chaseplane, which also have installed. Is this compatible and is anyone else finding a way to make it work in vr? Thx
  17. What kind of computer and gpu specs do you have? I heard that the pimax is pretty heavy on hardware. Also what kind of sweet spot do you find with the pimax vs quest 3
  18. This surprises me about the response. Taxi behaviour is great but takeoff roll and landing rollout are totally not right. Even with sensitivity risked back in also finding it very unbalanced. There is no way the real aircraft will have wing drop and that kind of roll axis movement on takeoff or landing. Feels more like a tail dragged about to ground loop. There must be some way to adjust this. Otherwise I found the flight model to be what I expected from this type of aircraft—actually very predictable and lovely to fly. Anyway definitely want to add my comment to signal this is a thing. No jet time but I am a pilot.
  19. Would be great if someone could do a step by step walk through using MSFS and optiscaler. I’ve tried but don’t see the option for 4.1. In addition we need instructions for after installing what to select on the menus in MSFS graphics settings bf and what to set in the “insert” optiscaler in game menu please.
  20. Is MSFS live traffic improving and are there active plans to further develop model matching etc.? It seems like maybe a viable option but lots of incorrectly displayed models and livieries even though I have AIG fully installed. Some airports are not bad but it's still very inaccurate. Or is this whole area basically dead in the water and ASOBO isn't interested?
  21. Uh...yeah okay. I guess people who haven't had good frame rates so far with the product might be those who care. Maybe your line would be a great marketing slogan for new aircraft: "Who cares about what the frames are. Just jump in our plane and fly and enjoy."
  22. How are frame rates with this update? I haven't really used it much since purchase because it felt very heavy on frames compared to A340-300. I understand this is due to the complexity of this product, just curious if FPS are improved for others with the updates since release?
  23. I'm a bit confused here...so if I let MSFS control the traffic but I have AIG models installed, they will fly flightplans? I was under the impression that forever circling aircraft, low passes over the runway but never landing, etc. is part of what happens no matter what unless using something like BATC or SI.
  24. Will have to watch the livestream but this is truly disappointing. I was thinking yesterday that we're not going to see any change to weather until the next version of MSFS ? (2028)? I think they've decided it doesn't matter. I just don't understand how weather and particularly cloud depiction can be seen as so relatively unimportant. They are absolutely critical to the pilot.
  25. Any reports so far on how it compares to the 737-800 currently available in MSFS 2024 re: sounds, graphic upgrades? I watched the videos which looked good but curious for actual user experiences so far!

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