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Purr

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Everything posted by Purr

  1. Read through this link, a bit technical for me. What do you think this might translate into for 3rd party dev aircraft? How might these changes improve on what is currently possible for jet / turbine aircraft?
  2. I flew a few visual approaches at (payware) airports yesterday and it seemed like the PAPIs were actually realistic for a normal approach. Didn't pair it with an ILS but even in real life PAPIs and ILS may not be exactly aligned. But my impression is that yes they were working well. But haven't tried on generic airports yet.
  3. Hey guys, I was on the SU5 beta (Steam) and checked and the only options on Steam / Game Versions & Betas show as "Default Public Version" (June 29) or Flight_sim_2024 beta (July 6). But the July 6 version is stating "Sim Update 5". Has SU6 not rolled out to everyone on steam yet or am I missing something?
  4. Hey guys, I was on the SU5 beta (Steam) and checked and the only options on Steam / Game Versions & Betas show as "Default Public Version" (June 29) or Flight_sim_2024 beta (July 6). But the July 6 version is stating "Sim Update 5". Has SU6 not rolled out to everyone on steam yet or am I missing something?
  5. I think it’s no coincidence of the timing of this posting, given the military variant of the dash by one dev and the announcement of a fairly far along dash 1-2-300 series by another. I think they felt a need to state that they are still in the game. It takes a great deal of time to make aircraft at a high level as they have but the demands of other roles and work obviously limit the pace they can go at. That’s understandable to me but I don’t know how they will keep up at this pace. Inadvertently I think the tone comes across as almost casual, like saying “well, we’re busy with other more important things but we are chipping away at it…”. It’s honest, but it doesn’t particularly land as inspiring or exciting to me. And the screens they showed are still indicative of very early work. They have set the bar high with their work but I think there is a strong opportunity for others to fill the space very quickly here.
  6. Definitely excited about this but I hope the flight model isn’t screwed up. The pc12 was an abomination in that way and took forever for them to get sorted. But fingers crossed because this would be a great set of variants to have.
  7. Does anyone have any further comments on the complexity level of this addon in terms of realism and functionality? I can’t quite determine if it’s a nice looking but fairly shallow simulated a/c?
  8. I’ve been waiting for this one for ages and can’t fly her yet as I’m away!!! But will absolutely purchase right away upon return. Looking forward to hearing more comments and impressions.
  9. Hi I have a quest 3 but fsrealistic sounds and motions do not seem to show up though it is showing as connected. Does it work with vr? In 2d it worked great even in conjunction with chaseplane, which also have installed. Is this compatible and is anyone else finding a way to make it work in vr? Thx
  10. What kind of computer and gpu specs do you have? I heard that the pimax is pretty heavy on hardware. Also what kind of sweet spot do you find with the pimax vs quest 3
  11. This surprises me about the response. Taxi behaviour is great but takeoff roll and landing rollout are totally not right. Even with sensitivity risked back in also finding it very unbalanced. There is no way the real aircraft will have wing drop and that kind of roll axis movement on takeoff or landing. Feels more like a tail dragged about to ground loop. There must be some way to adjust this. Otherwise I found the flight model to be what I expected from this type of aircraft—actually very predictable and lovely to fly. Anyway definitely want to add my comment to signal this is a thing. No jet time but I am a pilot.
  12. Would be great if someone could do a step by step walk through using MSFS and optiscaler. I’ve tried but don’t see the option for 4.1. In addition we need instructions for after installing what to select on the menus in MSFS graphics settings bf and what to set in the “insert” optiscaler in game menu please.
  13. Is MSFS live traffic improving and are there active plans to further develop model matching etc.? It seems like maybe a viable option but lots of incorrectly displayed models and livieries even though I have AIG fully installed. Some airports are not bad but it's still very inaccurate. Or is this whole area basically dead in the water and ASOBO isn't interested?
  14. Uh...yeah okay. I guess people who haven't had good frame rates so far with the product might be those who care. Maybe your line would be a great marketing slogan for new aircraft: "Who cares about what the frames are. Just jump in our plane and fly and enjoy."
  15. How are frame rates with this update? I haven't really used it much since purchase because it felt very heavy on frames compared to A340-300. I understand this is due to the complexity of this product, just curious if FPS are improved for others with the updates since release?
  16. I'm a bit confused here...so if I let MSFS control the traffic but I have AIG models installed, they will fly flightplans? I was under the impression that forever circling aircraft, low passes over the runway but never landing, etc. is part of what happens no matter what unless using something like BATC or SI.
  17. Will have to watch the livestream but this is truly disappointing. I was thinking yesterday that we're not going to see any change to weather until the next version of MSFS ? (2028)? I think they've decided it doesn't matter. I just don't understand how weather and particularly cloud depiction can be seen as so relatively unimportant. They are absolutely critical to the pilot.
  18. Any reports so far on how it compares to the 737-800 currently available in MSFS 2024 re: sounds, graphic upgrades? I watched the videos which looked good but curious for actual user experiences so far!
  19. I have an AMD Radeon 7900XTX (24G) and it's been great but obviously it doesn't benefit from the DLSS updates and dynamic framegen discussed in this thread. I've lately been having loads of stutters even though I haven't changed much in my settings (not on the beta). It feels like in the last month stutters are really common, especially when panning around the cockpit. I know this isn't unusual but I'm wondering is it better to have a card like mine with huge VRAM or better to get a 4 or 5 series RTX GPU to take advantage of the framegen stuff?
  20. Holy moly that is a crazy takeoff. Demonstrates the power in the Kodiak. Does seem unnecessarily unsafe though with such a high angle of attack so low to the ground. But then I guess that's maybe the point of the video to be show-offy. Nice cockpit video, I really loved the low rumble of the turbine while at idle on the ground, maybe a bit more bass need for the MSFS version! Subsequently, with some rudder adjustment I found it better on takeoff but it seemed like a similar issue to the PC12 that went on and on. If you don't rotate at the right speed (eg. max 65 knots), and then try to rotate, it goes crazy and you get a wing tip into the runway and crazy uncontrollable yaw. (and I'm not talking about Vr at 120kts for example). Still testing tho...but otherwise I really like it.
  21. I'm enjoying the Kodiak and would say it's an improvement in many ways. However, take offs are wild and nearly uncontrollable. Rudder sensitivity (and consequently nose-wheel steering) is really sensitive. In addition, cross-winds are resulting in the airplane nearly starting to tip and bank in the takeoff roll (even with full opposite aileron into the wind). I'm not sure if this is the ground friction model or what but they are roller coaster takeoffs. I have my trims for rudder and elevator set correctly, weight and balance is normal and within limits cg. Anyone else have this? Another note is that rudder and elevator trim are ridiculously fast, so it is very easy for the trim to become an oscillating "chase". Doesn't seem to be a way to slow the trim rate. I don't want to reduce effectiveness, but rate. Any ideas in the flight model.cfg for this?
  22. But wait--how do you use FSLTL in a workable way with 2024? Isn't it planes still flying all over the place and circling the airport in chaos? Has this changed?
  23. hey everyone, I bought the SWS kodiak for MSFS 2020 through justlfight but there is no 50% discount showing for teh 2024 version. Am I missing something?
  24. Same here. Tried mixture, condition lever assignments, nothing. Honeycomb bravo. Anyone else with this figure it out? I did a very short flight and found the model not too bad, with some tweaks for sensitivity required. I do think at idle there is waaaay too much thrust being produced. But the beta is effective. Brakes feel very “grabby” and will give the pilot and passengers whiplash. Sounds are okay, pretty standard Carenado fare. I just needed some filler until blacksquare gets here with theirs since I think that is still quite a ways off. My suggestion is get the carenado in a sale it would be okay. But let’s just say they are maintaining their “business model” of half baked aircraft. I know it gets stated every time but with years of experience you would think someone working there would say “let’s get a couple of great systems and flight modelling people on board and become a premiere addon maker, making more money.” My god even try that with one aircraft as an experiment. It’s weird they have such diligence and expertise in physical modelling and textures but so don’t care about anything else. I guess it’s an idea of what’s the minimum work to make money. Not everyone in the hobby works from passion I guess.
  25. Yup you’ve got it in reverse. Have to put it in drive!

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