15 hours ago15 hr For those, first in the SU Beta world: https://forums.flightsimulator.com/t/read-first-welcome-to-the-sim-update-7-beta/591232Source of SU7 Release notes: https://forums.flightsimulator.com/t/release-notes-su7-beta-1-9-10-0-september-11-2026/775924RELEASE NOTES Sim Update 7 Beta - 1.9.10.0NOTE: The National Championship Air Races (NCAR) mode will be released in Sim Update 7 and will be available to preview in an upcoming SU7 flighting update.Stability & PerformanceFixed a potential crash for aircraft with more than 10 flap states.General Bug FixesFixed Safe mode popup appearing when launching the title from the .exe file, even if the game was previously closed safelyFixed an issue where icons for some inputs were not visible in the action settings input listFixed focusing an airport on the worldmap sometimes not working correctlyFixed infinite loading when exiting the Stranger Things menu quickly after entering itFixed blank registrations when there was too much trafficFixed an issue where the taxi ribbon and the assistances were visible when taking a picture using the photo modeFixed an issue where subtitles were disappearing when pausing the gameFixed an issue where the “Aircraft Traffic Variety” graphical option would mention options that were not available on specific platformsFixed issues with PartInfo animation scripts not always returning a value using the previous script pushed value instead of 0Fixed panel weather not displaying current preset when starting flight from a Discovery activityAircraftFixed an issue that could cause the Standby Attitude Indicator to go down to 0 brightness on some aircraftAdded a variant to the G700 (SimAttachments\Instruments\Asobo_Autopilot_G700\model\G700_DisabledSpeedUnitToggle.xml) that has the Speed unit button disabledAero Vodochody L39Fixed tinted canopy glass and make it transparent/clear as seen in real world referencesAirship Industries Skyship 600Fixed Ground Manoeuvring and Landing lights switches.Fuel cocks are now closed when starting in cold and dark modeAviat Pitts Special S1SFixed default ground contact for default variationFixed all passive variations simple physic ground contactTweaked all passive variations’ lodsFixed canopy interaction highlight for default variationBoeing F/A-18EFixed interaction on right engine fire warning coverReplaced the model of the Chaff / Flare / ALE-50 dispense switch on the throttle lever, which was the model of the old generation F/A-18C/D Hornet, with a model consistent with the F/A-18E SuperHornet.Cessna 208 B Grand Caravan ExDisabled the speed unit toggle button on its G700De Havilland Canada CL-415Modified name of the pilot and copilot seats in the EFB with Captain and First OfficerDiamond DA62Fixed interactive points positionsExtra E330LTFixed regression that had disabled the smoke FXFixed input bindings for the smoke systemGuimbal Cabri G2Improved the clarity and readability of the checklist for the engine start procedureHeart Aerospace ES-30Fixed copilot flight stick animationHot Air BalloonFixed Pizeo igniter setting combustion on main valves.Added Piezo CFG Parameters to BurnerSystem Valves to specify whether they should be ignited by a piezo (defaults to True for backward compatibility).North American Aviation P-51 MustangAdded missing exterior/cockpit collisions in all variationsTweaked all passive variations’ lods and fix missing texture for default canopyFixed all passive variations’ lodsFixed canopy interaction highlight, glass flickering and nose shading issueAircraft Core SystemsElectricity systemAdded black box recordsFixed update loop, preventing constant value resetsFailure / Wear & TearAdded a 10% margin over Vne before velocity may cause a crash.Pneumatic & ECS SystemAdded a new version fixing valves circuit not powering itself automatically when movingAdded simvars for outlet switch and efficiency & external unit switch & activityPNEUMATICS_EXTERNAL_UNIT_SWITCH - Whether the external unit switch is on or offPNEUMATICS EXTERNAL UNIT ACTIVITY - activity ratio [0, 1 of the external unit] (open state of the tied interactive point)PNEUMATICS OUTLET SWITCH - whether the outlet switch is on or offPNEUMATICS OUTLET EFFICIENCY - efficiency ratio [0, 1] of the outletAdded new component ExternalUnit to interface with new ASU & ACU ground servicesGlass CockpitsAS350B3/EC130B4 VEMDAdded VEMD END timeGarmin G1000 NXIFixed the function of the Nose Up/Down buttons to be reversed when in FLC mode, when using the SimAttachment version.PhysicsVarious minor FM optimizations.Aircraft EnginesPiston EnginesAdded “mp_on_cht_table” parameter in “engines_cfg”, which gives the relationship between the manifold pressure and the cylinder head temperature for constant speed propellers. If the table is empty, it falls back to the “rpm_on_cht_table”.Turbine EnginesAdded the TURB_ENG_COMMANDED_N1_OVERRIDE_ACTIVE SimVar to enable external control of commanded Ne via TURB_ENG_COMMANDED_N1. See SDK for details.EFBAdded support for custom localization of the station load definitions using the syntax @asobo-aircraft-model,TT:NAME_OF_TT, ex: station_load.0 = 170,20,-1.5,3,"@asobo-aircraft-cl415,TT:MENU.PAYLOAD.CAPTAIN",1Increased station load name size limit from 64 chars up to 128 charsAircraft TechInput eventFixed parsing of input event simvar watches containing simple computable code (without any sim access) fixing issues with simvar ids dynamically decided by a dynamic parameter.Example: KOHLSMAN SETTING MB:$i(0 1 [ALTIMETER_ID] 1 == ?) is now being replaced with KOHLSMAN SETTING MB:0 with ALTIMETER_ID=1 whereas it would have been replaced with KOHLSMAN SETTING MB:$i(0 1 1 1 == ?) before the fix.Fixed cursor mode activation resetting gyroscope controlsModel BehaviorFixed ASOBO_Hydraulic_Valve_Parameters using the wrong key for TOGGLE_VALVEFixed ASOBO_Failure_Helper duplicating anim codeAdded instrument template ASOBO_IT_Num_Roll_Indicator_Template to display mechanical number roll display optimally (minimizing operations) Making use of new parameters Fn ASOBO_Num_Roll_Anim_Code_Parameters which take an ordered list of number and ids and returns the necessary code to process each digit and animate each num rollMade trajectory drag mode work with looping animations (enabled automatically when the first and last frame of the sampled animation are at the same position)Fixed ASOBO_Attitude_Indicator_Parameters not using INDICATOR_IDModified ASOBO_Battery_Parameters adding battery remaining capacity pct vargetAdded PFN ASOBO_Multiple_Line_Breaker_Get_Set_Parameter & ASOBO_Multiple_Line_Connection_Get_Set_Parameters to check and set the state of multiple breakers & connection at onceAdded PFN ASOBO_Multiple_Line_Breaker_LPP_Settings_Config & ASOBO_Multiple_Line_Connection_LPP_Settings_Config making use of aforementioned pfn for use in settings configAdded parameters function for retrieving & setting outlets and external units simvarsFixed trajectory drag sampling not taking MinFrameTime offset into account fixing some previously incompatible animationsFixed some issues with container & file selection in ModelBehaviorsDebug windowFixed files ordering not taking attachment index into accountFixed filtered file not always selected after a build package or a restartFixed file filtering not able to filter on attachment indexEmbed file/simobject filter within their related combo boxMoved container selection in the top right part of the menu barAdded a text hint to every filter input textHarmonized all filter texts (wording, caps) and ordering (ex: for animations which can be filtered by anim or component name)Aircraft GameplayATCFixed request takeoff clearance missing from ATC panel when the holdshort is too close to the middle of the runwayFixed inconsistencies when selecting of the user aircraft atc idWhen loading a flight, rules are as follow:Check if there is a user provided atc id, if there is one use this one, otherwiseFirst (in freeflight) consider using the aircraft provided atc_id (either from the aircraft configuration, or, if there is one, the livery atc_id)Second (in all game mode except career (with the exception of corporate job types) generate the atc id based on the departure location (if there is a valid departure)ChecklistMade attribute “Index” supported for elements Checkpoint, Block and Page in accordance with SDK documentationCareerGeneral Bug FixesFixed assigned parking spot changing when reaching it on some rotorcraft missionsFixed freecam shortcut showing in briefing when not usableAdded missing tooltip about electrical circuit in the list of components of the Garage Management screenMissionsSearch & RescueFixed back-on-track teleporting with no speed during researchAirportsFixed ground aircraft clipping through each other in airportsAdded intersection point in airports navigation graph when two paths intersect.TrafficAir TrafficFixed air traffic planes sometimes parking in the middle of the taxiways or halfway on a parking spotAccessibilityFixed screen reader not reading all locations info when selecting an airport in career.CamerasFixed eyepoint position and relevant cameras position in cameras.cfg of all Asobo aircraft.ActivitiesWorld PhotographerFixed an issue where changing input device would cause the world photographer objectives to blink if displayed.Fixed an issue where using a controller than a keyboard would not properly update the photo mode shortcut in world photographer objective panelDevModeFixed a rare random crash in the “Debug Aircraft Wind Tunnel Test” DevMode tool.Fixed imprecise lift coefficient (CL) estimation in the “Debug Aircraft Wind Tunnel Test” DevMode tool at non-zero sideslip angles.Fixed a potential crash when opening the “Debug Aircraft Legacy” DevMode window for aircraft without spoilers.Fixed the “Debug Aircraft Wind Tunnel Test” window to account for the Mach-dependent correction when evaluating CL around Mach 1.Fixed devmode freezing when docking “Camera settings” window to the Avatar Capture Tool main window.Ground Options → Debug Tile: Fixed “TP to tile center” button not working + changed “Ruler” button usage to be more intuitiveGeneralFixed possible issue with light intensity on the first frame it’s activatedFixed issue when duplicating or renaming setting wrong filepath and flagsFixed fspackagetool always running in community modeDebug Exclusion Rectangles: Show rectangles from missionsChanged airport debug color, use more accurate bounding box, added debug light rows.Fixed using SimObject Package Profiler with any package not that are not aircraftImproves UI to check current profiling fileRenamed “Model thumbnail baker” to “ModelLib Editor”. It is now able to edit tags for group of models.Attempt to fix a crash when resizing/docking/undocking a docked window while using smart docking system.Project EditorFixed thumbnail placeholder dimensions used when creating a new package (412x170 → 360x240)Fixed filter exclusion not workingThe package builder ignore .blend and .blend1 filesScenery EditorFixed issues with vegetation polygonsBetter name for light rows and PaintedHatchedAreasFixed possible crash when removing profile from a rectangles.Fixed view not correct when opening the profile editor.Made boolean operations working with rectangle apronsBetter name for apronsFixed light mesh taking a while to appearFixed mast light nameBetter polygon falloff renderingFixed rotating a rectangle by dragging its corner (regression CL 2547948)Fixed mesh button for light presetAdded an option for vegetation polygon to disable depth rendering offset on trees (in TIN area). No more depth offset for single tree object or drape tiles.Fixed wrong runway when generating taxiway signsFaster fetch for object namesFixed tags parsing in model info, only the first one was read.Fixed multi edit of taxiway parking’s resulting in incorrect data for linked jetwaysSimObject EditorAdded Origin parameter in cameras.cfg (was legacy)Fixed letting ModelInfo and Pos params defined at the same timeFixed condition for direction_indicator paramAdded froude_krylov_scalar and minvoltage paramsAdded custom cockpit reflection typeAdded param autopilot_resets_trim_when_not_usedBiome EditorFixed undo commands having empty names in the history listSDKGeneralFixed an issue with cfg parser ignoring arguments with a quoted string value containing an = token such as param = "some_value_with_an_="Added checkbox to windshield materials to enable controlling the intensity of cockpit cubemap reflections via the Reflection channel of the Reflection - Roughness - Metallic texture. (Not on by default to avoid affecting previous packages)Added scalar to windshield materials to allow controlling the intensity of Screen Space Reflections in cockpits specifically.SamplesAdded .blend files to samples with 3d assets (TrafficVehicle, Simple Scenery, glTF Materials, RTC Aircraft)SimConnectFixed mapping to some keys with the “VK_” prefix not working through SimConnect_MapInputEventToClientEvent (VK_BACK, VK_TAB, VK_CLEAR, VK_CAPITAL, VK_IME_ON, VK_IME_OFF, VK_ESCAPE, VK_SPACE, VK_SNAPSHOT, VK_F1 to VK_F24, VK_NUMLOCK)Removed old FSX SimConnect installerWASM APIAdded referential argument in fsVfxSpawnInWorld and fsVfxSetWorldPosition to specify if the vfx spawn in ellipsoid, geoid, surface or terrain referentialEFB APIFixed DateDisplay component to allow a localized formatFixed DateDisplay formats (DDDD changed to dddd and hh changed to HH)ToolsFixed Input Profile Editor allowing to create wml file with forbidden characterAdded a Black Box system to all sims, allowing to record event in the systems and review them after.Exporter BlenderFixed a permission error that occurred when exporting multiple GLTFs with live asset reloading enabled.Fixed a rare occurrence where exported materials contained invalid textures when not using “Export in Background”.Fixed image name suffix casing being ignored when using “Assign Base Texture Set” in the Material panel.Added support of Blender 5.2 Edited 15 hours ago15 hr by vbazillio Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
15 hours ago15 hr And again nothing regarding the AI landing gear culling. It is getting slightly annoying @SeedyL ... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
14 hours ago14 hr Hard pass. Very happy to sit this one out and enjoy what I've got. 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2 - LG 45GX950A - HOTAS Warthog with Ava Base
14 hours ago14 hr Outside of maybe a couple Dev mode things, there's about zero things of interest in this SU. So many issues still out there that seem to not be getting addressed (AI landing gear culling, dim aircraft lighting, no runway lights in low viz, Live WX cloud regression, lack of CB's, etc, etc). There's always the next new version of MSFS in 2028 or 2030 I guess... Eric i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11
14 hours ago14 hr 30 minutes ago, AnkH said:And again nothing regarding the AI landing gear culling. It is getting slightly annoying @SeedyL ...Slightly?? Martin Sims: MSFS 2020, MSFS 2024 and X-plane 11 Home Airport: CYCW - Chilliwack, BC Canada i5 13600KF 32GB DDR4 3600 RAM, RTX3080TI Meta Quest 3
14 hours ago14 hr Who saw THIS coming today? I guess I got it cuz I’m in the Beta Channel. As they say, YMMV and TANSTAAFL! Blue skies,-B
14 hours ago14 hr Overall a pretty 'meh' update. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
14 hours ago14 hr 58 minutes ago, AnkH said:And again nothing regarding the AI landing gear culling. It is getting slightly annoying @SeedyL ...THISSSSS Marco D'Agostino
14 hours ago14 hr 32 minutes ago, turnandbank said:Slightly??Yes slightly.11 minutes ago, MarcG said:Overall a pretty 'meh' update.Well it's not everything that will appear in SU7 stuff will be added as the beta progresses.. and sometimes never everything is listed until the final release. Especially if it deals with third party made aircraft (like inibuild's airbuses) Edited 13 hours ago13 hr by Tuskin38
12 hours ago12 hr This update seems to be pure bug fixing which should've been done prior to releasing MSFS2024... smh Private Pilot | Windsor Flying Club | CYQGIntel i5 14400F | Manli RTX 3090 24GB | Kingston DDR4 32GB | MSFS2020&24 | AutoFPS & Nexus Mods DLSS Enabler |
11 hours ago11 hr Just purchased the TFDI MD-11F last week. I need a couple days of trouble free flights so in an abundance of caution i think ill sit on the sidelines of this beta for now. AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2 Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders
11 hours ago11 hr Additionally, iniBuilds staff on their discord and other social media platforms have made it clear that a “significant” update of their default A330s are planned/in-progress-could this be something we see as Sim Update 7 progresses towards final builds? MacBook Neo: A18 Pro with 6-core processor and 5-core graphics 8GB Unified Memory, macOS Tahoe, X-Plane 12 (12.40).Mac mini: M4 chip with 10 core processor, 10 core graphics, 16 GB Unified Memory, 256GB SSD, macOS Tahoe, X-Plane 12 (12.40), X-Plane 11 (11.55).Lenovo Legion 5 16IRX9: Intel Core i9-14900HX, 32GB DDR5-4800 RAM, 1TB Micron NVMe SSD, NVIDIA GeForce RTX 4060 8 GB GPU and Intel UHD Graphics 16EU iGPU, Windows 11 Home, MSFS 2024 and 2020, X-Plane 12 (12.40), X-Plane 11 (11.55) and Lenovo LOQ 15 15IAX9: Intel Core i5-12450HX, 24GB DDR5-4800 RAM, 1TB Solidigm NVMe SSD, NVIDIA GeForce RTX 2050 4GB GPU and Intel UHD Graphics 16EU iGPU, Windows 11 Home, MSFS 2024 and 2020, X-Plane 12 (12.40), X-Plane 11 (11.55).Alienware m15 R7: Intel Core i7-12700H, 16GB RAM, 1TB SSD, NVIDIA GeForce RTX 3070 Ti 8GB, Windows 11 Home, MSFS 2024 and 2020, X-Plane 12 (12.40), X-Plane 11 (11.55).
11 hours ago11 hr 8 minutes ago, amsfsx02501 said:Additionally, iniBuilds staff on their discord and other social media platforms have made it clear that a “significant” update of their default A330s are planned/in-progress-could this be something we see as Sim Update 7 progresses towards final builds?Either that or the next AAU.I think this Sim Update is mostly bug fixes because it's the backbone for the National Air Races gamemode.
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