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Sim Update 7 Beta is available

Featured Replies

For those, first in the SU Beta world: https://forums.flightsimulator.com/t/read-first-welcome-to-the-sim-update-7-beta/591232

Source of SU7 Release notes: https://forums.flightsimulator.com/t/release-notes-su7-beta-1-9-10-0-september-11-2026/775924

RELEASE NOTES Sim Update 7 Beta - 1.9.10.0

NOTE: The National Championship Air Races (NCAR) mode will be released in Sim Update 7 and will be available to preview in an upcoming SU7 flighting update.

Stability & Performance

  • Fixed a potential crash for aircraft with more than 10 flap states.

General Bug Fixes

  • Fixed Safe mode popup appearing when launching the title from the .exe file, even if the game was previously closed safely

  • Fixed an issue where icons for some inputs were not visible in the action settings input list

  • Fixed focusing an airport on the worldmap sometimes not working correctly

  • Fixed infinite loading when exiting the Stranger Things menu quickly after entering it

  • Fixed blank registrations when there was too much traffic

  • Fixed an issue where the taxi ribbon and the assistances were visible when taking a picture using the photo mode

  • Fixed an issue where subtitles were disappearing when pausing the game

  • Fixed an issue where the “Aircraft Traffic Variety” graphical option would mention options that were not available on specific platforms

  • Fixed issues with PartInfo animation scripts not always returning a value using the previous script pushed value instead of 0

  • Fixed panel weather not displaying current preset when starting flight from a Discovery activity

Aircraft

  • Fixed an issue that could cause the Standby Attitude Indicator to go down to 0 brightness on some aircraft

  • Added a variant to the G700 (SimAttachments\Instruments\Asobo_Autopilot_G700\model\G700_DisabledSpeedUnitToggle.xml) that has the Speed unit button disabled

Aero Vodochody L39

  • Fixed tinted canopy glass and make it transparent/clear as seen in real world references

Airship Industries Skyship 600

  • Fixed Ground Manoeuvring and Landing lights switches.

  • Fuel cocks are now closed when starting in cold and dark mode

Aviat Pitts Special S1S

  • Fixed default ground contact for default variation

  • Fixed all passive variations simple physic ground contact

  • Tweaked all passive variations’ lods

  • Fixed canopy interaction highlight for default variation

Boeing F/A-18E

  • Fixed interaction on right engine fire warning cover

  • Replaced the model of the Chaff / Flare / ALE-50 dispense switch on the throttle lever, which was the model of the old generation F/A-18C/D Hornet, with a model consistent with the F/A-18E SuperHornet.

Cessna 208 B Grand Caravan Ex

  • Disabled the speed unit toggle button on its G700

De Havilland Canada CL-415

  • Modified name of the pilot and copilot seats in the EFB with Captain and First Officer

Diamond DA62

  • Fixed interactive points positions

Extra E330LT

  • Fixed regression that had disabled the smoke FX

  • Fixed input bindings for the smoke system

Guimbal Cabri G2

  • Improved the clarity and readability of the checklist for the engine start procedure

Heart Aerospace ES-30

  • Fixed copilot flight stick animation

Hot Air Balloon

  • Fixed Pizeo igniter setting combustion on main valves.

  • Added Piezo CFG Parameters to BurnerSystem Valves to specify whether they should be ignited by a piezo (defaults to True for backward compatibility).

North American Aviation P-51 Mustang

  • Added missing exterior/cockpit collisions in all variations

  • Tweaked all passive variations’ lods and fix missing texture for default canopy

  • Fixed all passive variations’ lods

  • Fixed canopy interaction highlight, glass flickering and nose shading issue

Aircraft Core Systems

Electricity system

  • Added black box records

  • Fixed update loop, preventing constant value resets

Failure / Wear & Tear

  • Added a 10% margin over Vne before velocity may cause a crash.

Pneumatic & ECS System

  • Added a new version fixing valves circuit not powering itself automatically when moving

  • Added simvars for outlet switch and efficiency & external unit switch & activity

  • PNEUMATICS_EXTERNAL_UNIT_SWITCH - Whether the external unit switch is on or off

  • PNEUMATICS EXTERNAL UNIT ACTIVITY - activity ratio [0, 1 of the external unit] (open state of the tied interactive point)

  • PNEUMATICS OUTLET SWITCH - whether the outlet switch is on or off

  • PNEUMATICS OUTLET EFFICIENCY - efficiency ratio [0, 1] of the outlet

  • Added new component ExternalUnit to interface with new ASU & ACU ground services

Glass Cockpits

AS350B3/EC130B4 VEMD

  • Added VEMD END time

Garmin G1000 NXI

  • Fixed the function of the Nose Up/Down buttons to be reversed when in FLC mode, when using the SimAttachment version.

Physics

  • Various minor FM optimizations.

Aircraft Engines

Piston Engines

  • Added “mp_on_cht_table” parameter in “engines_cfg”, which gives the relationship between the manifold pressure and the cylinder head temperature for constant speed propellers. If the table is empty, it falls back to the “rpm_on_cht_table”.

Turbine Engines

  • Added the TURB_ENG_COMMANDED_N1_OVERRIDE_ACTIVE SimVar to enable external control of commanded Ne via TURB_ENG_COMMANDED_N1. See SDK for details.

EFB

  • Added support for custom localization of the station load definitions using the syntax @asobo-aircraft-model,TT:NAME_OF_TT, ex: station_load.0 = 170,20,-1.5,3,"@asobo-aircraft-cl415,TT:MENU.PAYLOAD.CAPTAIN",1

  • Increased station load name size limit from 64 chars up to 128 chars

Aircraft Tech

Input event

  • Fixed parsing of input event simvar watches containing simple computable code (without any sim access) fixing issues with simvar ids dynamically decided by a dynamic parameter.

    • Example: KOHLSMAN SETTING MB:$i(0 1 [ALTIMETER_ID] 1 == ?) is now being replaced with KOHLSMAN SETTING MB:0 with ALTIMETER_ID=1 whereas it would have been replaced with KOHLSMAN SETTING MB:$i(0 1 1 1 == ?) before the fix.

  • Fixed cursor mode activation resetting gyroscope controls

Model Behavior

  • Fixed ASOBO_Hydraulic_Valve_Parameters using the wrong key for TOGGLE_VALVE

  • Fixed ASOBO_Failure_Helper duplicating anim code

  • Added instrument template ASOBO_IT_Num_Roll_Indicator_Template to display mechanical number roll display optimally (minimizing operations) Making use of new parameters Fn ASOBO_Num_Roll_Anim_Code_Parameters which take an ordered list of number and ids and returns the necessary code to process each digit and animate each num roll

  • Made trajectory drag mode work with looping animations (enabled automatically when the first and last frame of the sampled animation are at the same position)

  • Fixed ASOBO_Attitude_Indicator_Parameters not using INDICATOR_ID

  • Modified ASOBO_Battery_Parameters adding battery remaining capacity pct varget

  • Added PFN ASOBO_Multiple_Line_Breaker_Get_Set_Parameter & ASOBO_Multiple_Line_Connection_Get_Set_Parameters to check and set the state of multiple breakers & connection at once

  • Added PFN ASOBO_Multiple_Line_Breaker_LPP_Settings_Config & ASOBO_Multiple_Line_Connection_LPP_Settings_Config making use of aforementioned pfn for use in settings config

  • Added parameters function for retrieving & setting outlets and external units simvars

  • Fixed trajectory drag sampling not taking MinFrameTime offset into account fixing some previously incompatible animations

  • Fixed some issues with container & file selection in ModelBehaviorsDebug window

    • Fixed files ordering not taking attachment index into account

    • Fixed filtered file not always selected after a build package or a restart

    • Fixed file filtering not able to filter on attachment index

    • Embed file/simobject filter within their related combo box

    • Moved container selection in the top right part of the menu bar

    • Added a text hint to every filter input text

    • Harmonized all filter texts (wording, caps) and ordering (ex: for animations which can be filtered by anim or component name)

Aircraft Gameplay

ATC

  • Fixed request takeoff clearance missing from ATC panel when the holdshort is too close to the middle of the runway

  • Fixed inconsistencies when selecting of the user aircraft atc id

  • When loading a flight, rules are as follow:

    • Check if there is a user provided atc id, if there is one use this one, otherwise

    • First (in freeflight) consider using the aircraft provided atc_id (either from the aircraft configuration, or, if there is one, the livery atc_id)

    • Second (in all game mode except career (with the exception of corporate job types) generate the atc id based on the departure location (if there is a valid departure)

Checklist

  • Made attribute “Index” supported for elements Checkpoint, Block and Page in accordance with SDK documentation

Career

General Bug Fixes

  • Fixed assigned parking spot changing when reaching it on some rotorcraft missions

  • Fixed freecam shortcut showing in briefing when not usable

  • Added missing tooltip about electrical circuit in the list of components of the Garage Management screen

Missions

Search & Rescue

  • Fixed back-on-track teleporting with no speed during research

Airports

  • Fixed ground aircraft clipping through each other in airports

  • Added intersection point in airports navigation graph when two paths intersect.

Traffic

Air Traffic

  • Fixed air traffic planes sometimes parking in the middle of the taxiways or halfway on a parking spot

Accessibility

  • Fixed screen reader not reading all locations info when selecting an airport in career.

Cameras

  • Fixed eyepoint position and relevant cameras position in cameras.cfg of all Asobo aircraft.

Activities

World Photographer

  • Fixed an issue where changing input device would cause the world photographer objectives to blink if displayed.

  • Fixed an issue where using a controller than a keyboard would not properly update the photo mode shortcut in world photographer objective panel

DevMode

  • Fixed a rare random crash in the “Debug Aircraft Wind Tunnel Test” DevMode tool.

  • Fixed imprecise lift coefficient (CL) estimation in the “Debug Aircraft Wind Tunnel Test” DevMode tool at non-zero sideslip angles.

  • Fixed a potential crash when opening the “Debug Aircraft Legacy” DevMode window for aircraft without spoilers.

  • Fixed the “Debug Aircraft Wind Tunnel Test” window to account for the Mach-dependent correction when evaluating CL around Mach 1.

  • Fixed devmode freezing when docking “Camera settings” window to the Avatar Capture Tool main window.

  • Ground Options → Debug Tile: Fixed “TP to tile center” button not working + changed “Ruler” button usage to be more intuitive

General

  • Fixed possible issue with light intensity on the first frame it’s activated

  • Fixed issue when duplicating or renaming setting wrong filepath and flags

  • Fixed fspackagetool always running in community mode

  • Debug Exclusion Rectangles: Show rectangles from missions

  • Changed airport debug color, use more accurate bounding box, added debug light rows.

  • Fixed using SimObject Package Profiler with any package not that are not aircraft

  • Improves UI to check current profiling file

  • Renamed “Model thumbnail baker” to “ModelLib Editor”. It is now able to edit tags for group of models.

  • Attempt to fix a crash when resizing/docking/undocking a docked window while using smart docking system.

Project Editor

  • Fixed thumbnail placeholder dimensions used when creating a new package (412x170 → 360x240)

  • Fixed filter exclusion not working

  • The package builder ignore .blend and .blend1 files

Scenery Editor

  • Fixed issues with vegetation polygons

  • Better name for light rows and PaintedHatchedAreas

  • Fixed possible crash when removing profile from a rectangles.

  • Fixed view not correct when opening the profile editor.

  • Made boolean operations working with rectangle aprons

  • Better name for aprons

  • Fixed light mesh taking a while to appear

  • Fixed mast light name

  • Better polygon falloff rendering

  • Fixed rotating a rectangle by dragging its corner (regression CL 2547948)

  • Fixed mesh button for light preset

  • Added an option for vegetation polygon to disable depth rendering offset on trees (in TIN area). No more depth offset for single tree object or drape tiles.

  • Fixed wrong runway when generating taxiway signs

  • Faster fetch for object names

  • Fixed tags parsing in model info, only the first one was read.

  • Fixed multi edit of taxiway parking’s resulting in incorrect data for linked jetways

SimObject Editor

  • Added Origin parameter in cameras.cfg (was legacy)

  • Fixed letting ModelInfo and Pos params defined at the same time

  • Fixed condition for direction_indicator param

  • Added froude_krylov_scalar and minvoltage params

  • Added custom cockpit reflection type

  • Added param autopilot_resets_trim_when_not_used

Biome Editor

  • Fixed undo commands having empty names in the history list

SDK

General

  • Fixed an issue with cfg parser ignoring arguments with a quoted string value containing an = token such as param = "some_value_with_an_="

  • Added checkbox to windshield materials to enable controlling the intensity of cockpit cubemap reflections via the Reflection channel of the Reflection - Roughness - Metallic texture. (Not on by default to avoid affecting previous packages)

  • Added scalar to windshield materials to allow controlling the intensity of Screen Space Reflections in cockpits specifically.

Samples

  • Added .blend files to samples with 3d assets (TrafficVehicle, Simple Scenery, glTF Materials, RTC Aircraft)

SimConnect

  • Fixed mapping to some keys with the “VK_” prefix not working through SimConnect_MapInputEventToClientEvent (VK_BACK, VK_TAB, VK_CLEAR, VK_CAPITAL, VK_IME_ON, VK_IME_OFF, VK_ESCAPE, VK_SPACE, VK_SNAPSHOT, VK_F1 to VK_F24, VK_NUMLOCK)

  • Removed old FSX SimConnect installer

WASM API

  • Added referential argument in fsVfxSpawnInWorld and fsVfxSetWorldPosition to specify if the vfx spawn in ellipsoid, geoid, surface or terrain referential

EFB API

  • Fixed DateDisplay component to allow a localized format

  • Fixed DateDisplay formats (DDDD changed to dddd and hh changed to HH)

Tools

  • Fixed Input Profile Editor allowing to create wml file with forbidden character

  • Added a Black Box system to all sims, allowing to record event in the systems and review them after.

Exporter Blender

  • Fixed a permission error that occurred when exporting multiple GLTFs with live asset reloading enabled.

  • Fixed a rare occurrence where exported materials contained invalid textures when not using “Export in Background”.

  • Fixed image name suffix casing being ignored when using “Assign Base Texture Set” in the Material panel.

  • Added support of Blender 5.2

Edited by vbazillio

Vincent B.
Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.

  • Replies 34
  • Views 2.1k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • Outside of maybe a couple Dev mode things, there's about zero things of interest in this SU. So many issues still out there that seem to not be getting addressed (AI landing gear culling, dim aircraf

  • And again nothing regarding the AI landing gear culling. It is getting slightly annoying @SeedyL ...

  • After the botched launch (which to their credit they acknowledged), Jorg indicated the first few SU would be about bug fixing. No issues - That was the right call. But after 6 (soon 7) sim updates, I

And again nothing regarding the AI landing gear culling. It is getting slightly annoying @SeedyL ...

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

Hard pass. Very happy to sit this one out and enjoy what I've got.

 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2  - LG 45GX950A - HOTAS Warthog with Ava Base

Outside of maybe a couple Dev mode things, there's about zero things of interest in this SU. So many issues still out there that seem to not be getting addressed (AI landing gear culling, dim aircraft lighting, no runway lights in low viz, Live WX cloud regression, lack of CB's, etc, etc). There's always the next new version of MSFS in 2028 or 2030 I guess...

Eric

i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11

30 minutes ago, AnkH said:

And again nothing regarding the AI landing gear culling. It is getting slightly annoying @SeedyL ...

Slightly??

Martin 

Sims: MSFS 2020, MSFS 2024 and X-plane 11

Home Airport: CYCW - Chilliwack, BC Canada

i5 13600KF 32GB DDR4 3600 RAM, RTX3080TI  Meta Quest 3

Who saw THIS coming today? I guess I got it cuz I’m in the Beta Channel. As they say, YMMV and TANSTAAFL! Blue skies,

-B

Overall a pretty 'meh' update.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

58 minutes ago, AnkH said:

And again nothing regarding the AI landing gear culling. It is getting slightly annoying @SeedyL ...

THISSSSS

Marco D'Agostino

32 minutes ago, turnandbank said:

Slightly??

Yes slightly.

11 minutes ago, MarcG said:

Overall a pretty 'meh' update.

Well it's not everything that will appear in SU7 stuff will be added as the beta progresses.. and sometimes never everything is listed until the final release. Especially if it deals with third party made aircraft (like inibuild's airbuses)

Edited by Tuskin38

chaseplane broken again, reverting

This update seems to be pure bug fixing which should've been done prior to releasing MSFS2024... smh

Private Pilot | Windsor Flying Club | CYQG

Intel i5 14400F | Manli RTX 3090 24GB | Kingston DDR4 32GB | MSFS2020&24 | AutoFPS & Nexus Mods DLSS Enabler |

I'm not getting any AI air traffic sounds

Edited by Tuskin38

Just purchased the TFDI MD-11F last week. I need a couple days of trouble free flights so in an abundance of caution i think ill sit on the sidelines of this beta for now.

AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2

Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders

Additionally, iniBuilds staff on their discord and other social media platforms have made it clear that a “significant” update of their default A330s are planned/in-progress-could this be something we see as Sim Update 7 progresses towards final builds?

MacBook Neo: A18 Pro with 6-core processor and 5-core graphics 8GB Unified Memory, macOS Tahoe, X-Plane 12 (12.40).

Mac mini: M4 chip with 10 core processor, 10 core graphics, 16 GB Unified Memory, 256GB SSD, macOS Tahoe, X-Plane 12 (12.40), X-Plane 11 (11.55).

Lenovo Legion 5 16IRX9: Intel Core i9-14900HX, 32GB DDR5-4800 RAM, 1TB Micron NVMe SSD, NVIDIA GeForce RTX 4060 8 GB GPU and Intel UHD Graphics 16EU iGPU, Windows 11 Home, MSFS 2024 and 2020, X-Plane 12 (12.40), X-Plane 11 (11.55) and Lenovo LOQ 15 15IAX9: Intel Core i5-12450HX, 24GB DDR5-4800 RAM, 1TB Solidigm NVMe SSD, NVIDIA GeForce RTX 2050 4GB GPU and Intel UHD Graphics 16EU iGPU, Windows 11 Home, MSFS 2024 and 2020, X-Plane 12 (12.40), X-Plane 11 (11.55).

Alienware m15 R7: Intel Core i7-12700H, 16GB RAM, 1TB SSD, NVIDIA GeForce RTX 3070 Ti 8GB, Windows 11 Home, MSFS 2024 and 2020, X-Plane 12 (12.40), X-Plane 11 (11.55).

8 minutes ago, amsfsx02501 said:

Additionally, iniBuilds staff on their discord and other social media platforms have made it clear that a “significant” update of their default A330s are planned/in-progress-could this be something we see as Sim Update 7 progresses towards final builds?

Either that or the next AAU.

I think this Sim Update is mostly bug fixes because it's the backbone for the National Air Races gamemode.

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