Everything posted by Flic1
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Cessna Citation Sovereign+ tiller and rudder
If you have an AP disconnect button mapped, make sure you are using 'Autopilot Off' as that will also disengage the YD....
- C680+ Sovereign v1.0.4 is now out on MSFS-MP & Orbx
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City Update 15: Illinois, Minnesota and Wisconsin
I initially removed it it but put it back in. I agree, it's a bit oversaturated, performance-heavy and the textures completely disappear when you are only a couple miles out(bad LOD's?) but I really don't care much for the new city update. I think it's the opposite of DD, it seems overly dark to me and the night lighting is of course disappointing as it is on all PG buildings.
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[TEASER] Something very different is coming
To be fair, you may want to go back an re-read your very first few posts along with the title as it did come across as a marketing post. If you wanted constructive feedback, you should have titled the thread or wrote your initial post in a way that drove that kind of feedback. Instead, you only changed your tune after several here mentioned that maybe that would be a better approach. Or maybe you should have waited until you were further along and revealed closer to release. You kind of dug your own hole here....
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City Update 15: Illinois, Minnesota and Wisconsin
Hmmm, I checked out Chicago and is it just me or does it not look very good?? The buildings all seem very 'dark' to me. I tried all times of day but it was kind of disappointing. I put my DRZ Chicago back in as that looks much better and maybe I was just used to that (??) These PG cities never do much for me since they begin to 'melt' and the night lighting is terrible. I did not notice any glaring issues having DRZ Chicago City installed with this new city update. I also spawned at DRZ KMDW and did not notice any problems but I did not spend much time there so cannot be 100% sure...
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Phenom 300 soon? (released 18 May 26)
I just left them completely unbound and they will work how they are supposed to work but it sounds like you can in fact bind a button. They are not realistic if you need to use them in the air anyway, I have not needed them at all even though you do need plan to get below 180 for Flaps 1...
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Why are my airports so empty
If you are using BATC to inject, check your settings there as you would not be using the AIG generated flight plans in that case. There are sliders for parked, departures, arrivals in BATC that can be adjusted.
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[TEASER] Something very different is coming
Most ambitious aviation project "they" have ever undertaken and then releases a video of a default AI plane taxiing around with no audio and jerky camera movements.... Sorry, but this is one of the oddest product announcements I've ever seen....and it's not even clear what it even is! I'm surprised people are already asking how much this will cost...
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[TEASER] Something very different is coming
The entire website is marketing AI solutions and not a word about flight simulation mentioned anywhere.....just bizarre. I'm not fully convinced this guy is even a human. Should probably be another section of the forums for promoting/marketing of products that don't exist......especially when the posts are written by AI bots...
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Phenom 300 soon? (released 18 May 26)
To anyone having the landing issues/instability, try unbinding your spoilers from your hardware and test. It appears that might be a big part of the problem if it is set on an axis. They will not deploy and can cause other issues when landing. I think they have to be on a button. I had mine on my spoiler lever on Honeycomb since I usually just copy another aircraft profile over. Once I unbound the spoilers, the several landing tests I have done were much better. Raul is also working on a few more improvements as well...
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Citation Sovereign+ Video Walkthrough
It does for me after the latest update...
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New Weather injector…Anyone try it?
If HiFi hasn't been able to accomplish smooth transitions in MSFS, there's no way a no-name dev has figured it out. Their website is a lot of technical sounding babble and yet not a single picture or video.....
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Phenom 300 soon? (released 18 May 26)
Maybe to an extent, but I do think something is still not quite right with how it handles the landing and rollout. More frustrating is they (at least one vocal real-world pilot on the team) are totally dismissive of this and believe it was fixed in the last update and claim everything is by the numbers and there are no issues. Fair enough, but SWS did this with the PC-12 and it was basically unflyable due to the fact they were intent on being strictly on the numbers and refused to fix anything. Not sure if they ever fixed it as I had to hangar that aircraft long ago. I think you have to adapt some of these quirks to the sim and make some exceptions. I'm using rudder pedals with a -48% curve yet they are blaming hardware and curves. I can't imagine this on a joystick or XB controller! I do not experience the issue in any other similar aircraft (H-jet, Lear-35, C680, C750, etc) Numerous other IRL pilot on Discord are saying the same. An actual plane would never act like this on rollout and I have the behavior even with zero X-wind component. It is not every landing, maybe3 out of 4. The only workaround I have found as of now is to use 'AutoRudder' in the MSFS settings so I do believe the issue is still with the rudder dynamics. The Phenom is solid in every other aspect of flight...
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Citation Sovereign+ Video Walkthrough
This thing is lovely. Just did a nice short trip as a test flight into KTEB. The sounds on this are fantastic (that PW engine start!) and worth the price of admission alone. Really nice handling plane, especially on takeoff and landing...an area the Phenom is currently lacking. I would say I am much happier than I thought I would be after the first flight and this will be in the biz jet rotation for sure!
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Citation Sovereign+ Video Walkthrough
Wow...great price, can I exchange my ORBX KATL for this??🫤
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Why do scenery devs model pizza boxes, malls, bedrooms...?
What does this have to do with the topic of airport interiors? Not sure why these AI(?) spam posts are getting so common on the forums....
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Orbx Atlanta
I am a bit shocked that a well known developer that has been around a while and has done numerous airports is not familiar with joining meshes in their 3D program...if that is in fact the case here with ATL. Might explain my terrible performance at KBUR...
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MSFS2024 KPHL Incorrect Parking Spots
Have a look at DominicDesign KPHL as well. I actually had the MK version but had some issues with it (a lot of flickering, esp. in cargo area) and ended up getting the DD version which is better IMO....
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Orbx Atlanta
For 2024 native airports (which this is), the new LOD system would (should) actually help improve things. Airports that are designed for 2020 used the old LOD system (which means possibly no LOD's at all). 2024 actually forced you to use proper LOD's. I have one particular airport built for 2020 but 2024 'compatible' that is actually a fairly small size but I was having a lot of stutters. I checked it in Dev mode and not a single object had LOD's so I would guess there are many other airports like that out there. Texture size can be an issue as well, it does appear the textures on KATL are massive and probably causing the VRAM issues (??). F2H airports...I never actually bought one again after my first 2 purchases with similar lousy performance and sloppy work. This KATL is a work of art..but I agree, it's basically unflyable for me with the epic stutters. I think there needs to be a more reasonable balance with these huge airports so you can get reasonable performance on approach/takeoff. I noticed the first reviews that came out were people sitting at the airport and droning around with seemingly great performance. Once you actually try to fly in or out with a complex airliner and AI traffic.....it's another story altogether.
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Orbx Atlanta
Have you flown an approach into the airport yet? I did an initial load at the airport just to look around and performance was acceptable for me. I did a flight into KATL afterwards in the FSR Phenom and the approach was a stutter-fest through landing. I use Dynamic LOD so I was stepped down to TLOD of 80 on short final and on the ground.... Even taxiing was pretty bad. I did have PSXT running but even after shutting it off post landing it was a struggle. I got the GPU resource box popping too. I kind of figured this might be the case. It's just too much detail on a huge airport. I had all the detail options turned off in the config and also had the VDGS disabled. It does look very nice, he did a great job on it but this needs a lot of optimization or I need it to be the year 2035 really quick so I have a PC that can handle it. I'll do a few more tests but not sure if I will be able to keep this installed....unfortunately...
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Phenom 300 soon? (released 18 May 26)
Yeah, something definitely different in-sim. There is not a speed brake lever, just a switch....
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Orbx Atlanta
I wish them luck with this but I cannot see how this airport is not going to be an absolute performance hog. Load it up with AI traffic and your choice of complex airliner and I'd be shocked if it's even flyable without massive stutters/VRAM issues....but I hope to be proved wrong! And now the DRM thing for the cherry on top....zoiks!
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Phenom 300 soon? (released 18 May 26)
Thanks...I obviously need to revisit that section!
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Phenom 300 soon? (released 18 May 26)
I own both H-Jet and the Citation X. I am very much enjoying the Phenom at the moment and I like it more than those 2 aircraft. It's very well done and is also a bit of a challenge at times to fly so it keeps me interested and engaged. If you are used to the H-jet, you will be comfortable with the avionics. It's a bit of a challenge on takeoff as there is so much power, things move quick. I find I need to set the T/O trim in the Phenom to 1-1.5 more nose down for takeoff to avoid needing a lot of nose down trim immediately after takeoff. Hand flies fantastic, feels great on approach. A bit harder to slow down on arrival as you need to be at 180 for Flap 1 but once there it is fine. Spoiler might be a bit too effective, they are either on or off, there is no axis. Overall really enjoying it and I would not hesitate to recommend it!
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Hmmm, 2024 LOD.
It was actually much worse and restrictive on release. They introduced a new LOD system in 2024 and they did end up improving it several SU's ago. This helped for scenery dev as buildings/objects were disappearing way too early but that is better now. Still some other LOD issues such as the landing gear, terrain ,etc. I have to assume this all due to Xbox/PS console performance..similar to how WX was downgraded from the early 2020 days...