November 1Nov 1 My stand is that ASOBO should cease further development so that some folks can get off the bus.dd Edited November 1Nov 1 by Sky_Pilot071
November 1Nov 1 Asobo's flight simulator is not perfect! Waaahhhhhh! Gear wheels disappear! Waaaaahhhh!I can tell the clouds look AI ! Waaahhhhh!The Dodgers lost all four games! Waaahhhh! 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
November 1Nov 1 1 hour ago, St Mawgan said:Well, I only fly GA and don't use AI traffic software. Is that why I've never seen it?Ah well that would explain it.But even in the air, aircraft that should be visible from a distance aren't even drawn into the sim. Marco D'Agostino
November 1Nov 1 It's an obvious visual issue ... it's not an opinion. Objects appear and disappear when they should be visible within a distance as little as 400 ft. Taxi signs, Jetway wheels, service vehicles, AI traffic wheels. I don't care if others are blind to it or not, completely irrelevant. The problem is real, it's been demonstrated many times and is visible in MSFS 2024 own intro video sequence. This is not opinion, not even debatable, just a fact.And again, it's NOT just AI Traffic landing, it's ALL objects.The problem I have with Asobo and their PR person is the "denial", "work around (that isn't)", "deflection", "obfuscation", and flat out false information. That's the issue for me ... rather than be professional about it and acknowledge the obvious problem and say it's "by design" they pretend ignorance (as per their last dev Q&A).Anyway, I'll try to get that link where Asobo actually (and finally) acknowledge some issue with culling. I'm at 33,000 ft or so right now on a BA 787-8 with Starlink that is actually working well ... I could stream the MotoGP race from Malaysia in 4K on my iPad with no issues. Extraordinary claims require extraordinary evidence. - Carl Sagan
November 1Nov 1 Nobody knows what goes on in a specific IT infrastructure. You should know that IMO.dd
November 2Nov 2 2 hours ago, SayAgain said:The problem I have with Asobo and their PR person is the "denial", "work around (that isn't)", "deflection", "obfuscation", and flat out false information. That's the issue for me ... rather than be professional about it and acknowledge the obvious problem and say it's "by design" they pretend ignorance (as per their last dev Q&A).👍👍👍👍 Marco D'Agostino
November 2Nov 2 Funny enough that on the AIG discord it was stated that Asobo contacted Kai from AIG to NOT go the route of FSLTL using the invisible mesh approach while FSLTL claims that this suggestion was done by Asobo to workaround the culling of landing gears. Means: they have obviously not even a plan for this issue, which is alarming. On the other hand, there are those rumours of having it fixed in SU8. We will see... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
November 2Nov 2 Here's the link to the contribution culling thread...Sim "culls" Model-parts and ignores LODs of the Model - [MSFS 2024] Bug Reports / Aircraft - MSFS DevSupportNote Eric only refers to the fact a gauge issue has been resolved - but goes on to say "For the record and in case it allows some of you to understand glitches that might be happening in your aircraft or sceneries, the bug affects meshes rendered with a scale strictly greater than 1. Because this scale is not properly taken into account in the approximation of their projected size, the rendering engine culls them while they should remain visible on the screen.", implying there may be other examples where this bug may be having an effect. Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
November 2Nov 2 6 hours ago, AnkH said:Funny enough that on the AIG discord it was stated that Asobo contacted Kai from AIG to NOT go the route of FSLTL using the invisible mesh approach while FSLTL claims that this suggestion was done by Asobo to workaround the culling of landing gears. Means: they have obviously not even a plan for this issue, which is alarming. On the other hand, there are those rumours of having it fixed in SU8. We will see...Can you please send me a link to their Discord server? I have been trying to log into their forum site for a number of days now, but it seems to always be in Maintenance mode. Has it been taken down?
November 2Nov 2 1 minute ago, mmcmah said:Can you please send me a link to their Discord server? I have been trying to log into their forum site for a number of days now, but it seems to always be in Maintenance mode. Has it been taken down?Which one, the AIG discord server? If I manage to find a link, I will send it to you via PM, yes. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
November 2Nov 2 3 minutes ago, AnkH said:Which one, the AIG discord server? If I manage to find a link, I will send it to you via PM, yes.Thank you, yes, the AIG Discord server. All the links I have found are expired.
November 2Nov 2 17 hours ago, SayAgain said:The problem I have with Asobo and their PR person is the "denial", "work around (that isn't)", "deflection", "obfuscation", and flat out false information. That's the issue for me ... rather than be professional about it and acknowledge the obvious problem and say it's "by design" they pretend ignorance (as per their last dev Q&A).Anyway, I'll try to get that link where Asobo actually (and finally) acknowledge some issue with culling.1 hour ago, kevinfirth said:Here's the link to the contribution culling thread...Sim "culls" Model-parts and ignores LODs of the Model - [MSFS 2024] Bug Reports / Aircraft - MSFS DevSupportNote Eric only refers to the fact a gauge issue has been resolved - but goes on to say "For the record and in case it allows some of you to understand glitches that might be happening in your aircraft or sceneries, the bug affects meshes rendered with a scale strictly greater than 1. Because this scale is not properly taken into account in the approximation of their projected size, the rendering engine culls them while they should remain visible on the screen.", implying there may be other examples where this bug may be having an effect.So they at least acknowledge it, which is a start 👍 I've learned to just unsee it whenever it happens, but would like to get it fixed as well.I also notice similar issues in other games, like race simulators and open world shooters. Maybe it's just very hard to get it perfect? Cheers, BertBe Quiet! Pure Base 501 - black | ASUS TUF Gaming B650E-PLUS WIFI | AMD RYZEN 7 9850X3D - 4,7GHz | Kingston FURY Beast 32GB RGB (6000Mhz) | Samsung 9100 Pro 4TB (M.2) | NVIDIA RTX 5080 16GB | Be quiet! Dark Rock Elite | be quiet! Pure Power 13 M (1000Watt)
November 2Nov 2 4 hours ago, mmcmah said:Thank you, yes, the AIG Discord server. All the links I have found are expired.There's an AIG discord server?! Marco D'Agostino
November 2Nov 2 1 hour ago, simsuper80 said:There's an AIG discord server?!Yes, of course!https://discord.gg/uytgUsVx9 Cheers, Søren DissingPC: i9-13900K @5.6-5.8 Ghz | ROG Astral RTX 5090 OC | 64 Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win11 Pro | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG modelsLaptop: Core Ultra 9 386H @4.9 Ghz | RTX 5090 | 64 Gb LPDDR5x @8533 | 2Tb Nvme | Win11 Pro | MSFS2024
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