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mmcmah

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Everything posted by mmcmah

  1. You should give it a try. It has a few configurable options that allow you to tweak it as you see fit. It you don't like it, remove the mod and remove Reshade if you don't want it any longer as well.
  2. 1000% agreed on Dark Streets and the Lens flare/Bloom/Star rays fixes. They have both become indispensable.
  3. Thank you, yes, the AIG Discord server. All the links I have found are expired.
  4. Can you please send me a link to their Discord server? I have been trying to log into their forum site for a number of days now, but it seems to always be in Maintenance mode. Has it been taken down?
  5. Either works. You can set it to auto start on installation and you can also start, stop, restart as needed while flying as well. It's very flexible.
  6. My installer worked fine with my Store installation, although I did not install it at the default Community folder location.
  7. Thank you! Very valuable! From the other thread, how did you tune your curves for the controls? VERY SENSITIVE is an understatement.
  8. Hard to say without a direct link for comparison... But, from what I've seen, the new live traffic offerings offer access to ADSB networks that are fed by volunteers and are free and so the mod is free. As I understand it, Balthasar incurrs costs for some (all?) of his data, so it might be more comprehensive in coverage. Combined with Nico's historical archives and feature set, I don't think there's anything comparable. Since sim jetways don't connect to PSXT traffic, I installed Apron Life Pro and it does connect and offer a lot of activity on the Apron. Loving the combination (even if it can't know when a plane is about to leave) and solved the only wish I had for PSXT/RT.
  9. Works exactly as advertised - thank you!
  10. Thank you, sir! That's a really smart implementation for the UI as well. I will download, test, and report back when I get the chance.
  11. Hi Reset! You continue to provide the community with an unparalleled service with you app - thank you! Given the clouds at night conversation, I jumped into the test branch from the stable branch. It works wonderfully, but I am wondering if it needs to be combined with the Night / 2 selection? I hope that you might consider allowing them to be activated separately. I might want a greater TLOD due to lights and masking of lights by a mod like Dark Streets, and I might want to get just a few FPS from decreasing the cloud quality instead. In my installation, the clouds wouldn't decrease unless I also selected Night / 2. Thank you.
  12. Do you run that level everywhere, or do you use the altitude based changes? Where did you find the sweet spot of visual gain and performance? I'm still trying to figure out what works best with my system.
  13. After all the ideas in here and the validations of removing the 2024 cache, I decided to give it a try, despite having very few stutters. My experience was the complete opposite of others here. I went from very few to many stutters by removing the cache. I re-enabled it.
  14. Does SI see the PSXT traffic? I tend to find that BATC completely ignores the PSXT movements when giving me instructions. I mean, I know they're totally separate systems, but it's like it doesn't see them.
  15. It does work great. I used it at WSSS just to see that it worked. It took a wasn't immediate, but I was looking around the airport and from one second to another I noticed that the jetways were attached. Then I saw one jetway move away and the plane taxied away under ATC instructions (it moved before the instruction, but it was still cool). I normally just use BATC for ATC and PSXT for the traffic.
  16. Hi Nico, I haven't downloaded it yet, but the newest BATC Experimental branch version has jetway connections to their injected traffic. Like PSXT, they don't inject traffic and let the sim control it, they manage the traffic's placement constantly. Here is the description from their release notes: Jetways For AI Traffic (MSFS 2024 only) For the first time in a public build, AI traffic parked at a gate now gets its jetway connected, including arrivals once they reach their stand, so busy terminals finally look the part. Works on MSFS 2024 SUb & SUT, and adapts automatically to the sim version you are running. Jetways reconnect if you move away from an airport and come back, this is a sim 'feature' that we have to work around. Allow around 20 seconds after arriving at a new airport before jetways start connecting. A few stands won't connect where the sim's own jetway data is missing or incomplete for that gate. Requires no particular traffic model set or additional software to work Low resource impact as it does not insert 'ghost aircraft' or any other workaround to get connections
  17. That was a stunningly good video! Watched it start to finish.
  18. COMPLETELY AGREED. I also helped with the beta testing of the H160 back in MSFS2020, so I do love a good helicopter, but lately I've been switching between the Rafale and non-Rafale-aircraft.
  19. I think he means the Map Enhancement mod. I use that as well, although I hadn't seen any difference with the landing gear culling mess, but I will look again. As for the benefits of the mod even with the default map, I do agree that Medium and higher make a very difference to me.
  20. I bought the F-22 for MSFS2020 and it was - fine. I thought it was similar to the F-35 from IFE, and that one had three models and was generally more interesting to me. So, I never flew the F-22 after the first weeks of having it. I contemplated getting it for MSFS2024 when I came back to simming after a hiatus, and saw that there wasn't a 2024 version at that time, but that they were developing one that they were going to list on the Marketplace. Fair enough, more and more devs seem to be doing that and I have chosen to buy things on the Marketplace more as a result. I understand the anti-piracy benefits to the devs. However, where I thought they lot the plot was in telling people that anyone who bought the original outside of the Marketplace was SOL and had to pay the same price as someone buying it new. That killed any interest from me, and I have been ever so happy to be flying the Rafale. It's so far ahead of the F-22 anyway that it was by no means a loss to give that one up.
  21. Thank you, Nico! As always, amazing responsiveness! Please remind me if there is a place to make contributions to your Copilot usage and general maintenance of this wonderful tool.
  22. 16.5.1 causes issues with the new versions detection. It is confounding MSFS2020 versions with MSFS2024 versions. Also, it is treating the most recent prior versions of a paid product for which there is now a V2 or V3 products as no longer viable to send. Two examples: From the log file: "Warning: update FlyTampa KLAS to version 3.2.0 first; no airport file is sent to TBLO" - I have the latest version from the V2 release, and haven't decided whether to spend the 5 Euros to buy V3 after I read about a lot of issues with it. In order to use PSXT correctly now I HAVE to buy V3? From the log file (more in the log): "Warning: INIBUILDS EGLL version 1.1.0 is used, but newer version 3.1.4 is available" - The version I have installed is the latest version for MSFS2024. The latest version for MSFS2020 is 3.1.4, so it's mixing two different things. There are other iniBuilds airports that have diverging 2020 and 2024 versions, and also with NZA Simulations. From the log file (more in the log, not just Orbx): "Warning: ORBX ENAL version 1.0.0 is used, but newer version 1.1.0 is available" and "Warning: ORBX LSZS version 1.0.0 is used, but newer version 1.1.0 is available:" - For both of these airports, the version that I have is the latest one one the Orbx Central app.
  23. Fair enough. I am going to be sending you a text file with 15 of them shortly. I have another issues with the latest release, but I will start another topic. Actually, I just added my comments to your pinned post. Thank you.
  24. Hi Nico, I am getting a number of airplanes showing the yellow warning that the wingspan cannot be detected and that the maximum wingspan is being used. I know I can go in and find the aircraft.cfg file and adjust for those that I have available (which is likely most), but might there be a way to please default to the minimum wingspan value rather than the maximum? That might make it easier for everyone, rather than having to edit the files individually or asking you to add a mapping. Thank you.

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