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SeedyL

Commercial Member
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  1. Hi @SayAgain, For clarification, there should have been no changes to landing gear LOD culling of AI aircraft between SU4 and SU5. This was adjusted in a previous Sim Update (again, I think it was SU4, but I'm not 100% sure about that and it might have been an earlier SU). The intro video was made at least two years ago using a pre-release WIP build of MSFS 2024 and does not reflect the current release state, so any footage you see in that video is not applicable to the current version of the sim. If you're seeing overly aggressive LOD culling for landing gear on any first-party stock aircraft while in a flight session in SU5, please let us know and be sure to mention which specific aircraft type(s) you're seeing this with. Thanks, SeedyL, MSFS Community Manager
  2. Hello @SayAgain, The footage in the intro video was recorded using a pre-launch WIP version of MSFS 2024 prior to v1.0 shipping in November 2024. I believe the team made changes to make landing gear LOD culling less aggressive in a subsequent Sim Update (I want to say it was SU4, but I'm not 100% sure about that). If you have video or screenshots of stock first party aircraft exhibiting this behavior in the current live SU5 build, please let us know! Thanks, SeedyL, MSFS Community Manager
  3. Hello @sd_flyer, This was always possible in both MSFS (2020) and MSFS 2024 (SU4 and previous) when using a Tobii Eye Tracker 5. Were you not able to do this previously? Thanks, SeedyL, MSFS Community Manager
  4. Hello @Wise87, YMMV, but at least in my case I had to modify the values I was previously using in SU4. In my experience, the new Tobii SDK is more sensitive than the previous version, so I had to reduce the sensitivity of the various pitch/roll/yaw/x/y/z axes in the Tobii hardware configuration menu compared to how I had them configured in SU4. Thanks, SeedyL, MSFS Community Manager
  5. Hello @sd_flyer, I can confirm that the Tobii Eye Tracker 5 is working properly in SU5 (I tested my own earlier today after updating), but please be advised that MSFS 2024 is now using the latest SDK from Tobii. At least in my case, I had to go into my Tobii hardware configuration settings from the Controls menu in the sim and re-adjust the sensitivity values to get it to where I wanted it. You may or may not need to do the same. Thankfully it took me less than five minutes of experimentation to lock in new settings that feel great for me. Thanks, SeedyL, MSFS Community Manager
  6. Hello Fielder, The "advice" you received from AI on this topic has no merit. There is no problem with staying enrolled in the beta when the release version goes live. With previous Sim Updates, the final beta build was the same build number as the release version, so those enrolled in the beta didn't even need to download a new update as they were already using the full release version. If you don't want to automatically enroll in the next beta (i.e. Sim Update 6), then you should exit the beta after SU5 is released. Otherwise, you can stay enrolled and will receive the first SU6 beta build as soon as it is available. Thanks, SeedyL, MSFS Community Manager
  7. See my post above. There is only one value for Dynamic Settings (even if you expand the dropdown menu). Max Frame Rate is a different setting entirely.
  8. Max Frame Rate is a different setting entirely and is not related to Dynamic Settings. Think of it this way: Max Frame Rate sets an upper limit on how many frames per second the sim will render. Dynamic Settings sets the floor below which the sim will automatically reduce graphical quality so that your frame rate stays above the specified value.
  9. Many people are using the Dynamic Setting feature improperly. You're supposed to set the value to your minimum acceptable frame rate, NOT your desired target frame rate. If you use the Dynamic Setting feature properly, most of the time the sim will run with performance higher than the value you entered for Dynamic Setting. This feature (which is designed to automatically reduce the visual quality temporarily for improved performance in graphically-demanding situations and then return graphical quality to normal when performance is above the threshold) will be automatically turned off most of the time and will only activate itself when the sim detects your performance is lower than the value you have set. If you set the Dynamic Setting value too high, it will reduce the sim's graphical quality even in situations when it's not necessary to maintain a frame rate above your minimum acceptable level. In my case, I set the Dynamic Setting value to 30 fps as I consider that the absolute bare minimum acceptable level of performance. Most of the time I'm getting 60+ fps, so this means Dynamic Setting will always be off unless my sim performance drops below 30 fps. This only very rarely happens but can sometimes occur when I'm flying near a high density photogrammetry city to/from a bespoke airport with lots of nearby traffic (for example KLGA or EGLC). Thanks, SeedyL, MSFS Community Manager
  10. Hi folks, The .23 test build is just a very small update that has a few changes to help developers with testing. There are no user-facing changes compared to yesterday's .22 beta build, and we're only releasing this build on Steam, not other platforms. https://forums.flightsimulator.com/t/steam-only-sim-update-5-beta-1-7-23-0-release-notes-april-22-2026/763619 Thanks, -SeedyL, MSFS Community Manager
  11. Hi folks, FYI, changing servers only affects which other player-controlled aircraft you see in multiplayer mode. It does not change anything related to data streaming, live weather, real-world traffic, or other online services. Thanks, -SeedyL, MSFS Community Manager
  12. UrgentSiesta started following SeedyL
  13. SeedyL changed their profile photo
  14. Yes, we're starting at 1730Z (approximately one hour from the timestamp of this message) on our official Twitch channel. If you're not able to watch the broadcast live, we'll have the VOD uploaded to our YouTube channel within the next day or two. For anyone who is participating in the Twitch chat and has a question for the team, we have five separate Q&A sections planned, each to cover a different topic. We kindly request that everyone hold their question until the appropriate time. The five topics are: General World & Weather Career Mode & Activities Aircraft & Avionics Marketplace Thanks, SeedyL, MSFS Community Manager
  15. Hello @Fielder, You can modify the forum theme to choose a light mode theme if you like that better by going to your account preferences and choosing the Light Theme as shown in the image below. Thanks, -SeedyL, MSFS Community Manager
  16. Hi folks, I saw a few questions earlier in this thread about this release note: Removed weather panel humidity slider since humidity is no longer used. We followed up with the Asobo dev team for clarification, and they let us know that the humidity slider in MSFS 2024 is a legacy feature from MSFS (2020). Due to changes in the weather system in MSFS 2024, this slider doesn't do anything anymore, so the UI element was removed. Atmospheric humidity is still part of MSFS 2024's weather depiction and simulation. Thanks, SeedyL, MSFS Community Manager
  17. Hi folks, Normal service should now be restored. If you're still experiencing issues with authentication, please let us know. Thanks for your patience while our support teams worked to resolve this authentication issue. SeedyL, MSFS Community Manager

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