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SeedyL

Commercial Member
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  1. Hello @Christopher Low, You do not need a moderator to manually verify your account. All of this is explained in the stickied thread here: https://forums.flightsimulator.com/t/trust-levels-and-how-to-advance/121729 The trust level "nonsense" (as another poster described it) is a forum security measure to prevent bots and spammers. For a regular forum user such as yourself, it is very quick and 100% automated to advance to the trust level where you can start a new thread. Thanks, SeedyL, MSFS Community Manager
  2. I was really hoping they'd put a nod to this piece of aviation lore in the YouTube trailer for the aircraft, but I understand completely why the video team didn't do so (it would look really weird to people unfamiliar with the story to see an airliner flying inverted). Glad you're having fun with the plane so far! Thanks, SeedyL, Microsoft Flight Simulator Community Manager
  3. Hello @fluffyflops, XBOX CTO Scott Van Vliet wrote the following post on Twitter yesterday. Thanks, SeedyL, Microsoft Flight Simulator Community Manager https://x.com/scottvanvliet/status/2081892395218841974
  4. Update at 2255 UTC - XBOX Support shared the following “All Clear” message. Normal service should now be restored.
  5. Hello @sd_flyer, This outage is with XBOX online services and is impacting many different titles (not just MSFS 2020 and MSFS 2024). There is nothing the MSFS team can do except wait for the XBOX support staff (who are working on it right now) to resolve the issue and restore normal service. Thanks, SeedyL, Microsoft Flight Simulator Community Manager
  6. Hello @fppilot, All gaming titles published by Microsoft (including MSFS 2020 and MSFS 2024) are published under the XBOX brand regardless if they are running on a Windows PC, an XBOX console, a PlayStation 5 console, or via cloud streaming from XBOX Cloud Gaming or Nvidia GeForce NOW. The references to XBOX in today's outage notices are related to various online services used by MSFS (and other titles) and affect players equally whether you use a Windows PC or a console. Thanks, SeedyL, Microsoft Flight Simulator Community Manager
  7. Hello @sd_flyer, The official word according to the XBOX Status page (as of the time of this writing, 1805 UTC) is that they have identified the cause of the outage and a resolution is pending. You can check this link for the latest updates: https://support.xbox.com/en-US/xbox-live-status Thanks, SeedyL, Microsoft Flight Simulator Community Manager
  8. Hello @AnkH, Can you please kindly link to a post where I made this alleged "blunt statement"? I just checked my posting history here, and I've made exactly two prior comments about this issue, both in response to a user who incorrectly believed that footage shown in the pre-recorded loading screen video represents the current build of the sim (it does not; that footage was captured and the intro video edited together months before MSFS 2024 shipped). I wrote the following two posts about this topic: Post #1: "The footage in the intro video was recorded using a pre-launch WIP version of MSFS 2024 prior to v1.0 shipping in November 2024. I believe the team made changes to make landing gear LOD culling less aggressive in a subsequent Sim Update (I want to say it was SU4, but I'm not 100% sure about that). If you have video or screenshots of stock first party aircraft exhibiting this behavior in the current live SU5 build, please let us know!" Post #2: "For clarification, there should have been no changes to landing gear LOD culling of AI aircraft between SU4 and SU5. This was adjusted in a previous Sim Update (again, I think it was SU4, but I'm not 100% sure about that and it might have been an earlier SU). The intro video was made at least two years ago using a pre-release WIP build of MSFS 2024 and does not reflect the current release state, so any footage you see in that video is not applicable to the current version of the sim. If you're seeing overly aggressive LOD culling for landing gear on any first-party stock aircraft while in a flight session in SU5, please let us know and be sure to mention which specific aircraft type(s) you're seeing this with." In neither of those posts did I say that landing gear culling never occurs anymore under any circumstances. What I actually said is that in a prior Sim Update the culling system was made less aggressive than it was previously so the issue should be improved compared to what it was before. I didn't say it was eliminated entirely. Thanks, SeedyL, Microsoft Flight Simulator Community Manager
  9. Hi @SayAgain, For clarification, there should have been no changes to landing gear LOD culling of AI aircraft between SU4 and SU5. This was adjusted in a previous Sim Update (again, I think it was SU4, but I'm not 100% sure about that and it might have been an earlier SU). The intro video was made at least two years ago using a pre-release WIP build of MSFS 2024 and does not reflect the current release state, so any footage you see in that video is not applicable to the current version of the sim. If you're seeing overly aggressive LOD culling for landing gear on any first-party stock aircraft while in a flight session in SU5, please let us know and be sure to mention which specific aircraft type(s) you're seeing this with. Thanks, SeedyL, MSFS Community Manager
  10. Hello @SayAgain, The footage in the intro video was recorded using a pre-launch WIP version of MSFS 2024 prior to v1.0 shipping in November 2024. I believe the team made changes to make landing gear LOD culling less aggressive in a subsequent Sim Update (I want to say it was SU4, but I'm not 100% sure about that). If you have video or screenshots of stock first party aircraft exhibiting this behavior in the current live SU5 build, please let us know! Thanks, SeedyL, MSFS Community Manager
  11. Hello @sd_flyer, This was always possible in both MSFS (2020) and MSFS 2024 (SU4 and previous) when using a Tobii Eye Tracker 5. Were you not able to do this previously? Thanks, SeedyL, MSFS Community Manager
  12. Hello @Wise87, YMMV, but at least in my case I had to modify the values I was previously using in SU4. In my experience, the new Tobii SDK is more sensitive than the previous version, so I had to reduce the sensitivity of the various pitch/roll/yaw/x/y/z axes in the Tobii hardware configuration menu compared to how I had them configured in SU4. Thanks, SeedyL, MSFS Community Manager
  13. Hello @sd_flyer, I can confirm that the Tobii Eye Tracker 5 is working properly in SU5 (I tested my own earlier today after updating), but please be advised that MSFS 2024 is now using the latest SDK from Tobii. At least in my case, I had to go into my Tobii hardware configuration settings from the Controls menu in the sim and re-adjust the sensitivity values to get it to where I wanted it. You may or may not need to do the same. Thankfully it took me less than five minutes of experimentation to lock in new settings that feel great for me. Thanks, SeedyL, MSFS Community Manager
  14. Hello Fielder, The "advice" you received from AI on this topic has no merit. There is no problem with staying enrolled in the beta when the release version goes live. With previous Sim Updates, the final beta build was the same build number as the release version, so those enrolled in the beta didn't even need to download a new update as they were already using the full release version. If you don't want to automatically enroll in the next beta (i.e. Sim Update 6), then you should exit the beta after SU5 is released. Otherwise, you can stay enrolled and will receive the first SU6 beta build as soon as it is available. Thanks, SeedyL, MSFS Community Manager
  15. See my post above. There is only one value for Dynamic Settings (even if you expand the dropdown menu). Max Frame Rate is a different setting entirely.

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