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SeedyL

Commercial Member
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Everything posted by SeedyL

  1. Hi folks, Sim Updates do not deploy simultaneously for all users on all platforms in all regions. You will automatically receive the update, but it might not be at the same time as some other players. No action is required on your part to force the install. I myself have not received the update yet (XBOX app for Windows 11 / Western Canada region). Thanks, SeedyL, MSFS Community Manager
  2. Hello @ElsassAviation, Since you mentioned my colleague Chewwy94 in this thread, I thought I would respond. First, I want to clear up a common misconception both to you and to anyone else reading this thread in response to the quoted text above: the Community Managers and volunteer forum moderators never remove any messages on the official forums just because they are expressing negative feedback about MSFS. Anyone who spends five minutes browsing the official forums -- including in the very thread mentioned in the quoted text above -- will find plenty of negative feedback posts which are perfectly acceptable and have not been removed, including several negative messages from this very poster. The only reason we ever remove a negative feedback post on the official forums is if it violates the Code of Conduct. For example, this might be because the post included profanity, was non-constructive, or was written in a disrespectful manner. As the classic expression goes, it's not what you said, it's how you said it. I looked up your account on the official forums to see why three of your posts were removed. Here is what I found: The first post was flagged by a member of the community because you used profanity to express your point in a disrespectful manner. Just like here on AVSIM, the official forums have a profanity filter, but you used strategically-placed asterisks to circumvent the filter to write a blocked word that is a synonym for "cattle poo". Deliberately bypassing the profanity filter in this manner is a violation of the Code of Conduct. Accordingly, your post was flagged and removed, and you received a polite reminder (not an Official Warning) from Chewwy94 requesting that in the future you refrain from using profanity when sharing negative feedback. Your second post was flagged and hidden because you posted an AI-generated meme image instead of contributing constructively to the discussion. This AI-generated image was non-constructive and added nothing of value to the thread, so it too was removed by one of our volunteer forum moderators. Once again you did not receive an Official Warning for this. Finally, your third post from today was flagged because you made an unrelated off-topic post in a bug report thread to complain about "censorship". As was the previous case with Chewwy94, you received a polite reminder about the Code of Conduct from one of our volunteer moderators, but you did not receive an Official Warning. So to conclude: we have always allowed negative feedback on the official MSFS forums, and we always will. We never "censor" posts just because they are negative in nature or are complaining about a bug or issue someone is experiencing with the sim. We take the concerns from the simmer community very seriously and regularly share player feedback (both positive and negative) with the broader MSFS Dev Team. Your three posts were flagged and removed because they violated the Code of Conduct, were non-constructive, and didn't add value to the conversation; they were not removed because you shared negative feedback, something you have done many other times on the official forums without having those posts removed. Thanks, SeedyL, MSFS Community Manager
  3. Hello @Christopher Low, You do not need a moderator to manually verify your account. All of this is explained in the stickied thread here: https://forums.flightsimulator.com/t/trust-levels-and-how-to-advance/121729 The trust level "nonsense" (as another poster described it) is a forum security measure to prevent bots and spammers. For a regular forum user such as yourself, it is very quick and 100% automated to advance to the trust level where you can start a new thread. Thanks, SeedyL, MSFS Community Manager
  4. I was really hoping they'd put a nod to this piece of aviation lore in the YouTube trailer for the aircraft, but I understand completely why the video team didn't do so (it would look really weird to people unfamiliar with the story to see an airliner flying inverted). Glad you're having fun with the plane so far! Thanks, SeedyL, Microsoft Flight Simulator Community Manager
  5. Hello @fluffyflops, XBOX CTO Scott Van Vliet wrote the following post on Twitter yesterday. Thanks, SeedyL, Microsoft Flight Simulator Community Manager https://x.com/scottvanvliet/status/2081892395218841974
  6. Update at 2255 UTC - XBOX Support shared the following “All Clear” message. Normal service should now be restored.
  7. Hello @sd_flyer, This outage is with XBOX online services and is impacting many different titles (not just MSFS 2020 and MSFS 2024). There is nothing the MSFS team can do except wait for the XBOX support staff (who are working on it right now) to resolve the issue and restore normal service. Thanks, SeedyL, Microsoft Flight Simulator Community Manager
  8. Hello @fppilot, All gaming titles published by Microsoft (including MSFS 2020 and MSFS 2024) are published under the XBOX brand regardless if they are running on a Windows PC, an XBOX console, a PlayStation 5 console, or via cloud streaming from XBOX Cloud Gaming or Nvidia GeForce NOW. The references to XBOX in today's outage notices are related to various online services used by MSFS (and other titles) and affect players equally whether you use a Windows PC or a console. Thanks, SeedyL, Microsoft Flight Simulator Community Manager
  9. Hello @sd_flyer, The official word according to the XBOX Status page (as of the time of this writing, 1805 UTC) is that they have identified the cause of the outage and a resolution is pending. You can check this link for the latest updates: https://support.xbox.com/en-US/xbox-live-status Thanks, SeedyL, Microsoft Flight Simulator Community Manager
  10. Hello @AnkH, Can you please kindly link to a post where I made this alleged "blunt statement"? I just checked my posting history here, and I've made exactly two prior comments about this issue, both in response to a user who incorrectly believed that footage shown in the pre-recorded loading screen video represents the current build of the sim (it does not; that footage was captured and the intro video edited together months before MSFS 2024 shipped). I wrote the following two posts about this topic: Post #1: "The footage in the intro video was recorded using a pre-launch WIP version of MSFS 2024 prior to v1.0 shipping in November 2024. I believe the team made changes to make landing gear LOD culling less aggressive in a subsequent Sim Update (I want to say it was SU4, but I'm not 100% sure about that). If you have video or screenshots of stock first party aircraft exhibiting this behavior in the current live SU5 build, please let us know!" Post #2: "For clarification, there should have been no changes to landing gear LOD culling of AI aircraft between SU4 and SU5. This was adjusted in a previous Sim Update (again, I think it was SU4, but I'm not 100% sure about that and it might have been an earlier SU). The intro video was made at least two years ago using a pre-release WIP build of MSFS 2024 and does not reflect the current release state, so any footage you see in that video is not applicable to the current version of the sim. If you're seeing overly aggressive LOD culling for landing gear on any first-party stock aircraft while in a flight session in SU5, please let us know and be sure to mention which specific aircraft type(s) you're seeing this with." In neither of those posts did I say that landing gear culling never occurs anymore under any circumstances. What I actually said is that in a prior Sim Update the culling system was made less aggressive than it was previously so the issue should be improved compared to what it was before. I didn't say it was eliminated entirely. Thanks, SeedyL, Microsoft Flight Simulator Community Manager
  11. Hi @SayAgain, For clarification, there should have been no changes to landing gear LOD culling of AI aircraft between SU4 and SU5. This was adjusted in a previous Sim Update (again, I think it was SU4, but I'm not 100% sure about that and it might have been an earlier SU). The intro video was made at least two years ago using a pre-release WIP build of MSFS 2024 and does not reflect the current release state, so any footage you see in that video is not applicable to the current version of the sim. If you're seeing overly aggressive LOD culling for landing gear on any first-party stock aircraft while in a flight session in SU5, please let us know and be sure to mention which specific aircraft type(s) you're seeing this with. Thanks, SeedyL, MSFS Community Manager
  12. Hello @SayAgain, The footage in the intro video was recorded using a pre-launch WIP version of MSFS 2024 prior to v1.0 shipping in November 2024. I believe the team made changes to make landing gear LOD culling less aggressive in a subsequent Sim Update (I want to say it was SU4, but I'm not 100% sure about that). If you have video or screenshots of stock first party aircraft exhibiting this behavior in the current live SU5 build, please let us know! Thanks, SeedyL, MSFS Community Manager
  13. Hello @sd_flyer, This was always possible in both MSFS (2020) and MSFS 2024 (SU4 and previous) when using a Tobii Eye Tracker 5. Were you not able to do this previously? Thanks, SeedyL, MSFS Community Manager
  14. Hello @Wise87, YMMV, but at least in my case I had to modify the values I was previously using in SU4. In my experience, the new Tobii SDK is more sensitive than the previous version, so I had to reduce the sensitivity of the various pitch/roll/yaw/x/y/z axes in the Tobii hardware configuration menu compared to how I had them configured in SU4. Thanks, SeedyL, MSFS Community Manager
  15. Hello @sd_flyer, I can confirm that the Tobii Eye Tracker 5 is working properly in SU5 (I tested my own earlier today after updating), but please be advised that MSFS 2024 is now using the latest SDK from Tobii. At least in my case, I had to go into my Tobii hardware configuration settings from the Controls menu in the sim and re-adjust the sensitivity values to get it to where I wanted it. You may or may not need to do the same. Thankfully it took me less than five minutes of experimentation to lock in new settings that feel great for me. Thanks, SeedyL, MSFS Community Manager
  16. Hello Fielder, The "advice" you received from AI on this topic has no merit. There is no problem with staying enrolled in the beta when the release version goes live. With previous Sim Updates, the final beta build was the same build number as the release version, so those enrolled in the beta didn't even need to download a new update as they were already using the full release version. If you don't want to automatically enroll in the next beta (i.e. Sim Update 6), then you should exit the beta after SU5 is released. Otherwise, you can stay enrolled and will receive the first SU6 beta build as soon as it is available. Thanks, SeedyL, MSFS Community Manager
  17. See my post above. There is only one value for Dynamic Settings (even if you expand the dropdown menu). Max Frame Rate is a different setting entirely.
  18. Max Frame Rate is a different setting entirely and is not related to Dynamic Settings. Think of it this way: Max Frame Rate sets an upper limit on how many frames per second the sim will render. Dynamic Settings sets the floor below which the sim will automatically reduce graphical quality so that your frame rate stays above the specified value.
  19. Many people are using the Dynamic Setting feature improperly. You're supposed to set the value to your minimum acceptable frame rate, NOT your desired target frame rate. If you use the Dynamic Setting feature properly, most of the time the sim will run with performance higher than the value you entered for Dynamic Setting. This feature (which is designed to automatically reduce the visual quality temporarily for improved performance in graphically-demanding situations and then return graphical quality to normal when performance is above the threshold) will be automatically turned off most of the time and will only activate itself when the sim detects your performance is lower than the value you have set. If you set the Dynamic Setting value too high, it will reduce the sim's graphical quality even in situations when it's not necessary to maintain a frame rate above your minimum acceptable level. In my case, I set the Dynamic Setting value to 30 fps as I consider that the absolute bare minimum acceptable level of performance. Most of the time I'm getting 60+ fps, so this means Dynamic Setting will always be off unless my sim performance drops below 30 fps. This only very rarely happens but can sometimes occur when I'm flying near a high density photogrammetry city to/from a bespoke airport with lots of nearby traffic (for example KLGA or EGLC). Thanks, SeedyL, MSFS Community Manager
  20. Hi folks, The .23 test build is just a very small update that has a few changes to help developers with testing. There are no user-facing changes compared to yesterday's .22 beta build, and we're only releasing this build on Steam, not other platforms. https://forums.flightsimulator.com/t/steam-only-sim-update-5-beta-1-7-23-0-release-notes-april-22-2026/763619 Thanks, -SeedyL, MSFS Community Manager
  21. Hi folks, FYI, changing servers only affects which other player-controlled aircraft you see in multiplayer mode. It does not change anything related to data streaming, live weather, real-world traffic, or other online services. Thanks, -SeedyL, MSFS Community Manager
  22. Yes, we're starting at 1730Z (approximately one hour from the timestamp of this message) on our official Twitch channel. If you're not able to watch the broadcast live, we'll have the VOD uploaded to our YouTube channel within the next day or two. For anyone who is participating in the Twitch chat and has a question for the team, we have five separate Q&A sections planned, each to cover a different topic. We kindly request that everyone hold their question until the appropriate time. The five topics are: General World & Weather Career Mode & Activities Aircraft & Avionics Marketplace Thanks, SeedyL, MSFS Community Manager
  23. Hello @Fielder, You can modify the forum theme to choose a light mode theme if you like that better by going to your account preferences and choosing the Light Theme as shown in the image below. Thanks, -SeedyL, MSFS Community Manager
  24. Hi folks, I saw a few questions earlier in this thread about this release note: Removed weather panel humidity slider since humidity is no longer used. We followed up with the Asobo dev team for clarification, and they let us know that the humidity slider in MSFS 2024 is a legacy feature from MSFS (2020). Due to changes in the weather system in MSFS 2024, this slider doesn't do anything anymore, so the UI element was removed. Atmospheric humidity is still part of MSFS 2024's weather depiction and simulation. Thanks, SeedyL, MSFS Community Manager
  25. Hi folks, Normal service should now be restored. If you're still experiencing issues with authentication, please let us know. Thanks for your patience while our support teams worked to resolve this authentication issue. SeedyL, MSFS Community Manager

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