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MSFS 2024: Sim Update 5 Beta (1.7.6.0) Out

Featured Replies

RELEASE NOTES Sim Update 5 - BETA 1 - 1.7.6

**If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.

If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.**

New Content and Features

Upgraded Tobii SDK to version 9.0.4.26.

The aircraft variation type is now displayed on the aircraft selector tile

The prompt “Exit aircraft” is now properly hidden when the HUD is hidden in the settings menu.

Added an option to hide the HUD while in walkaround view.

Added feedback when a world photographer collection has been fully completed

Added a hover state on the live slider in flight conditions when selecting it with a gamepad rather than directly selecting the live slider.

Stability & Performance

Optimization of airport parking lots parked cars system.

Memory and performance optimization of building generation.

Memory and performance optimization of the particle effects system.

Optimization of memory usage of NPC aircraft.

Optimization of culling in the renderer.

Optimization of electrical system code for large electrical systems.

Optimization of cockpit code.

Fixed crash occurring when executing the engine autopilot with no engines.

Performance optimization in the texture system.

Performance optimization of the boat and bridge systems.

Avoid freeze when mounting/unmounting packages with lot of exclusion rectangles

Fixed a memory corruption that could lead to a memory leak and random crashes

Fixed a potential crash and stutters using FSR Frame Generation on NVIDIA Cards.

Improved performance in forest areas.

General Bug Fixes

Fixed a bug where city and town names were missing their POIs markers. Thanks, Community!

Fixed input action with MOD_UP being active while key was not released

Fixed an issue where the airport name was no longer displayed after selecting an airport or a point on the world map in free flight

Fixed an issue where the “Times flown around the world” was not properly displayed in the user profile page

Fixed an issue where the live traffic altitude information could be incorrect and display an unrealistic value

Fixed an issue where the “Total flight time” was empty when no flight were completed in the pilot profile

Fixed an issue where the marketplace icon was missing on the world map filters

On PS5, fixed an error that wrongfully reported insufficient available storage.

Fixed red band in one frame when toggling off HDR on PS5 with <4k output resolution

Fixed Framerate Multiplier always reset to x2

Fixed an issue where some bindings were not displayed in the VR setting menu

Removed mention of ISA temperature from weather panel

Fixed issue with time slider setting incorrect day when local time goes after 23:59

Fixed tail number not taking into account the 9 character limit on console.

Fixed the timer stopping during low alt races when spamming pause

The fuel gauge in “Fuel and payload” is no longer displayed for aircraft not carrying any fuel

Fixed a small visual inconsistency when hovering cloud layers in the weather panel

Fixed an issue where the cloud indicator cloud disappears after being hovered in the weather panel

Fixed the hover state of the icons of the toolbar

Fixed an issue where the “Write here…” in the chat box was not properly localized in non-English languages

Fixed an issue where the wrong aircraft thumbnails were used at several places in the game (mainly for activities)

Fixed an issue where the selected tile was no longer marked as selected after hovering it either with the mouse or a gamepad

Fixed challenge ghosts not being transparent when it was very close to the player

Removed weather panel humidity slider since humidity is no longer used.

Added audio feedback when changing tab with a gamepad

Fixed an issue where the selected runway was not displayed under the “Runway” UI

Fixed an issue where the seaplane base markers were only appearing when the “Airport” and “Seaplane base” filters were enabled at the same time

Changing the interaction system with a gamepad or the keyboard no longer breaks the cockpit interactions until the mouse is used

Deactivated the showcase tab of the panel camera when outside of the aircraft

Backwards Compatibility Bug Fixes

Fixed Incorrect text size rendering for XML Gauges

Aircraft

Fixed an issue causing aircraft with multiple propellers to sometimes have only a single prop rotating after rebuilding the aircraft’s package (visual only)

Added missing parameters to define power and thrust threshold behavior on legacy propellers with low beta.

Fixed wrong force feedback on aircraft that was causing the balloon basket to tilt under extreme windspeeds

Improved wake turbulence simulation, including self induced feedback loop on helicopters

Improved visualization & colors of all turbulence visualizations (cfd, wake & thermals)

Improved CFD simulation on building edges

New parameters for surfaces: version & modifier_local_angle_scalar.

Added ZVelBodyAxis_IAS FLT parameter to specify an airspeed in IAS

Fixed a crash in the NPC aircraft simulation creation.

Fixed a crash in the flap system loading aircraft with no or incomplete flap definitions.

Fixed incorrect wingflex on gliders on flight intro screen when wind is set to very high wind speeds such as 150kts

Fixed an issue causing ELEVATOR TRIM AXIS to be reversed on the Cessna 172, Cessna 208B and CubCrafters XCub compared to the others aircraft

Added an extra type of cover for windshield + new generic covers to be used for anything that doesn’t match the existing cover types. These can all be removed with mission scripts and KEY_TOOLS_QUICK_PREFLIGHT.

Fixed an issue causing the rotorcraft covers to sometimes appear offset from the rotor model in multiplayer.

Added new DevMode window to display accessible frequencies (Debug/Aircraft/Radio Frequencies)

Fixed an issue causing some instrument highlights to flicker in some cases

Added a few extra Key Events to control opening/closing doors : CLOSE_AIRCRAFT_DOORS, CLOSE_AIRCRAFT_DOORS_CRASHING, OPEN_AIRCRAFT_DOORS, SET_AIRCRAFT_DOORS

Fixed an issue that caused most FLT parameters for the radios to be ignored when skipping to next state in missions.

Searching with marketplace item name in the aircraft selector will now display the related aircraft

Added support for SCREEN_EMISSIVE_CODE and BUTTON_EMISSIVE_FACTOR dynamic parameters to the AS140 SimAttachment.

Fixed an issue that caused Persistent Variables to not get saved when going back to the main menu.

Fixed an issue that prevented Localization Files from being used within SimAttachments

Wake turbulence intensity finetuning for NPC aircraft.

Fix SimAttachment heading_indicator_two_knobs’ heading bug not following movement of the compass

When in modern propeller version 2 or later, rotation is ignored as a way to define rotation direction of propellers as it is a deprecated way to define rotation orientations.

Added new versioning system to propeller system. PROP_THRUST simvar now displays modern thrust value if version is 2 or higher.

Boeing 737 MAX 8

Fixed pink textures in BBJ variation.

Retuned B737 engine thrust to align more closely with the reference data.

FMC: Leg RNP is now used if available.

Fixed an issue where the thrust limit changed to CLB immediately after takeoff when not using the TO/GA button to set takeoff thrust.

AP: Fixed an issue where APP arming did not work unless the glideslope signal was received.

PFD/HUD: Fixed ILS/FMC frequency and course disagree indication.

PFD/HUD: Added received ILS/FMC ident disagree indication.

Improved the logic used to generate smoothed VNAV descent paths.

Improved initialisation state when spawning on final approach.

Fixed an issue causing the Toggle All Lights keybind to not work properly on the 737

Fixed an issue causing the spoiler handle not to be affected by controls from peripherals

Cessna 208 B Grand Caravan Ex

Fixed low brightness of decals (breakers, dashboard, console, overhead, pedestal)

Left Aileron neutral state fixed in animation.

Tuned gear spring constant + wheels new contact model to fix ground control instability.

Added dependency of propeller blade pitch change rate on oil pressure.

Fixed incorrect initialization of the propeller blade pitch angle in “cold & dark” state: the propeller is now initialized directly in feathered position (beta = 78°).

CubCrafters X-Cub

Fixed AP Breakers Linked

De Havilland Canada CL-415

Fixed an issue causing the CL-415 Liquid Dropping to shut down the liquid dropping doors slightly before the tanks are fully empty

DG Aviation DG-1001E

Enabled full functionality of the Web View Profiler (Devmode → Tools → Web View Profiler) which allows for fine-grained analysis of JS execution and layout times, as well as memory allocations.

Diamond DA62

Fixed missing gear compression

Guimbal Cabri G2

Added missing highlight on yoke in checklist

Heart Aerospace ES-30

Fixed discrepancy between flight director and pitch indicator when autopilot is engaged

Hot Air Balloon

Fixed an issue causing the Hot Air Balloon to take off on its own when starting on a runway.

Aircraft Core Systems

Electricity system

Fixed simvars used in system definitions cfg not using requested units but default one instead. Version 2.2 and up required.

Fixed an issue causing aircraft using BUS LOOKUP INDEX simvar in different XML variable to sometimes cause some of the Simvar read/writes to receive invalid indices.

Fixed an issue causing named-based indices not to work properly for Key Events.

Fixed Wear & Tear info not fully loaded from cfg file

Fixed suppliers having no load when directly connected to a consumer

Added consumers list in battery details panel in debug window

Added batteries in consumer list of suppliers

Fixed breakers not having any load when on a line leading to a bus. Minor version 1 or above of the electrical system will have to be set in the settings.cfg definition

Fixed an issue causing crashes on aircraft with a very number of lines and circuits.

Failure / Wear & Tear

Fixed an issue that could cause the flight surfaces to take damage while the aircraft was loading.

Fuel System

Fixed an issue on the FSX fuel system causing the fuel level of tanks to be overridden on FLT loads even if that FLT does not provide any fueltank information.

Fixed Fuel Pump AutoCondition parameter not working when using decimal values.

Added support for name based index in Fuel Pump’s Index and Fuel Valve’s Circuit. Support is only available if the electrical system if set upon the FS2024 version.

Fixed an issue that could cause the fuel system state to be incorrectly loaded when using the SimFile FLT parameter

Hydraulic System

Fixed an issue causing helicopter hydraulic assistance to be enabled even on aircraft not on the FS2024 Hydraulic system, potentially making them uncontrollable

Fixed an issue causing hydraulic rudder actuator to be inoperative if the hydraulic system either does not have an elevator actuator, or that actuator is not operative.

Pneumatic & ECS System

Fixed “OpeningNames” initialization to properly take them into account

Glass Cockpits

Added missing tooltips to MPA_ASD57 radio (LS-8 glider)

G1000 NXI

Heliports are now displayed on the map with the correct icon.

Garmin G3000 / G5000

Fixed an issue where TAWS could sometimes improperly issue a “don’t sink” alert during approach and landing.

Fixed an issue where the GTC nearest waypoint pages would sometimes not update their lists correctly.

Heliports are now included in the GTC nearest airports page if the runway surface setting is set to “Any” and the minimum runway length setting is set to zero.

The various tabs on the GTC airport information page now display a text message when no data are available for an airport instead of just displaying a blank list.

The GTC airport information page now correctly displays “HELIPORT” in the usage field for heliports.

Heliports are now displayed on the map with the correct icon.

Fixed an issue where the “Display” button on the GTC Weight and Balance page was not visible when using Vertical GTCs (GTC 57x).

Adjusted the styling of PFD/MFD softkeys to better match the real unit.

Improved the logic used to generate smoothed VNAV descent paths.

Fixed an issue where in rare cases FMS speed targets would sometimes not be applied correctly.

Hovering over a waypoint with the map pointer using the GTC Map Pointer Control popup will now allow you to open the Direct-To dialog or waypoint information for the hovered waypoint.

Garmin G3X Touch

Fixed an issue where the NRST waypoint pages would sometimes not update their lists correctly.

Heliports are now included in the NRST airports page if the heliports setting toggled on, the runway surface setting is set to “Any”, and the minimum runway length setting is set to zero.

Enabled the “Heliports” setting in the options menu for the NRST airports page.

Heliports are now displayed on the map with the correct icon.

Fixed an issue where if you closed the CNS data bar field selection dialog without changing the field you would be unable to open the selection dialog for the same field again.

The Waypoint Information airport weather tab now displays the closest available METAR to the selected airport (within 15 nautical miles) if a METAR for the selected airport is not available.

Fixed incorrect volume-to-weight fuel conversions in the CNS data bar fields and flight plan data fields.

GPS OBS mode can now be enabled when navigating using the G3X’s internal flight plan.

Added the “Sunrise/Sunset at Waypoint” flight plan data fields.

Added the “WX ALTIM” CNS data bar field, which displays the altimeter setting from the nearest METAR reporting station.

Primus Epic 2.0 Integrated Avionics System

Fixed an issue where flightplan waypoints were not clickable with a gamepad.

Fixed an issue where VGP did not work for visual approaches.

Fixed an issue where erroneous GPWS alerts were triggered on approach at some airports.

Fixed an issue where the GND PROX GPWS alert was not removed from the PFD when clear of terrain.

Improved the logic used to generate smoothed VNAV descent paths.

Pro Line 21 Integrated Avionics System

Fixed the incorrect display of initial fix segments on the FPLN page.

Fixed an issue where procedurent names would disappear from the FPLN page after executing a MOD plan on the other FMC.

Added correct limitation of max 8 frequencies shown on the MULTIPLE sub-pages of the FREQUENCY DATA page.

Added correct sorting of frequencies on the MULTIPLE sub-pages of the FREQUENCY DATA page.

Added correct interactions with SEL APT field on the FREQUENCY DATA page (pilot-entered airport can only be cleared when it is selected).

Fixed FREQUENCY DATA page not showing when an airport had no frequency.

Fixed CDU paging indicator being the wrong color and size.

Fixed the FLIGHT LOG page not displaying after landing when the setting was enabled.

Fixed an issue that caused the MFD to be blank if third party developers hadnt created a takeoff and approach ref page in their avionics plugin

Improved the logic used to generate smoothed VNAV descent paths.

UNS-1Ew SBAS-Flight Management System

Fixed a bug that caused the UNS to not publish AP modes to the FMA LVars.

Improved the logic used to generate smoothed VNAV descent paths.

Physics

Fixed collision issue when the plane is moving under bridges

Aircraft Engines

Added optional dependency of constant-speed propeller blade pitch change rate on oil pressure. See SDK for details.

Added support for two types of propeller RPM limiter:

Pitch angle governor–based (for constant-speed propellers only)

Fuel flow governor–based (for turboprop engines only)

The limiter is configured via newly added parameters in the [PROPELLER] section of the engine.cfg file. See SDK for details.

EFB

Fixed an issue causing the Liquid Tank displays to indicate random numbers rather than a name.

Added a warning in the Mass and balance when the aircraft is overloaded

EFB apps which are not compatible with the currently loaded aircraft are now hidden

Fixed mass and balance empty tab to allow negative CG.

Added pressure setting

Fixed Turkish capitalization of special characters “i” and “i”

Enhanced rain visuals

Fixed logbook not reloading new statistics until restarting the game

Fixed sending flightplan to ATC not always selecting correct runways

Aircraft Tech

Model Behavior

Fixed issue introduced in Sim Update 4 causing visibility behavior code to still be running even when current LoD does not contain the linkednode

Added 2 new buttons on the Animations tab of the Model Behaviors to filter in/out animation which are missing events and those that are not in the GLTF.

Aircraft Gameplay

ATC

Fixed an issue where the ATIS message repeated at high frequency when the text-to-speech voice was unavailable.

Allow the player to queue a message for sending in the ATC panel

External HUD

HUD Is now affected by the Accessibility Minimum Text Size option

Fixed an issue causing the HUD Helicopter Power Indicator to limit the max power displayed to the max command level

Tooltips

Fixed an issue causing the tooltip of the Rudder Trim to be invalid

Career

Modified the holdshort validation in career to validate the mission step before the aircraft crosses the holdshort line

Improved messages when entering career is locked because of aircraft dependencies

Fixed missions filter not being applied correctly when looking at the Airport Missions list.

Added a step to remove windshield cover

Changed parking and holdshort system to be synced with GPP

Changed holdshort area from rectangle to line

General Bug Fixes

Fixed aircraft selection flow when entering a freelance mission

Fixed wrong weather information for arrival airport in mission briefing

Fixed holdshort changing position.

Fixed ATC “Acknowledge handoff” step remain displayed

after a skip to descent

Fixed characters hovering or moving partially in the ground in RTC in career missions

Fixed Special missions timer not being hidden on missions without time limits

Fixed Missions Steps panel title not being retranslated when changing language

Fixed My Companies graph not displaying correctly when first entering the page

Fixed fleet overview sorting options not working

Added a check on altitude to trigger FL100 overspeed warning

Fixed announcing Final when ready to land via radio

The “Reset career” binding is no longer displayed when not in the overview category in the profile page

Fixed switch input missing to access search bar when transferring aircraft from MyCompanies.

Fixed screen narrator reading debug value when reading career briefing screen.

Fixed aircraft store not resetting correctly when backing to ChangeAircraft screen.

Fixed taxi ribbon on the runway sometimes displaying an unrequired U-turn

Fixed LocalTime not updating when fast traveling

Free Flight

Fixed an issue where the aircraft could spawn with the engine running instead of in cold and dark state when using a custom “on ground” spaw location in the World Map

Fixes the Fuel Range display on the World Map so it is directly projected onto the Earth giving an accurate visual indication of the aircraft’s range with the supplied fuel.

Fixed player aircraft spawning at the wrong runway when launching a freeflight in some airports

Fixed wrong voice used for the players’ ATC communications when the ‘AI Radio Communications’ setting is disabled

Missions

Fixed remove parking brake step remaining displayed

Fixed runway Excursion Landing if no parking space available

Aerial Firefighting - Extended Attack

Fixed after a skip “Fly to Water”, the plane appears with too much speed, preventing the player from slowing down the plane.

Flightseeing (Rotorcraft)

Fixed clear to landing player response Audio does not play and does not display in communications tab.

Medevac

Fixed the doctor’s final dialogue triggering twice

Fixed scoring for reroute flow

Fixed medevac boarding cinematic can show NPC under the aircraft.

Search & Rescue

Fixed parking brakes step displayed after bush take off

Certifications

Scoop endorsement

Fixed aircraft going out of reward screen

World

Fixed generic building’s roof colors from afar.

Fixed waving bridges in photogrammetry areas with strong wind

Fixed breaks in TIN water tile due to terraforming

Fixed rocks collisions with aircraft

Airports

Fixed navdata loading order

Fixed beacon light position in low graphic settings

Fixed MoveableAirportLights seen through opaque objects

Fixed airport popping on the World Map

Fixed missing center line in taxi parking’s

Fixed grass detail map applied on gravel and sand surfaces for MSFS2020 airports

Fixed runway light meshes not loading sometimes

Fixed backward compatibility issue for the airport “apply flatten”. MSFS (2020) packages no longer take into runways to compute the terraforming aera

Fixed generated skid marks taking TIN color correction

Fixed surface draw order when using aprons with large negative priority

Fixed runway tree exclusion when the runway altitude is below 0.

Runway exclusion is now weaker on TIN trees.

Fixed airport terraforming generated too late for big airports

Accessibility

Removed “Assisted Yoke” assistance as it limited inputs too much without notifications leading to confusion.

Virtual Reality

The VR Bindings now correctly show the correct bindings for the current device when the user changes their device while on the menu

The cockpit interactions tooltip is now displayed in VR while using VR Controllers regardless of Cockpit Interaction mode (These tooltips were incorrectly hidden in “Legacy” mode)

It is now possible to hide, delay or show the instrument tooltip directly from the virtual reality mode

Fixed an issue where a grey rectangle was around popups when in Virtual Reality

Fixed the cutout were not correctly surrounding buttons in VR (for example after your first flight in the career, when you are presented the certification button)

Fixed an issue where the raycast white dot was missing in the pause menu

Fixed a crash occurring after switch VR on/off while using AMD FSRFrame Generation.

The button “VR control” in now brings up the correct category in the options

Fixed World Scale overridden between session.

Fixed an issue where some interaction elements in VR would be ignored if another element would be behind it

Fixed Occlusion Projection using Quad Views (affecting Engine Exhaust for instance)

Trying to create a marker after zooming in on the worldmap in VR no longer places the marker elsewhere around the point of selection

Fixed the lag of the controllers and the UI when moving while in first person avatar view

Fixed several issues in trainings where some briefing text weren’t correctly displayed

Added the storage of the position and state of the panels in VR independently from their state in non-VR

Cameras

Fixed a deadzone that was present on some camera actions preventing small movements

Controls

Fixed missing control of player character camera when toggling on cursor mode

Peripherals

Fixed “Display Map” and “Display Navlog” not function when activated during a flight.

Peripherals

Remapped Alt+1 through Alt+6 (QWERTY layout) on “Keyboard 2024Transversal” profile, mapping is now :

Alt+1 : TOGGLE NAMEPLATES

Alt+2 : TOGGLE TAXI RIBBON

Alt+3 : TOGGLE LANDING RIBBON

Alt+4 : TOGGLE CFD

Alt+5 : TOGGLE WAKE TURBULENCES DISPLAY

Alt+6 : TOGGLE 3D THERMALS DISPLAY

Changed “VR - TOOLBAR TOGGLE” keyboard mapping to left CTRL

Mapped “VR - TOOLBAR TOGGLE” on gamepads to RB+Lstick / R1+L3

Switched mapping of “EYE TRACKING RESET” in Keyboard 2024 Transversal profile from Alt+8 to Lshift+Space

Various Peripheral Fixes

Fixed some unusable actions being listed in control settings

Added new input icons for VR Controllers and some other peripherals to distinguish them from gamepads when they were the same.

Fixed conflict in briefing between accessing marketplace offers and the EFB flight plan.

Relative axis action now active while in cockpit interactions or cursor mode

New Controls

Added the following new actions for relative axis:

COLLECTIVE AXIS RELATIVE

HELICOPTER THROTTLE AXIS RELATIVE

MIXTURE AXIS RELATIVE

PROPELLER AXIS RELATIVE

SPOILERS AXIS RELATIVE

Added “WAKE TURBULENCES DISPLAY” toggle, on and off action.

Activities

Training

Fixed “Reach 1000 ft” does not get validated after reaching specified altitude during “Short take-off”

Fixed parking brake step if player leaves the cockpit

Fixed instructor final exam dialog.

World Photographer

Fixed being unable to take photos in the photo mode in VR

Fixed worldmap tiger area focus

Free Flight

Added a “new” tag in Free Flight aircraft selector on aircraft recently purchased from the Marketplace

Player Profile

Photo Album

On Playstation 5, photo Album now stores pictures using the PS5 Media Gallery, instead of using the game internal storage

Pictures deleted from the PS5 Media Gallery will be deleted from the Photo Album as well

Pictures deleted from the Photo Album will be deleted from the PS5 Media Gallery as well

Pictures edited using the PS5 Media Gallery edit feature won’t be visible in the Photo Album

Note: Photos taken before this update are not affected. Use the “Export to gallery” button in the Photo Album if you wish to save a copy to the PS5 Media Gallery.

DevMode

Fixed an issue in the “Debug Aircraft Flight Performance” tool where pressure altitude was incorrectly interpreted as true altitude during turbine engine performance calculations and export to a file. (Note: This difference between pressure and true altitude increases with altitude when temperature deviates from ISA).

Increased the maximum callstack depth for the Coherent Debugger Timeline profiler from 5 to 35 entries.

Added command line flag to disable the JavaScript JIT (-DisableJSJIT). Disabling the JIT reduces the likelihood of crashes while debugging, and creates an environment which is closer to that on consoles in terms of performance

Added time-step statistics to the “Integration and Rotation Simulation” section of the “Debug Aircraft Weight” window.

Added a “Propeller RPM Limiter Analysis” debug sub-window, accessible via checkbox in the “Debug Aircraft Engines” window. The tool provides a clear and efficient way to tune the new propeller RPM limiter.

General

Fixed Calculator debug dialogs missing

Fixed fuel tank debug box flipped along the X axis

Fixed possible crash when opening the Aircraft Capture Tool

BglExplorer: Add missing helipad start, approach and VASI lights information

Added Input Device editor

Added Input App Tool to edit input profile

Fixed SPB compiler not reporting XML parsing errors when building a project

Fixed spawning VFX before the aircraft container is fully loaded.

Added settings for VFX particles quality, if set to High will sort the particles to prevent render order issues

Added option to export current FLT in Debug / Aircraft / FLT files

Fixed ILS debug color

Fixed light blinking for one frame when turned on

Fixed spawning VFX before the aircraft container is fully loaded

Fixed resize cursor not working

Fixed SimObjectSpawner animation list being displayed for SimObject with no animation

Added support to gamepad in Content Creator Dialog

BglExplorer: Added a tool to search text. Added apron information.

Navigation Graph Editor

Fixed navgraph editor automatically opening when switching to navgraph tab

Project Editor

Added templates for SimAttachmentLib asset group to clarify format

Scenery Editor

Added exclude vegetation and exclude buildings option for helipads

Fixed rendering issue when using the same instanced and non instanced mesh in a scene.

Fixed light exclusion polygons not working far away

Added a warning when ILS frequency not use odd digits in the tenths

Hide light type for painted hatched area

Fixed vegetation density applied by mistake by the editor

Fixed gizmo window not applying transformation from input fields

Fixed slow snapping to ground for VectorPlacement

Added “Ground as reference” option in the scenery editor

Support instancing of scenery objects not snapped to ground

Fixed apron UV difference between editor and in game.

Be careful: package built with SU5 might have apron UV changes!

Added a warning when a model GUID is not found

Optimize object window

Fixed 3rd party aerials sometimes not properly displayed on areas that are censored on Bing maps

Improved popup to select a model.

Improved moving / rotating a scenery object with snap to normal enabled

Fixed incorrect taxipath edge markings

Camera Editor

Removed Camera Editor from public build (obsolete)

SimObject Editor

Fixed some combobox falling back to input field when disabling validation checks

Added live editing link with jetways for editing interactive points

Fixed SimObjectEditor live edition and cockpit.cfg

Fixed issue with modified state while in live edition mode

Fixed parsing of floating point number in pair-type parameters.

Removed input slider in SimObject Editor

Added min/max constraint in Curve Editor

Fixed wrong rotation used in live edition mode for simattachments

Added new window to debug current container file merge

Fixed Registration in interior model sometimes not working

Fixed model.cfg option withExterior_showInterior causing issue with model loading

Fixed sometime check for outside modification triggering incorrectly

Fixed system.cfg / areasmintemperature validation condition

Updated View menu order

Added fuel system version 7 to enum values

Added enum values for ui_typerole field in aircraft.cfg

Fixed default value with required field in material_guid

Fixed light live edition after rebuild

Visual Effects Editor

Improved node list draw time

Biome Editor

Added reload the biomes on save

Fixed displaying too many surface types

SDK

General

Added Camera API for SimConnect and WASM into Flight Simulator 2024

Samples

Clean Wasm samples to use the new Vars API

SimConnect

Fixed a SimConnect crash that could occur on client destruction if it used NavData API

Added possibility to use CommBus with Simconnect

Added possibility to add I O and Z vars to Data Definition

Fixed a SimConnect where the sim stopped sending some messages when a new CSimScheduleGroup was added

WASM API

Fixed a race condition when adding textures through the LLVG API which could cause random crashes with WASM modules

Fixed Wasm modules sometimes going dirty after closing a simconnect connection

Fixed an infinite loading that can occurs when wasm modules get simconnect open dispactch with a GetNextDispatch and have a CallDispatch registered - The H225 was impacted

Added HEvent in Event API

Fixed access to O and I vars on some component of the aircraft

When Wasm has been waited for too long during a frame, modules are now suspended for the rest of the frame to allow the game to continue to run

Fixed remove directory in work folder

Fixed consistency between readdir ino and fstatat ino.

Fixed access to some AVar stored in buffer (with fsVarsAVarBufferGet)

Fixed step by step debugging by deactivated auto yield in wasm debug mode

Fix get_name_of_name_variable causing wasm dirty and returned string getting corrupted

VFX API - Fixed freeze when set position of VFX just after spawning it

JS API

Added “GET_WORLD_ELEVATIONS_AT_POINTS” call to the profile cut listener. It takes an array of LatLongs as the argument, and returns the elevations of those points.

Added “GET_WORLD_ELEVATIONS_AT_POINTS” call to the profile cut listener. It takes an array of LatLongs as the argument, and returns the elevations of those points.

Added “GET_TIMEZONE_INFO” call to the facility listener. It takes a UTC timestamp in ms as the datum, and a latitude and longitude in degrees as arguments.

Added “GET_TIMEZONE_INFO” call to the facility listener. It takes a UTC timestamp in ms as the datum, and a latitude and longitude in degrees as arguments.

Tools

Fixed an issue causing dashes, columns or dots within -based key names to break FLT/CFG syntax highlighting.

Exporter 3DSMAX

Support 3dsmax 2025

Support 3ds max 2026

Exporter Blender

Fixed incorrect material export on instanced objects when background export is disabled.

Added Cancel Export button.

XML generation is now more conservative, aiming to preserve user-defined custom setups whenever possible (e.g., animation declarations, auto-LOD configurations, etc.).

Fixed an issue where the XML was missing LOD entries when re-exporting a model with only a subset of its LODs.

Fixed lods not in correct order in generated xml when lods have different name prefixes.

Added button to show exporter in a floating window.

Added a new Export Selected option to the exporter right-click menu.This allows users to export selected items without checking or unchecking list entries.

Added checked/unchecked filters to the Objects, Presets, and Layers list views.

Added “Reset Filters” button in filters panel.

Added “Check All” and “Uncheck All” buttons to the list view right-click menu. Available in all list views containing checkable items.

Added support for deleting multiple presets using multi-selection.

Light types are now exposed in the Light Data panel. The light type can be changed on the fly without needing to recreate the light.

Added logs to inform user when gltf, bin and xml files are set to read-only. If gltf or bin files are set read only, then export is cancelled.

Drastically reduced export times on big scenes : ( 1min30 to 11 seconds per gltf in a scene with more than 17k objects) . Added export time logs.

Material animation export has been fully reworked and now works reliably in all cases, including animated materials on static objects.

In Blender 4.5, material animations can be exported using both “Action Mode” and “NLA Tracks”. In Blender versions earlier than 4.5, material animations can only be exported in “NLA Tracks”. Material animation export is not supported in Blender versions earlier than 3.6.

Fixed incorrect mask preview when a material uses a blend mask.

Removed unsupported animation modes from export settings. “NLA Tracks” and “Actions” are now the only supported modes.

Added new pre-export log messages to warn about empty presets, empty LODs, unset export folders, invalid texture directories etc

Exporter now correctly handles object and image names with Blender’s numbered suffixes (e.g., “.001”).

Added “Select All” and “Deselect All” options to all exporter list context menus.The menu appears when right-clicking an item.

New Image Flag Tool: set flags on multiple images at once. Access it from menu “MSFS2024” > “Set Image Flags”.

Refactored collision primitives: they are now curves using a dedicated Geometry Nodes modifier.Collisions can now be selected directly by clicking on their gizmo shapes.

Resolved a rare issue where export progress would freeze when “Export in Background” was enabled.

Fixed export of unwanted objects when working with multiple scenes in a single Blender file.

New logging system implemented.

Fixed incorrect conversion from light temperature to light color.

Fixed Light color not working correctly in Kelvin mode.

Fixed missing presets when loading scenes created with older SDK versions.

Fixed UI list filters not displaying items that are children of collapsedentries.

Added an error when user try to export an empty collection or if the resulted glTF is empty

Fixed glass material not correctly imported

Exporter is now compatible with Blender files that contain multiple scenes.

Added support for Blender 4.5 and the new Action Slots feature.

Fixed invalid tire material type when importing into Blender.

 

Edited by MaGer1965

'It is better to be silent and be thought a fool than to speak and remove all doubt.'

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  • Hi folks, I saw a few questions earlier in this thread about this release note: Removed weather panel humidity slider since humidity is no longer used. We followed up with the Asob

  • bobcat999
    bobcat999

    You comment away all you want Ken.  Don't let people shut you down.  They just want to live in their own echo chamber and constantly use straw man arguments and insults to try to make you feel ashamed

  • A lot of good stuff in this beta though I was hoping we would see some effort towards fixing ATC and AI aircraft behaviour which should really have been sorted this long after release.

Yay! Good luck everyone! 🙂

Wow. Quite a list. 

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Woohoo no more frame gen reset to 2x

Dave

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Decent amount of fixes for VR users of which this one in particular they broke in November 2021....

  • Fixed an issue where some interaction elements in VR would be ignored if another element would be behind it

Better late than never eh?! Guess this means the VR coder is still on board, which is good. 

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10 minutes ago, MaGer1965 said:

Removed weather panel humidity slider since humidity is no longer used.

This can't be right?

15 minutes ago, MaGer1965 said:

Refactored collision primitives: they are now curves using a dedicated Geometry Nodes modifier.Collisions can now be selected directly by clicking on their gizmo shapes.

Excellent, this should help reduce false collisions.

16 minutes ago, MaGer1965 said:

Added support for Blender 4.5 and the new Action Slots feature.

Ugh, why not Blender 5.x?  It's so MUCH better ... leap forward and still free.

12 minutes ago, MaGer1965 said:

Added “GET_WORLD_ELEVATIONS_AT_POINTS” call to the profile cut listener. It takes an array of LatLongs as the argument, and returns the elevations of those points.

Added “GET_WORLD_ELEVATIONS_AT_POINTS” call to the profile cut listener. It takes an array of LatLongs as the argument, and returns the elevations of those points.

So good, it needed to be posted twice ... hehe ... actually this will VERY beneficial.

13 minutes ago, MaGer1965 said:

XML generation is now more conservative, aiming to preserve user-defined custom setups whenever possible (e.g., animation declarations, auto-LOD configurations, etc.).

Fixed an issue where the XML was missing LOD entries when re-exporting a model with only a subset of its LODs.

Hmmm ...fix for not rendering AI wheels at specific distance?

17 minutes ago, MaGer1965 said:

Support 3ds max 2026

Yeah!

It's a good start.

Extraordinary claims require extraordinary evidence. - Carl Sagan

For me this is the biggest positive change 😃

SDK

General

  • Added Camera API for SimConnect and WASM into Flight Simulator 2024

the rest is good to have

Balint Szarka

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RAM 32GB Corsair Vengeance DDR4 3000MHz (2 x 16GB)

GPU 8GB NVIDIA GEFORCE RTX 2070 SUPER

 

30 minutes ago, SayAgain said:

Hmmm ...fix for not rendering AI wheels at specific distance?

Don't see any changes.

A lot of good stuff in this beta though I was hoping we would see some effort towards fixing ATC and AI aircraft behaviour which should really have been sorted this long after release.

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

" Added an option to hide the HUD while in walkaround view. "

Thank you Captain Obvious Asobo. 

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

You know Ive just fired FS24 up to have a couple of hours like ya do and its starts downloading a 9.3GB update and little did I know that it was beta 5 that it was downloading ...which I DONT bloodywell want, I have no interest in Betas and Ive just wasted a F,kin hour of my life trying to get out of the bloody beta ....roll on. Honestly.......bloody ridiculous ...... My configuragtion in the insider hub was not set to be in  the beta program......kin roll on

Regards

Paul EGCC

Was really hoping to see some weather improvements. Shame…

Gaming rig
Intel i9 13900k - NZXT Kraken Z73 cooler - ASUS Maximus Hero Z790 
64GB Trident Z 6400MHz DDR5 - Gigabyte 4090 GAMING OC 24G
10 x 120mm Lian Li UNI fans - Lian Li OD11XL Case - Corsair HX1500i PSU

official channel: one user said V-RAM use is reduced in the beta.

two users say that panning stutter is now eliminated. I don't know because I did not have panning stutter even before this beta. Or I had it and didn't know it (because the issue was trivial to me). 

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

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