Everything posted by turnandbank
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BATC and AIRAC cycles
You should consider fshud. I have had BATC for over a year and while it is improving, I just purchases fshud and after the first few flights, I definitely prefer it in most aspects. You can just get a one month sub to Navigraph to get all your Navdata in sync with it, Simbrief and msfs.
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Seconds long pauses in flight
Glad it helped. SU5 was almost unusable for me until I removed them. Lots of users reporting the same on the official forum.
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Seconds long pauses in flight
If you have any mumudesign powerlines, solarfarms and/or marinas in your community folder, try disabling them. Many users including myself found them to be a significant cause of pauses and stutters since SU5. They were not an issue in SU4, so this is new.
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Start FSHud - Traffic Trial?
My system is very similar to yours, except I fly in Quest 3 VR. How did you find the performance impact compared to other AI traffic options you have used? Does it induce stutters or long frames on approach and while taxiing. How fluid is the movement of the AI traffic (I have BATC and find the movement quite jerky compared to MSFS default live traffic).
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The new forum look - is there a compact view?
Please add recent posts to the homepage again.
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VR 2026 Where are we and what do you recommend?
turnandbank replied to Hamish100's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)Same here. When wearing my glasses they contacted the lenses of the headset which caused a small mark on the headset lens and on my eyeglasses. Got some Hons VR prescription inserts and it is far more convenient and comfortable and the headset lenses are protected.
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Added Realism for Autogen Buildings?
I agree that the auto Gen building textures could use some improvement. I find many of the houses look like weathered cottages vs suburban homes. In older sims addon developers came up with improved autogen packages. Surprised this has never happened since FS20.
- For those who will miss the FSLTL injector....
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VR Help
Virtual Desktop can be better than using the link cable with the Quest 3, but works best with a dedicated router connected to your PC by ethernet located within a few feet from where you sim. Something that helps me get a sharper image by a considerable margin is to reduce the FOV to about 85% in OXR Toolkit. This hardly changes the field of view as the part it reduces is already hidden by the mask, but it renders more pixels in a reduced area for a sharper image for a very noticeable improvement on my hardware. I also use 72 hz refresh on the Quest 3 restrict my FPS to 36 in MSFS. This gets doubled to 72 FPS by using SSW in Virtual Desktop. I use DLSS Perfomance with the latest dll and Preset K to help maintain the target FPS in virtually every situation. This is much smoother than TAA for me. Auto FPS can also improve the overall experience. The rest is dependant on in game settings. You do not want to exceed your VRAM not matter what, or you will get major stutters or lags. Setting the in game texture resolution to Medium helps with this and keeps me within the 13GB VRAM of my RTX 3080TI.
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Should I trust Chat GPT regarding this about Quest 3
turnandbank replied to jfri's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)You can run the Quest 3 many different ways including the link cable, the built in Air Link, or from your existing router. However, for best results a 2nd dedicated router connected to your PC by ethernet and located close to your quest 3 is key. The Virtual Desktop app makes the setup easy and most users find this setup even better than using the link cable. Clarity will be somewhat determined by your GPU. I have an Rtx 3080 ti and I can easily read any text on the panel in MSFS. I have no experience with DCS or with the Pimax, but I do like the almost edge to edge clarity of the Quest 3
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Should I trust Chat GPT regarding this about Quest 3
turnandbank replied to jfri's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)Not completely. The answer is not so simple. The Reverb G2 uses Fresnel lenses, which have a tiny "sweet spot." If you move your eyes just a little bit off-center, the image gets blurry. The Quest 3 uses Pancake lenses. These provide edge-to-edge clarity. You can glance down at your instruments with your eyes rather than moving your entire head. For many, this makes the Quest 3 feel much clearer overall, even if the raw signal is compressed. I came from the Reverb G2 to the Quest 3 about a year ago now. The Reverb G2 was a great headset in many respects and had excellent sound. While it does have slightly better clarity in the sweet spot than the Quest 3, you have to have the headset positioned just right and look straight on to get that clarity. This means moving your entire head more than just your eyes. The sweet spot really is very small. IMO the Quest 3 gives a better overall sense of clarity. If I were choosing between them today, I would choose the Quest 3 without hesitation. It is important to set-up the Quest 3 properly, which usually involves a dedicated router and Virtual Desktop for the best results. I still use Open XR toolkit to reduce the FOV to 85%. It is a "silver bullet" for me, as it greatly improves the clarity, by compressing the image into the smaller viewport. When you don't use that tweak, most of the image is outside of the mask anyway so, in practice you hardly see any difference in FOV. Important: Reducing the FOV in the Virtual Desktop app does not result in this improvement to clarity as it works differently.
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Freezing at 89% loading
Glad you got it sorted. I just had the same issue with CTDs starting out of the blue yesterday. First they where happening just after loading into a flight and later the sim was hanging on the loading screen. Performed all of the usual steps including emptying the community folder and starting in safe mode; running a repair and then a full reset. Finally, I did the full uninstall and reinstall, but that still did not work. In the end it took 5 or 6 full uninstalls followed by reinstalls (I lost count there were so many) to finally get the sim to load again. I have got may addons back into the community folder and so far so good after a few short flights. I still don't know what caused the issue or why it took so many attempts to fix it. Hopefully I don't jinx anything by posting this lol.
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SU5: What’s on your wishlist?
My top wish is for them to make some major strides in improving the default ATC and live AI traffic system. With ATC, I would at least like to see the option to request descend via the Star for those frequent times where ATC does not issue it or issues it far to late, and the ability to ask for a different approach or to provide realistic vectors during an approach. AI traffic needs to behave far more realistically -- none of this circling the airport at 200 feet agl or lower, etc. It would also be nice to see a scenery gateway similar to X-Plane with improved generic airport buildings and terminals, so the community can help improve default airports on a global scale.
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is everyone still getting a brief pause or stutter taxiing?
I too have found Dynamic Mode combined with the latest version of MSFS_AutoFPS which now works with Dynamic Mode has almost eliminated stutters on the ground. The nice thing with AutoFPS is that as long as the performance headroom is available it automatically moves the LOD up as I climb, so I enjoy LODs up to 400 once I get to cruise without having to keep a constantly low LOD in order to mitigate stutters on the ground.
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Who else fully moved over to MSFS2024 this week?
I purchased MSFS 2024 after SU2 arrived. After SU3 I was using it about 80-90% of the time, but I just uninstalled MSFS 2020 yesterday because now the PMDG 737 has arrived and since SU4 I am getting even smoother performance than I was in 2020. I don't have any desire to maintain 2 sims that are so closely related, when one is clearly superior in most (but not all areas).
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Friday Harbor to Qualicum Beach (B.C.)
It is such a scenic area to fly. Thanks for sharing.
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My VR Headset Journey Revelations
turnandbank replied to Rob G's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)I don't think the app is that expensive in the whole scheme of things.
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My VR Headset Journey Revelations
turnandbank replied to Rob G's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)I have the Windows Store versions of MSFS 2020 and 2024, so I am not familiar with the differences with Steam. The Open XR Toolkit (Not to be confused with Open XR Tools) can be downloaded for free from https://mbucchia.github.io/OpenXR-Toolkit/ . You can download the Virtual Desktop streamer app at https://www.vrdesktop.net/ . That part is free, but you have to buy the Virtual Desktop App from the Meta Store and install it on your Quest. Virtual Desktop is not required, as you can also use Air Link or Cable Link to connect to your PC, but Virtual Desktop seems to be the preferred solution for most Quest users. It is comparatively easy to use and gives a good image quality providing you set up a dedicated router nearby.
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My VR Headset Journey Revelations
turnandbank replied to Rob G's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)Glad my post gave you a laugh! 😂 You are absolutely right—my language was imprecise, and Hz is not the same as FPS. When I referred to "72 FPS," I was simply referring to what the Virtual Desktop performance monitor displays when SSW is active. This utility reports the resulting frame rate delivered to the headset, which, when successfully using SSW, is locked to the screen's 72 Hz refresh rate. The underlying reality is that my 3080 Ti is consistently rendering 36 actual FPS, and Virtual Desktop's Synchronous Spacewarp (SSW) is generating the interpolated frames to smoothly deliver the full 72 Hz experience. That smooth 72 Hz display is the core reason why the Quest 3 performance "works for me. If I turn off SSW I can maintain 36 FPS locked or between that and the low 40s unlocked, but the experience is not nearly as smooth. IMO SSW works very well if you use settings that maintain the base framerate at at least 1/2 of the refresh rate. Thanks for pointing out the correct terminology!
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My VR Headset Journey Revelations
turnandbank replied to Rob G's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)You don't show your system specs so "pretty high end" is a bit vague, but your comment may deter some from considering trying VR with a Quest 3". Coming from the Reverb G2 to a Quest 3 I can say that I get better performance and visuals with the Quest 3 and I only have a 3080TI. I is true that the image is not sharper than the sweet spot in the Reverb G2, but it is clear through nearly the entire FOV. I use Virtual Desktop set to Ultra and have a dedicated router within a few feet of where I sit. In addition, I use the OpenXR Toolkit because reducing the FOV in it (not in MSFS) to 84% results in a very significant improvement in clarity in the Quest 3 with no loss of performance. I also use 10% NIS sharpening in OXR Toolkit in addition to max CAS sharpening in MSFS. With these settings I can use DLSS Performance (using the latest DLSS file and Preset K) and get good visuals and maintain a smooth 72 FPS everywhere (36 FPS doubled with virtual desktop SSW. Works for me.
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How do I view on monitor single eye while in VR?
turnandbank replied to PA28-236's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)That will be rectified when SU4 comes out or you can join the beta and you will get the single image on monitor now.
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01:50 PST Wednesday 12 Nov MSFS Login Servers Unavailabe
Just tried loading msfs 2020 as well. It doesn't hang on the loading screen but CTDs instead, so no simming tonight. 😒
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01:50 PST Wednesday 12 Nov MSFS Login Servers Unavailabe
Still can't launch it here: Loading screen stuck at 0% language… . No error messages, just gets stuck.
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Sitka Alaska - Yukon - Old School Nav
Awesome flight. Enjoyed the narrative.
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SOLVED: Nvidia Image Sharpening Hack
Tried it tonight. Even VR seems to benefit from this. The difference is subtle but is definitely noticable.