October 11, 201213 yr Hi. 5 minutes before the library closes for the night so forgive me for not reading all the post & possibly duplicating... I'll second the vote for ScanAFD though it does throw up a few false positives. ... If you have a lot of scenery layers, disabling half of them in one chunk is quicker than doing them one at a time. Once you have established which half contains the rogue layer, disable half of that. If the problem is gone then you'll know which quarter of your layers is to blame. Halve that and you're down to 1/8 of the original hundreds. In a surprisingly few passes, you'll home in on the single bad layer. You can then do the same thing for individual *.BGL files in that folder. Like I said, it's a lot quicker than doing one at a time. Cheers, D
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