July 16, 200421 yr Author <<<>>>I'm not quite with you here, but that's not surprising as I am a technical dinosaur. Although I don't bother for the most part as my daughter has permanently hijacked Computer No. 2 ( and at 4, is faster on the browser than I am) I have often run multiple instances of FS to give spot view on the second system using Wideview, etc. And then there's multiplayer ... I fly two or three times a week for two or three hours with fifteen to twenty other aircraft and our synchronisation is absolutely in real time, give or take the odd glitch here and there. We turn on aprons within feet of each other, fly formations, fly accurate traffic patterns ... I suppose I am just not understanding why you think network latency is going to be a problem with pilot inputs which, after all, are hardly split-second movements.Tell me more, thanks.MarkVP FleetDC-3 Airwayshttp://www.swiremariners.com/newlogo.jpg _________________________ Mark "Dark Moment" Beaumont VP Fleet, DC-3 Airways Team Member, MAAM-SIM
July 16, 200421 yr If two pilots are sharing a flight deck, and both have sets of flight controls, what happens when both pilots are moving flight controls (e.g. joysticks) at the same time? This is a fundamental r/w problem when the pilots are sitting at a set of mechanically-interconnected flight controls in the same airplane. If both have throttle quads with gear handles, what happens when one raises the gear, but the handle on the other pilot's hardware quad is still down? If random icing affects the flight dynamics of one acft, how is that translated to the other? If the scenery BGLs or navaid databases in the two sims are different, how will that affect things? Etc etc.As far as latency and jitter...watching another acft move on the ramp near you is a whole different animal than needing to synch the cockpit views at a sufficiently fast and smoothed update rate to produce the same smooth motion view in both sims (while also synching engine and other panel parameters in a complex add-on acft, weather, other multiplayer acft etc). A detailed discussion of real-time data systems is beyond the scope of this discussion, but it's a central problem for a system like this. Add to that the vagaries of MSFS internals and it makes me less than optimistic.I'll never say never...it'd be great if they pull it off, but I remain skeptical until the capability is demonstrated without a heap of caveats and restrictions a foot deep.CheersBob ScottATP IMEL Gulfstream II-III-IV-V L-300Washington, DC Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
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