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Drunken Meljet 777s

Featured Replies

Hello All

 

I am a fan of the Meljet 777s. There is however one thing I don't like about them ,and that is a peculiar sort of lateral (drunk) rolling motion when taxiing.(Obviously an attempt to add reality to the aircraft's ground handling).

If this is something that can be moderated or removed by Aircraft CFG editing ,then can someone please tell me how.

If its model related then I suppose I am stuck with it.

Anyways

cheers Andy

 

PS If there is anyone out there still willing to re-paint the Meljet aircraft ,particularly the 747 (there are lots for the 777) then that would be much appreciated. On my rather old PC I always feel the Meljets are just that bit more frame rate friendly than the Poskies (which are probably the number one freeware 747/77s) ,but look just as good to me ,although lacking all the fancy ground servicing /pushback vehicle's etc etc (I can live without those)

cheers 2

photo-141290.gif?_r=1341161573?t=54318216?t=43542077

I am a fan of the Meljet 777s. There is however one thing I don't like about them ,and that is a peculiar sort of lateral (drunk) rolling motion when taxiing.(Obviously an attempt to add reality to the aircraft's ground handling).

If this is something that can be moderated or removed by Aircraft CFG editing ,then can someone please tell me how.

If its model related then I suppose I am stuck with it.

 

Hi Andy,

 

The rolling or leaning can be modified in the respective aircraft.cfg file in the [contact_points] section. I suggest you have a look at the default 777 aircraft.cfg contact points section. The sections of interest are //8, //9 and possibly //10 and compare those to the Meljet 777.

 

Excerpt from the default 777:

 

//0 Class <0=none,1=wheel, 2=scrape, 3=float>

//1 Longitudinal Position (feet)

//2 Lateral Position (feet)

//3 Vertical Position (feet)

//4 Impact Damage Threshold (Feet Per Minute)

//5 Brake Map (0=None, 1=Left, 2=Right)

//6 Wheel Radius (feet)

//7 Steer Angle (degrees)

//8 Static Compression (feet) (0 if rigid) <-----------------------------------------------------

//9 Max/Static Compression Ratio <-----------------------------------------------------

//10 Damping Ratio (0=Undamped, 1=Critically Damped) <-----------------------------------------------------

//11 Extension Time (seconds)

//12 Retraction Time (seconds)

//13 Sound Type

//14 Airspeed limit for retraction (KIAS)

//15 Airspeed that gear gets damage at (KIAS)

 

[contact_points]

point.0=1, 87.42, 0.00, -17.70, 1181.1, 0, 4.521, 90.0, 1.00, 2.5, 0.7235, 4.0, 4.0, 0, 270.0, 270.0

point.1=1, -19.50, -12.00, -18.50, 1574.8, 1, 4.521, 0.0, 1.91, 2.5, 0.7470, 6.9, 6.9, 2, 270.0, 270.0

point.2=1, -19.50, 12.00, -18.50, 1574.8, 2, 4.521, 0.0, 1.91, 2.5, 0.7470, 7.1, 7.1, 3, 270.0, 270.0

 

Hope this helps.

Regards,

Mel

Is it possible to merge the mel jet 777 cabin into the merged 777 posky/pss??? Thatd be really epic

  • Author

Is it possible to merge the mel jet 777 cabin into the merged 777 posky/pss??? Thatd be really epic

 

I am sure it would,however as my post concerns the rolling motion of the taxiing Meljet 777 I would appreciate it if you would not hijack.

Thanks Andy

photo-141290.gif?_r=1341161573?t=54318216?t=43542077

  • Author

Hi Andy,

 

The rolling or leaning can be modified in the respective aircraft.cfg file in the [contact_points] section. I suggest you have a look at the default 777 aircraft.cfg contact points section. The sections of interest are //8, //9 and possibly //10 and compare those to the Meljet 777.

 

Excerpt from the default 777:

 

//0 Class <0=none,1=wheel, 2=scrape, 3=float>

//1 Longitudinal Position (feet)

//2 Lateral Position (feet)

//3 Vertical Position (feet)

//4 Impact Damage Threshold (Feet Per Minute)

//5 Brake Map (0=None, 1=Left, 2=Right)

//6 Wheel Radius (feet)

//7 Steer Angle (degrees)

//8 Static Compression (feet) (0 if rigid) <-----------------------------------------------------

//9 Max/Static Compression Ratio <-----------------------------------------------------

//10 Damping Ratio (0=Undamped, 1=Critically Damped) <-----------------------------------------------------

//11 Extension Time (seconds)

//12 Retraction Time (seconds)

//13 Sound Type

//14 Airspeed limit for retraction (KIAS)

//15 Airspeed that gear gets damage at (KIAS)

 

[contact_points]

point.0=1, 87.42, 0.00, -17.70, 1181.1, 0, 4.521, 90.0, 1.00, 2.5, 0.7235, 4.0, 4.0, 0, 270.0, 270.0

point.1=1, -19.50, -12.00, -18.50, 1574.8, 1, 4.521, 0.0, 1.91, 2.5, 0.7470, 6.9, 6.9, 2, 270.0, 270.0

point.2=1, -19.50, 12.00, -18.50, 1574.8, 2, 4.521, 0.0, 1.91, 2.5, 0.7470, 7.1, 7.1, 3, 270.0, 270.0

 

Hope this helps.

Regards,

Mel

 

 

Mel

Thanks for taking the time to help with my query.

I am sorry if I appear dim ,but I am not sure what or were I am looking for concerning point 8 ,9 and possibly ten.

If I were to replace contacts section completely with either the default or perhaps a Posky (non rolling) 777 would that do the trick as far as eliminating the rolling ,or would doing this cause new problems as they are different models.

cheers Andy

photo-141290.gif?_r=1341161573?t=54318216?t=43542077

I am sorry if I appear dim ,but I am not sure what or were I am looking for concerning point 8 ,9 and possibly ten.

If I were to replace contacts section completely with either the default or perhaps a Posky (non rolling) 777 would that do the trick as far as eliminating the rolling ,or would doing this cause new problems as they are different models.

 

Hi Andy,

 

No, don't replace the whole section with another. You are correct, it could have some bad results.

 

[contact_points]

point.0=1, 87.42, 0.00, -17.70, 1181.1, 0, 4.521, 90.0, 1.00, 2.5, 0.7235, 4.0, 4.0, 0, 270.0, 270.0

point.1=1, -19.50, -12.00, -18.50, 1574.8, 1, 4.521, 0.0, 1.91, 2.5, 0.7470, 6.9, 6.9, 2, 270.0, 270.0

point.2=1, -19.50, 12.00, -18.50, 1574.8, 2, 4.521, 0.0, 1.91, 2.5, 0.7470, 7.1, 7.1, 3, 270.0, 270.0

 

I will use point.0 from above (happens to be nose wheel) to outline things.

 

 

//0 Class <0=none,1=wheel, 2=scrape, 3=float> ------point.0= 1 ----- wheel

//1 Longitudinal Position (feet) --------------------------------------- 87.42 ----- dist. forward of model center

//2 Lateral Position (feet) ------------------------------------------ 0.00 ----- left / right of center

//3 Vertical Position (feet) ------------------------------------------ -17.70 ----- above / below center

//4 Impact Damage Threshold (Feet Per Minute) ------------------- 1181.1 ------ larger number more resistance to damage

//5 Brake Map (0=None, 1=Left, 2=Right) ----------------- 0 ------------no braking (nose wheel)

//6 Wheel Radius (feet) ------------------------------------------ 4.521 ------ self explanatory

//7 Steer Angle (degrees) -------------------------------------- 90.0 --------- max angle the wheel will deflect left / right to steer

//8 Static Compression (feet) (0 if rigid) -------------------------- 1.00 --------- imagine a shock and spring on a car, number reflects stiffness / softness

//9 Max/Static Compression Ratio ------------------------------------------ 2.5 ---------- not sure about this, I would have to look it up in the SDK to be sure.

//10 Damping Ratio (0=Undamped, 1=Critically Damped) -- 0.7235 ------ same as above.

//11 Extension Time (seconds) ------------------------------------ 4.0 ---------- self explanatory

//12 Retraction Time (seconds) ------------------------------------ 4.0 ---------- self explanatory

//13 Sound Type ---------------------------------------------------------------- 0 ------------- self explanatory

//14 Airspeed limit for retraction (KIAS) ---------------------------------- 270.0 ------- self explanatory

//15 Airspeed that gear gets damage at (KIAS) --------------------------- 270.0 ------- self explanatory

 

What I would suggest doing is use the //8, //9 and //10 numbers from the Posky file you have and edit them into the Meljet aircraft.cfg after you have created a back up. If you run into difficulties please feel free to PM me your email address (in case I don't already have it) and I'll be happy to help out.

 

Best regards,

Mel

  • Author

Hi Andy,

 

No, don't replace the whole section with another. You are correct, it could have some bad results.

 

[contact_points]

point.0=1, 87.42, 0.00, -17.70, 1181.1, 0, 4.521, 90.0, 1.00, 2.5, 0.7235, 4.0, 4.0, 0, 270.0, 270.0

point.1=1, -19.50, -12.00, -18.50, 1574.8, 1, 4.521, 0.0, 1.91, 2.5, 0.7470, 6.9, 6.9, 2, 270.0, 270.0

point.2=1, -19.50, 12.00, -18.50, 1574.8, 2, 4.521, 0.0, 1.91, 2.5, 0.7470, 7.1, 7.1, 3, 270.0, 270.0

 

I will use point.0 from above (happens to be nose wheel) to outline things.

 

 

//0 Class <0=none,1=wheel, 2=scrape, 3=float> ------point.0= 1 ----- wheel

//1 Longitudinal Position (feet) --------------------------------------- 87.42 ----- dist. forward of model center

//2 Lateral Position (feet) ------------------------------------------ 0.00 ----- left / right of center

//3 Vertical Position (feet) ------------------------------------------ -17.70 ----- above / below center

//4 Impact Damage Threshold (Feet Per Minute) ------------------- 1181.1 ------ larger number more resistance to damage

//5 Brake Map (0=None, 1=Left, 2=Right) ----------------- 0 ------------no braking (nose wheel)

//6 Wheel Radius (feet) ------------------------------------------ 4.521 ------ self explanatory

//7 Steer Angle (degrees) -------------------------------------- 90.0 --------- max angle the wheel will deflect left / right to steer

//8 Static Compression (feet) (0 if rigid) -------------------------- 1.00 --------- imagine a shock and spring on a car, number reflects stiffness / softness

//9 Max/Static Compression Ratio ------------------------------------------ 2.5 ---------- not sure about this, I would have to look it up in the SDK to be sure.

//10 Damping Ratio (0=Undamped, 1=Critically Damped) -- 0.7235 ------ same as above.

//11 Extension Time (seconds) ------------------------------------ 4.0 ---------- self explanatory

//12 Retraction Time (seconds) ------------------------------------ 4.0 ---------- self explanatory

//13 Sound Type ---------------------------------------------------------------- 0 ------------- self explanatory

//14 Airspeed limit for retraction (KIAS) ---------------------------------- 270.0 ------- self explanatory

//15 Airspeed that gear gets damage at (KIAS) --------------------------- 270.0 ------- self explanatory

 

What I would suggest doing is use the //8, //9 and //10 numbers from the Posky file you have and edit them into the Meljet aircraft.cfg after you have created a back up. If you run into difficulties please feel free to PM me your email address (in case I don't already have it) and I'll be happy to help out.

 

Best regards,

Mel

 

 

Hello Mel

Sorry for taking my time replying.

PS Your not anything to do with the MELjet aircraft by any chance?

 

Anyways

I tried your suggestion of copying the relevant CFG entries from a Posky 777, (almost went cross-eyed trying to get each section correctly edited). Unfortunately it made no difference to the rolling motion of the aircraft.

Among the catalog of FS9 woe's and gripery that I (all simmers)have learnt to cope with, this rolling thing is minor beer so I will ignore it AND! carry on with my thoroughly exciting life. :lol:

Thanks again for your help though.

Andy

photo-141290.gif?_r=1341161573?t=54318216?t=43542077

Your not anything to do with the MELjet aircraft by any chance?

 

No, no connection whatsoever. I couldn't do a bad model of an aircraft let alone a good one! :Big Grin:

 

Mel

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