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2 monitors + extra view ?

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I recently added a 2nd monitor to my FS machine. I wanted to be able to un-dock and drag the GPS and other windows over to the 2nd monitor.

 

Everything works fine until I create a 2nd view. I like to have the "top-down" view so I can see where I'm going while taxiing around an airport.

 

When I open this 2nd window and then un-dock it, drag it to my 2nd monitor strange things will happen. I'm thinking it might have to do with too much work for my graphics card but not sure. Hopefully someone will have tips/suggestions. When I open this top-down view and drag it to the 2nd monitor textures will flash, bounce....I'm not 100% how to describe it. If I'm sitting at the GA parking for example looking out the VC the building textures or things off in the distance will look like they are flashing sticks or jumbled up pieces of paper....if I go to the spot view my plane will do this, flashing, bouncing, kinda looks like a star but then flickers back to the plane, it's hard to describe.

 

Once I close this top-down view everything turns back to normal.

 

Any ideas?

 

Thanks.

Gus

Are you running both monitors from the same video card? I have dual video cards and found that when I tried to run FS9 using them seperately for each monitor I got some pretty weird results. With them both working off the same card I had no problems. (I can use the other video card for other programs, but for some reason it just didn't work with undocked views from FS9)

I run into the same problem running Eyefinity one card and a separate monitor on another. I use to have the exact problem you are describing on my Eyefinity screens but not my +1 screen until I set my Eyefinity screens to be the default screen which solved the problem on the Eyefinity screens but then pushed the issue to the +1.

 

 

Tim Curtis

MSFS2020, i7-9900k 5.0Ghz, 32GB Ram, Nvidia 3080, 48" LG OLED CX

  • Author

yes running both monitors from same card, main screen is connected HDMI, 2nd monitor connected VGA.

Gus

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