December 9, 201213 yr Hi Opus (Stephen & Cheryl) First of all, thank you for some simple software that really is in its own class However my AI-traffic is landing in the wrong wind directions, did I miss some setting or isn't it implemented yet? Also you should make an selection for short hops, because I have trouble reading metar of my destination if less then 200 km. As far as I remember the short route i mostly fly is less then that. I think it would be nice to be able to check the metar from the in game access window. I guess it would have to read the metar of the destination only, since weather distance implementation probaly shouldn't be fiddled with How are windws below FL200 simulated? same as surface? Sometimes I would find it neat to be able to read like FL100-200 wind.. Thanks again! Merry X-mas
December 10, 201213 yr Commercial Member Hi John What is the wind in the METAR when you arrive at your destination, it may be different from when you started your flight, is that what you mean? You can check this in the Local Weather Report window (add-on menu). You can set ICAO codes in the Weather dialog for your destiation and up to 4 alternates, you can then check the METARs in flight from the in game add-on menu, select OpusFSI Reports, these are accurate up to 300 miles away. OpusFSX Simulated Winds Aloft Unless the upper winds are defined within an import file they are simulated using both the current surface conditions and the prevailing jet stream, trade winds, polar winds, equatorial winds etc. for the aircraft's current latitude. All winds generally increase in speed up to 60,000ft. At the moment we are currently working to making the 'Sim Friendly' GRIB winds perform as well as our simulated winds but as you can appreciate the trial and error process with FSX takes some time. Regards Cheryl
December 10, 201213 yr Author Hi John What is the wind in the METAR when you arrive at your destination, it may be different from when you started your flight, is that what you mean? You can check this in the Local Weather Report window (add-on menu). You can set ICAO codes in the Weather dialog for your destiation and up to 4 alternates, you can then check the METARs in flight from the in game add-on menu, select OpusFSI Reports, these are accurate up to 300 miles away. OpusFSX Simulated Winds Aloft Unless the upper winds are defined within an import file they are simulated using both the current surface conditions and the prevailing jet stream, trade winds, polar winds, equatorial winds etc. for the aircraft's current latitude. All winds generally increase in speed up to 60,000ft. At the moment we are currently working to making the 'Sim Friendly' GRIB winds perform as well as our simulated winds but as you can appreciate the trial and error process with FSX takes some time. Regards Cheryl Well if I check the metar with my local station it is not the same before im on the approach. The Metar is correct when I arrive, but it is being defined by my departure airport which is less then 200 km away. That is what I mean Nothing wrong with the metar deciption when its done..
December 10, 201213 yr Commercial Member Thanks John, we are making a slight change to the software and will post a new beta either today or tomorrow. This will ensure you get a timely weather update prior to your arrival. I have noticed when the wind is directly cross it seems to be chance which runway FSX chooses, i.e. I am given clearance to land at one end and another aircraft is simultaneously landing at the other end, it entails some fast taxiing skills! Regards Cheryl
December 10, 201213 yr Author Thanks John, we are making a slight change to the software and will post a new beta either today or tomorrow. This will ensure you get a timely weather update prior to your arrival. I have noticed when the wind is directly cross it seems to be chance which runway FSX chooses, i.e. I am given clearance to land at one end and another aircraft is simultaneously landing at the other end, it entails some fast taxiing skills! Regards Cheryl Thanks cheryl (&Stephen) Fast support as always.. Hehe I guess so.. Now I just have to figure out how to make the airport behave correctly.. but thats not your area.. Looking forward to the update and will post if the 'issue' continue Brrds
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