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OrbX roads look like mud?

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Hey all,

 

installed fsx, acceleration, utx, gex, orbx and rex in that order. all my roads look like dirt tracks - how can i fix it?

 

Thanks.

Is it Orbx scenery where the dirt tracks exist or the default? Make sure UTX is located down in your Scenery Library just above Propeller Objects (works best for me) then any addon scenery is located above the UTX folders. GEX only replaces all of your default scenery textures and optimizes them for better performance so it is not at fault. Orbx scenery only works if activated through FTX Central. When that is done, it places Orbx at the highest priority in your Scenery Library. If you want to use the default instead, you go back into FTX Central and click on Default. So that's not the problem. I believe the problem is solely the location of UTX in your Scenery Library as I described.

 

Best regards,

Jim

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I believe the problem is solely the location of UTX in your Scenery Library as I described.

How? Vector scenery like roads have a unique identifier (GUID) compiled into the scenery files which places them. This GUID points to an entry in the FSX Terrain.cfg which determines which texture is then used to display them. This has absolutely nothing to do with the order of the scenery in the FSX Scenery Library.

 

If someone is seeing roads that "look like mud" it extremely difficult to have been caused by scenery layering.

 

Possible reasons would therefore include:

 

- the user's system is now being pushed harder so that the textures are suffering from a case of the "blurries" and so "look like mud"

- all the GUID entries for different road types in the FSX terrain.cfg have been modified to use a "look like mud" texture (unlikely but possible)

- every texture file for roads have been replaced with ones which "look like mud" (again unlikely but possible)

- texture resolution is too low so they look blurry

 

 

Jeff

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Jeff is definitely the expert on UTX so the OP should look at his possible solutions. I apologize to Jeff for indicating UTX was the fault. Just trying to help out a fellow member and post a possible fix as no one had responded to his problem and the thread was already on the second page of the FSX forum. I am not a scenery expert or a developer but I have seen layering problems in the Scenery Library in the past. The OP does not have that much addon scenery installed except for ORBX and UTX. Nothing I could see to mess up the roads but I do know UTX improved the road system with their product. Enough said.

 

If the settings are set too high, causing blurries, a workable solution would be to return FSX to the default settings and, if it fixes the problem, slowly move the scenery sliders to the right. I would still place UTX down in your library to just above Propeller Objects.

 

Best regards,

Jim

Jim Young | AVSIM Online! - Simming's Premier Resource!

Member, AVSIM Board of Directors - Serving AVSIM since 2001

Submit News to AVSIM
Important other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS)

I7 8086K  5.0GHz | GTX 1080 TI OC Edition | Dell 34" and 24" Monitors | ASUS Maximus X Hero MB Z370 | Samsung M.2 NVMe 500GB and 1TB | Samsung SSD 500GB x2 | Toshiba HDD 1TB | WDC HDD 1TB | Corsair H115i Pro | 16GB DDR4 3600C17 | Windows 10 

 

Luke,

 

I am going to move this to the ORBX forum and leave a link here since there might be more ORBX specific help there. Hope you get it resolved.

 

Kind regards,

 

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