December 24, 201213 yr Hello everyone! Having read just about every thing I can find about this amazing package, I'm still a little confused about a few things. I'm hoping a kind person or two can point me in the right direction! 1. Some times I'd like to just create a set of static conditions, so I disable auto downloads and use the edit weather screen to set a simple scenario. For instance, I just want to make a low overcast layer of cumulus cloud from say 300' AGL with a thickness of 2500'. I'll make this active for a 40 mile radius. However, when I fly for a few minutes I notice that I have several layers consisting of several types of cloud. When I return to the edit screen in the cloud section I see that one or more additional layers have been created and more significantly, at least one of then has a thickness of a negative number.... In many cases, the program seems to have created all sorts of things that I didn't ask for. I must be missing something fundamental but I just can't see what! I've tried this in all three depiction modes with similar results. I guess my question is how do I create a simple scenario that just remains static and as I made it? This leads me to my second puzzlement... Does the precipitation and visibility section of the edit screen refer to the visibility within the cloud or just below it or both? All of the literature doesn't make this clear, again, unless I'm fundamentally misunderstanding the basic principle of the engine? I'm really enjoying using real time weather but sometimes I just want to shoot approaches with a low layer of fluffy topped clouds and poor vis below without it changing everything! Any basic guidance would be very gratefully received! Have a peaceful Christmas everyone! Luke
January 7, 201313 yr Commercial Member Hi Luke, The extra layers are most likely due to the Overcast Enhancement feature. You can disable this option (clouds tab) to avoid such a thing. Visibility is for surface visibility layer which is from the ground to about 4500AGL. Precipitation is for lower cloud layers (i.e. below 10K AGL) and FSX depicts this from the ground to the top of the cloud layer boundary (which is usually slightly higher than the actual rendered cloud sprites). Hope that helps! Damian ClarkHiFi Simulation Technologies
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