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No more stupid crashes :-)

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I have to confess that my very 1st contact with p51d was scary... I had never failled so roundly to control a simulator airplane in my simmer life!!! What IS THIS???? But I kept reading it was realistic that way, and the problem was the fact that both in RL and in the virtual flight simulation Worlds my control inputs were usually a lot more "wide" than the real thing would allow to...

 

A friend convinced me to play with the axix settings, first by using exponential throw, then through saturation (specially on the pitch axis), and so I did, an indeed things got easier but I knew that that way I was not really taking correct advantage of the full course of control sometimes required...

 

After a poblem with my joystick settings I started using the default linear throw, no saturations, plain direct control settings on all axis. Well... I was surprisd to find out that indeed this settings were giving me a perfect control of the aircraft. I never had problems taking off or landing anymore, and there were very few circumstances under which I experienced stalls or spins, unless I really wanted to enter them...

 

What has changed? Practise has changed... and that gave me almost full control over this beautiful "machine"... I LOVE THIS SIM!!!!!

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

My first few attempts at taking off in the DCS P51, had me going off the runway. I found that I had developed a bad habit in flight sims of just jamming my throttle full open on takeoff. Probably because it never was an issue before in other sims. The plane would just accelerate and take off. With DCS P-51 and Rise of Flight, I found I had to use finess with the throttle and ease it on while using my pedals to keep alligned. Its took a little practice, but Ive got it down pat now and its great fun.

 

Rob

So you are using no "Axis Tune" features, is that correct? I actually have some axis tuning going on because I wanted it to feel more like the default calibrations in FSX (I use Elev, Ail, Rudder mapped through FSX, with the default sensitivities, and everything else through FSUIPC). I'm starting to re-think that, and I've been meaning to ask what people feel is the most realistic way to go about this? Curves or no curves, and not just for the P-51, but the A-10 and the Black Shark as well. Wonder what I should do? Obviously my goal is to get the most realistic "feel" possible, and with all these complaints about the oversensitivity of these DCS aircraft, I'm wondering if eliminating the curves and deadzones is the wisest way to go about it?

 

Incidentally, primarily in preparation for the Black Shark, and now for its own sake, I've started practicing helicopters with the Dodosim 206 in FSX. It makes it a point that all axises shall be at the maximum sensitive with no deadzones at all for most realistic effect. In practice, this means, for instance, I'll be giving yaw input if I even think about applying the pedals! :P Of course that is how they tuned their flight model, so I'm not sure if that precedent should apply to DCS aircraft...

 

My Controllers for DCS are rock solid (TM Warthog), so there is no issue of making up for bad calibration or input spikes. You guys think I should get rid of all Axis Tuning in DCS?

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My Controllers for DCS are rock solid (TM Warthog), so there is no issue of making up for bad calibration or input spikes. You guys think I should get rid of all Axis Tuning in DCS?

 

Hmm, tough question... I own a x52Pro, in 2nd hand... anyway, I ended up getting rid of any tunning just by chance - lost my settings due to a known bug in DCS World's present version when I tried to save my OPTIONS...

 

I think the only thing you should avoid is using saturation, because it will reduce your full corse for each axis. Other than that, it all depends on your taste.

 

The BS2 is a lot more easy to handle than the P51d (not a good comparison I know...). The problem as Yo-Yo stated so well at the DCS forums is that we are using a small stick when compared to the real thing, so, the angular travel is considerably augmented unless we take care and SEPCIALLY, when we get rid of the bad "lazy stick" influence from other sims....

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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