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rbwaus

Any way to change AI traffic during flight?

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I'm totally new here, but not to aviation, flight sim, or programming; please pardon if I've posted in the wrong sub-forum...

 

I've started a new project that will use FSX as a Tower out-the-window viewport for an ATC simulator. FSX's ability to manage and display AI traffic is perfect for my needs, except that it appears that one can only create AI traffic flightplans at the start of a run, with no manual control over that traffic's behavior afterwards. I need some way to, say, change an AI aircraft's heading manually and have FSX's flight model automatically cause that AI aircraft to turn to the new heading.

 

So my question(s) for this forum: Does anyone know of any package out there that might enable such run-time AI traffic manipulation? Or has anyone here managed to "hack" into the run-time AI parameters (target altitudes, headings, next fixes, etc.) where I can perhaps experiment with such manipulation? Otherwise, I'll have to build my own traffic movement sim that injects AI traffic into FSX using its multiplayer mode in real-time, and I'm not particularly excited about the work involved in doing that, given that FSX already has 90% of it all done for me.

 

Thanks!

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It must be possble since i assume this is the way mulitplayer works in FSX. Have you take a look at SimConnect SDK?

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It looks like the TrafficToolBox in the FSX SDK is what you would need. The SDK is located on the original FSX disk, then you must download and install SP1a, then, if SP2 to FSX is installed, you would download and install the SDK SP2. If you have Acceleration installed, then the updated version is on that disk. But they must all be installed to make it work properly.

 

Best regards,

Jim


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