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Water is Definitely NOT RIGHT

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I am getting weird water reflection//texture problems. For one, at least in the PNW, the water turns milky white when in the 2X water detail set, and reflective. At day, however, with the water setting at Max 2X, the reflecting clouds are stretched to the edge of the screen from a certain point, and there is weird reflections of land in the water. See the screenshot for a better depiction. Any help would be greatly appreciated!post-262799-0-60804800-1360625407.jpg

 

 

As well, at night at least in the ORBX PNW the water is shiny white. Any idea why?

 

 

 

 

PS - Sorry for the repost

Derek MacPherson

At the risk of sounding cliche, I love planes.
GTX 770 / i7-4790K / 16GB DDR3

Boeing777_Banner_Pilot.jpg

  • Commercial Member

Delete both of Shader folders in X:\Users\UserName\AppData\Local\Microsoft\FSX\

 

that should do the trick

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

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