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Pe11e

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About Pe11e

  • Rank
    Tweaking since always
  • Birthday 04/29/1979

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  • Gender
    Male
  • Location
    Soundwaves
  • Interests
    Flight Simulation, Simracing, Audio/Music Production, Photography, Video Production/Editing

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  1. For X-Plane 11 as TBM isn't compatible with v12 just yet.
  2. TBM 900 Cockpit Sound Immersion soundpack, excusively developed for HotStart TBM900 is finally finished! 3 months of work in total, a lot of takes and re-takes on different sounds, until we found a proper mix of realism, authenticity and immersion. Very soon in the stores near you. Detailed sounds overview and official promo video is below. I hope you'll enjoy new adventures with TBM 900.
  3. This is so strange. I don't have non of the issues you guys are mentioning. I've loaded into LGAV with this app for the first time, and it was loading maybe 2 minutes tops. I can freely say it loads at least 3x faster than AO, at least on two tested areas. No blurry tiles, everything was perfect with BI. There is Google Earth imagery too that comes with the free version, but ortho images are way more compressed, and look really ugly up close. And of course, there is that Google watermark everywhere if you want to find it. 🙂 As far as I understand paid version bring access to Apple Maps, and enhanced Google Maps imagery, probably better resolution and quality.
  4. The same message appeared here when I had old version of WinFSP installed. Be sure to download and install newest one, as explained in the tutorial video.
  5. I find this shady as it uses AO base scenery. Hmmmm...
  6. Aerobask Diamond DA-62 taxiing and departure just after sunset, when the air humidity is the highest. Played a bit with the audio editing (DA-62 sounds are untouched).
  7. 15 minutes. I thought shorter interval will make weather refreshes less noticeable, in other words will not go from cloudy to overcast in 15 minutes, like it happened few times with ASXP. But as I think of it, it can happen in real world, weather can change drastically in 15 to 30 minutes too. I'ts just the change is too drastic with ASXP. I hope that is fixed with XP12.
  8. Yes, I usually cruise at 28000, climb 1800 descent 1800, all entered in ASXP.
  9. Yes and yes. Lately I just insert the FP manually in ASXP, since I fly direct GPS.
  10. Any chance to avoid complete cloud redraws in XP11? Sometimes it's not only a cloud redraw, on my last approach ASXP did a redraw and injected foggy weather for 20 seconds, then did another redraw and injected the weather before that, just with similar clouds.
  11. It's not the stiffness only, it's mostly the short axis travel in a default configuration. Also, real helicopter cyclic doesn't tilt near as much as the joystick grip does, but that is more on the immersion/technical side. Springs were removed simply because real cyclic doesn't have any, and on top it makes T16000M more controllable, or better to say - more smooth on tiny movements. I found my T16000M center detent pretty strong, so let's say I needed more strength to "un-stick" it from the center, causing over-controlling the helis. For rudder pedals I use good old Logitech G25 racing pedals, adjusted via vJoy and Universal Control Remapper app, to bind accelerator and clutch pedal to one axis. Not the ideal solution, as pedals are not connected physically, but I'm managing to control helis and airplanes pretty well. The biggest issue with this setup is that I have to use the brake pedal for the, yep, braking, and it's kinda hard to slow the aircraft down when you have your feet on both other pedals.🙂
  12. I was struggling with helis a lot, practically in all sims. Firstly I found out that almost every helicopter is way over-sensitive to control inputs, that was the main issue. I was usually solving that by reducing extreme deadzone by 50 to 70%, which translates to 30 to 50% of usable axis travel (2x to 3x less sensitive to inputs). But another issue arise, is that there is no enough pitch down travel so I could accelerate properly, or in a best case, I had to push my joystick all the way forward to reach cruising speeds, which was of course a no no, completely not ergonomic. At the time I was using T16000M without springs (so it could act like a cyclic more or less) and later on VKB Gladiator NXT, also without springs, but dampers would keep it where you left it, it the grip would not fall down like in the case of T16000M. But even then, controlling the helis with VKB Gladiator NXT was also properly challenging, because inputs were needed to be extremely tiny and precise. Then a week ago I thought "wait, why I shouldn't try to attach some type of DIY cyclic to T16000M?". And here it is, completely simply DIY cyclic made out of PVC water pipes, and connected by melting. Looks funny and awkward simply by looking at it, but believe me, it completely transformed my helicopter flying experience! I can control them now properly, still small control inputs, but now I can hover, before I would over-control, roll over and crash. It was a real struggle. I don't even touch the sensitivity curves and extreme deadzones, all is at default 100% axis travel, and yet much more precise, smooth, and not gonna even mention the immersion factor. It feels like controlling a real heli, especially in VR, no kidding. Can't imagine how much I would be immersed if I get the real proper cyclic hardware that costs 500+ bucks. And yes, after a long time, I can now properly hover, take-off smoothly without any crazy drama, and land without crashing. I still practice as sometimes I need 2-3 approaches to land properly, but again, before I would just crash the heli and quit the sim while looking at the flames lol. Now I'm running v1.2 of the cyclic (the pic is v1.0), with shortened main tube for less axis travel, and better pipe connections. Also when the main pipe is longer like on the picture, it tends to bend when you rest your hand on it. So, if you have a bit of spare time, and even if you don't have any PVC pipes, go to the store near you and get them. You will transform you heli sim experience. I've seen people disconnecting the whole stick from the base, attach the grip to the top of the cyclic, and soldering long wires from the base all the way to the top. That is the ultimate solution, but I don't have patience to do that now to be honest, and I'm not a fan of soldering. 🙂 I've seen examples of cyclics made of bicycle handles, metal tubing, etc etc. The sky is the limit. 🙂
  13. I watched this video couple of hours ago, and if sceneries use it properly, it would be a nice feature. Although not a mandatory feature unless I plan to load a boat in XP12. BTW what is still in development? New Ortho4XP? Bathymetry? 3D water? Since when users can add such features into the sim? AFAIK only XP12 dev team can add those officially into the simulator.
  14. I was playing with decals for a long time, and finally settled with this one. It's basically an imitation of a grass texture that can be visible only from very low altitudes, and it works/looks the best while on the ground. Download: https://forums.x-plane.org/index.php?/files/file/89548-2k-grass-imitation-decal-for-ortho/ Cheers
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