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Pe11e

Commercial Member
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  1. I've applied 3 years ago lol, never an answer. Had to go with ORBX.
  2. How's the standard engine version in terms of flight and fuel consumption numbers? I should maybe fly that one until turbo charged is tweaked properly.
  3. 34gph, at FL250, and 25% mixture? Wow, just wow. I thought it won't gonna go over 20gph, at most. Practically only 10gph less than a turboprop, for example, TBM900, that is (way) larger and heavier. I'm missing something here.
  4. No issues, except slow download speeds (max between 9-11mb/s), which is really slow considering their Legacy package size.
  5. Bought the plane last night, just before the sleep (14 hours ago), and did a short 10 minute flight just to get a taste of it. I think I tested 0.1.4, since 0.1.5 was out like 8-9 hours ago. Nevertheless, for that short test, I loved it. I took turbo version for a pattern, and the engine behaved a lot different than in Aerobask version. The only thing that was a bit off, was that "sticky" rotation on TO. I hated that in P3D and FSX. COWS and A2A have that smooth takeoff feel that I believe, will be introduced here in the Legacy too. I have one question - does the addon simulate hypoxia effect? For example if we don't seal the cockpit, and fly 12k+ feet? I like the wind sounds of the unsealed cockpit though. :)
  6. I'm on verge too to get FSW Legacy, even in beta state. I love the aircraft, have the Aerobask version in both XP11/XP12, but the lack/simplicity of systems/engine modelling isn't attractive to me. In Aerobask version I can lean the mixture so ITT goes pretty high and gal/hr lowers to like 6-7, at 200kts. I'm quite sure that is not the case in RL, well at least not without consequences at pretty high ITT. I actually started flying mediocre addons in both sims less and less. When there is no penalty for bad engine and systems management, I lose interest. People on XP forums say "you get what you paid for", referencing to the price of Aerobask Legacy which is around 45$, and I'm quite sure FSW goes way more into details for the same price. The only difference in the platform, and the foundation for the flight modelling.
  7. I don't find this addon high quality as of yet. I immediately noticed pretty bad sound transition after the fuel is introduced during engine startup, and most importantly, engine startup is not right, NG stabilizes too fast (also acknowledged by RL pilots). If you look into how HotStart TBM engine is starting, you will immediately notice a difference. Also, the addon uses default G1000 suite, which lacks few pages from real M600. Of course, it's up to M600 dev to introduce these pages, as of course, G1000 dev team can't make it universal for all aircraft types. Those are only the things I've noticed by watching the feature list, videos and screenshots. Is it worth 45 bucks? Maybe, but not yet.
  8. No worries, happens to the best of us. Speaking of ActiveSky, its trademark is a sudden change of weather, in both MSFS and XP. It's simply how it works. It loads new METAR data every X minutes (depends on what we choose in the options), and some weather stations apparently change METAR data on every 30 or even 60 minutes, so for example during approach, weather can change from CAVOK to 6/8 cumulus, and it ruins the immersion. I've learned to ignore that, but it's not easy when you know that default weather depiction has (had) smooth transitions.
  9. What ASobo update? This is X-Plane forum. Asobo has nothing to do with X-Plane. Also, Active Sky exist/supports both MSFS and X-Plane.
  10. I don't want to stir the pot, but I think you switched the forums or Laminar Research with Asobo. 🙂
  11. Does it happen also with ActiveSky that uses METAR?
  12. True. I have 3090 and no issues with rBar ON. 24GB of VRAM rules. Nvidia's policy to push low VRAM on anything that doesn't end with 90, is just a lame move to make you throw more money. I mean 4080 or 5080, look at the prices, but those cards have 16gb of VRAM.
  13. I had this issue when I was using faulty USB 3.0 internal card. Switched to another USB port(s), and all fine.
  14. Hm, it seems that I solved it, at least mostly. Set power mode in nvidia CP to max performance. I didn't touched nvidia CP settings after updating drivers couple of weeks ago. And last but not least, have set texture resolution in 2024 options to High (was Ultra). Now it stutters only a bit when I pan, but it doesn't' freeze the sim as before, it's much much better.

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