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abasa12

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Everything posted by abasa12

  1. +1 for the splits (visual or otherwise). Based at YVR and 90% of the NG's we see are equipped with them now. Understand the 74 is the priority, and there's probably a ton else going on, but I'd be happy to pay for even a visual update. Just my two cents.
  2. Cathay Pacific 777-300ER = CI 90
  3. Hey Dave, that's actually a good point. I'll try and find the file and see what I can do with it. Thanks! In the meanwhile, this is a picture in case it makes it any clearer...
  4. Update : turns out it does this with a couple of other suspension bridges around the scenery too. Quite bizarre...
  5. Hey simmers! Quick question apropos the late John Patch's wonderful VanPlus v3 scenery, specifically within Prepar3D v3. For any of you who know the scenery, I've noticed a heavy shimmering on the Alex Fraser Bridge (about ten miles east of YVR), which does not diminish with distance. For example, I can be lining up at YVR and still see it well off in the distance, the only scenery object present with the distance, and incredibly bright and shimmering. I have FTX PNW installed, along with its config option in the options menu of VanPlus. Having come at a loss to find any active forums for the scenery, I thought I'd ask here. Thanks for any and all help! Derek
  6. +2 - I'd love to see Scimitars for the NGX , even if it is a paid, solely visual upgrade.
  7. Simmers, I'm having an issue in the sim, and I've been trying to mess around with my settings to fix it to no avail. The issue is in the ground LOD, wherein anything more than 50 feet in front of the aircraft becomes super blocky and blurry. The attached photo is from FlightBeam KSFO, though I have experienced the same issue at other airports. As for settings, I've basically tried with everything on max, and nothing is fixed (full texture, mesh, tesselation, LOD, MSAA, FXAA, and texture filtering) to no avail. The texture LOD still remains abysmal. Any suggestions on settings to play around with that might fix this issue? Thanks!!
  8. Sorry to dig up this old topic, but is there any progress on the disappearing shadows? Shadows were flickering on and off left right and center in V3, especially with TrackIR. Any settings to possibly change with REX4, my GPU or Prepar3D?
  9. Any development on this? Still that GSX line when using de-ice for me in P3D v3, and nothing on it in the forums that I could find. Sorry to dig up this old topic
  10. Simmers, Having recently purchased (and fallen in love with) the NGX: Reboot after owning the legacy version for years, there were a few things I was wondering with regards to the 777. Specifically, if any of the new features rolled out in Reboot could be implemented in a future FS2Crew 777 update. Now, as obviously neither a real-world 737ng nor 777 pilot, I do not know the intricacies of CRM with regards to the 777, and these calls could indeed only be present in the 737, and not part of 777 SOP, though I imagine at least some of these are used by 777 carriers. These calls really improve the workload, flexibility of operation, and crew dynamic in the NGX, and I feel could do similar with the 777. These features/calls include: FMC-style configuration More advanced briefings (windshear/bird concerns, ETOPS, forced return, self-tracking, crew change, first leg, etc...) Fuel checks call from FO "cleared to close long taxi/short taxi" "Confirm execute" when programming the FMC "Clear left/clear on the left" when crossing a runway or entering the runway for departure Flight controls check responses (this may be a 737-specific item, I wasn't sure) Lack of gear up confirmation until 400' "Bug up" command "Set VREF plus 5" command "Cleared to release the cabin/cabin crew?" during climb "You have control" before descent preparation There are a few other things too though I believe those are company-specific. I only mention these because I've been told no 777:Reboot is in the works considering its newness, though with all the fantastic technological developments in the NGX department, I was wondering if any of that could be ported over into the triple. Thanks! Derek
  11. Thanks everyone! Really good to know!!
  12. Good to know - thanks! Thanks Dave! Good to know - I'll look into that.
  13. Know I'm kind of digging up this thread, but I was wondering if there was any way to adjust the brightness of dawn or dusk specifically? I'm at a point where I'm happy with my night and day settings via tonemap, but my dawns are way, way too bright, with incredibly bright stars and cockpit displays. Does anyone have any suggestions on how to rectify this?
  14. Thanks! Is that the stars.dat file? Was wondering how to decrease brightness within, but I wasn't sure.
  15. Sadly it's the case regardless of weather. I've had it do the same with clear skies immediately around noon as well :(
  16. Sadly the landing lights option didn't work in helping the problem . Below are a couple pictures from the default Westjet livery to show what I mean. Both were taken during the day (in the external view the position light splash was not visible as it was in the cockpit). Top one is with the lights on, bottom lights off.
  17. Hello simmers! Been having a tiny bug with the NGX, and was wondering if anyone might be able to help me shed some light on its cause. Whenever I look back at the wing from the VC in the day with the position light on, the winglet is completely lit up as though it is night. I don't see this from the external view, and have had the same issue in both FSX and P3D. The problem has persisted with multiple different textures. Does anyone have any ideas as to what I can do? Any help is greatly, greatly appreciated - thanks! Regards, Derek
  18. Thanks Dave, quite good to know. Thanks!
  19. Simmers and support staff, I recently purchased Prepar3D v3, and having flown around with it in the NGX and a few other add-on aircraft, I have to say I'm extremely loving it! There's only one thing that's been a slight bother, and this is the stars in the sim. I have HDR lighting enabled, and while my lighting config works pretty well during the day and alright enough at night, I find the stars to be way, way too bright. Reduced visibility in ASN helps this, but only to a certain extent. They're still even brighter than the moon, quite unrealistically so especially when on the ground at airports for which the stars are usually completely invisible or barely so. In addition, and I'm not sure if this is a problem I exclusively have, but the stars start appearing before night truly begins/ends. It looks rather odd at sunset or sunrise when the sky is still speckled with these stars. Thank you all very much for any and all help with this, it really is greatly appreciated! Regards, Derek
  20. Could be - I'll try a few things and let you know if I'm still having troubles. Thanks!
  21. FS2Crew support and simmers, Hello! I just purchased the NGX: Reboot after a transition over to P3D, and on first glance, it looks incredible. Systems depth is astounding and I am eager to experiment with it and see what I can come up with. Unfortunately, I've been getting a slight annoyance, and I'm not sure if there's any way it can be fixed. It seems pedantic, though for me it is rather distracting and I was wondering if there's some way it can be dealt with. The problem is in the looping of the boarding sounds. Now I understand that to minimize the size of the audio files, boarding sounds as such must be kept on a loop, though with the loud boarding sound volume, it's quite distracting every time the sound abruptly quits and then comes back. Is there any chance of either disabling the boarding sounds, turning down their volume, or maintaining them without them being cut out (eliminating the fade-out/fade-in)? At any rate, thanks for such a great product by and large, and happy holidays everyone! Regards, Derek
  22. As stated, that hotkey sadly doesn't work for the attach/detatch module. Nor does any of the other hot keys I've tried to assign (keyboard or joystick).
  23. It is indeed checked - made sure it was the same in the CFG too (1).
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