March 1, 201313 yr I'm sure there is a readme somewhere... but I plugged in one of my own Duluth sceneries and I've ended up with a lot of blah boring plain textured buildings. Somehow the fuel farm, beacon, and tower showed up. Am I wrong in presuming Open Scenery X would plug in its own rendition of these buildings? Or, how do I get something with a little more substance from this conversion? My FSX rendition is all FSX library objects. I did have custom photo scenery for the aerial but I don't need that in XP10 I guess. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
March 1, 201313 yr missing textures. Objects are obviously there. Did you direct the second entry to the texture folder tree? Perhaps Runway12 or some other group of textures?
March 1, 201313 yr Author Nope I'll try that thanks! edit: Tried it no joy... Hmmmm | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
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