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robs

triming Mesh around altiport

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Hi,

 

I was looking for some general advice really. I was expecting to find a sticky answering these questions.

 

 

I have tried to install some altiports (airports with highly sloped runways eg courchevel) in france and have got some bumps coming thru slopeing runways and I am looking to eliminate what I see as mesh issues. The bumps are not always there but seem to appear like scenery readjusts itself over mesh as you are flying.

 

I have used ADE but these sloping altiports arent really airports and I don't know how to use ADE to do a sloping flatten poly without generating a new airport.

I tried Sbuilder but it doesn't seem to have a map linking to FSX so you know where you are.

 

I was hoping someone could recommmend a simple mesh trimming

 

I have several meshes installed of several resolutions. eg an old FS Global 2008 I think and a freeware alps mesh. How is a 38M and 11M mesh likely to interact? Do they just slot together with minor errors?

 

Is there a simple fsx tool to trim mesh?

 

I can flatten and adjust airports using ADE to generate a poly exclude/flatten but it isn't going to work this time.

 

Rob

 

 

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"I tried Sbuilder but it doesn't seem to have a map linking to FSX so you know where you are."

 

Menu View | Show Aircraft will yield a linked location to FSX.

 

Background imagery can be shown by View | Show Background.

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