June 29, 201312 yr I know that FSX is fading away and It's about time I started investing my addon money in a program that has a future which I belive is X-plane. What keeps me from switching is mainly the graphics to me, a gamer they look quite dated like somthing that EA put out during the battlefield 1942 era why are the graphics so dated in some area's Ie sky textures,clouds and aircraft textures? By the I'm not bad mouthing XP as I really do like it I just wanted to know. ATP MEL,CFI,CFII,MEI. Type Ratings B-737, ERJ-190,ERJ-170
June 29, 201312 yr try the freeware UrbanMaxx it enhances the tiles around cities (and its payware version is only $5 more, it enhances even more) Try the included Cirrus minijet it has great graphics. As far as I know only the payware aircraft offer anything more to great graphics in that respect. I like X-Aviation's Mu2, and then there is the 777 Worldliner, which I just got last night (expensive candy)
June 29, 201312 yr is mainly the graphics to me, a gamer they look quite dated like somthing that EA put out during the battlefield 1942 era why are the graphics so dated in some area's Ie sky textures,clouds and aircraft textures?. Well, in this form this is simply wrong. Sky textures and clouds are based on a totally different concept in X-Plane, so it gets really difficult to compare them. At the moment the X-Plane clouds can be great in one situation but in another situation problematic. They are still work in grogress. Plane textures: Well many planes simply use the old X-Plane 9 textures that weren't so great. Only since X-Plane 10.10 airplane designers have really a foundation to use pure X-Plane 10 methods, but they are different compared to the old systems. Another problem: render settings. As an example: I have to reduce my rendering textures to high, since my graphics card only has 1 GB VRAM, so I will normally get smaller textures. And a third argument rendering methods. In most cases there isn't only one texture involved and you see it but you normally see multiple layers of textures with different capabilities. Karsten Schubert
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