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Mi "Proxy.ini"

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Os indico mi "proxy.ini", el cual me funciona muy bien, por si os sirve a alguno de vosotros.

 

[service Example 0] Este sirve para Noruega (Norway)......fiordos espectaculares

 

[service Example 1] Este sirve para España y otros paises europeos (Spain) .........Madrid, Salamanca ect

 

[service Example 3] Este sirve para Estados Unidos (EE.UU)..........  Cañon del Colorado, Niagara

 

Os pido que si veis alguna forma de mejorarlo me lo digaís

 

#

# Start a line with # to comment it out.

# Turn your text editor's Word Wrapping OFF for editing this document.

#

# Read the manual for help with configuration. Do not contact the

# author about the configuration for particular services. Thank you.

#

 

[TileProxy]

 

# Enable or disable worldwide photographic scenery coverage (Yes/True/On to enable)

master_enable=On

 

# Write a logfile to disk.  In recommend to only turn this on for debugging purposes.

# When using FSX RTM or FS 2004, the logfile may grow VERY fast and affect performance.

#logfile="C:\logfile.txt"

 

# If you have concerns about possible copyright violations by caching JPEG and BMP tiles

# on your hard drive, this switch is the solution. By enabling diskless mode, Tileproxy

# will not store a single tile on your hard drive. Expect higher network usage though.

# Note that offline mode will depend on tiles being available in the cache.

diskless_mode=Off

 

# Offline Mode - No network access will occur (Yes/True/On to enable)

offline_mode=No

 

# Resolution limiter: 17 = 30cm/pixel, 16 = 60cm/pixel, 15 = 1.1m/pixel, 14 = 2.3m/pixel, 13 = 4.75m/pixel

# Lower resolutions load faster, but are visually less appealing. The 30cm resolution may only be feasible

# if you have at least 2GB of system memory.

max_lod=17

 

# The following two settings allow you to tune Tileproxy to not preload specific LOD levels. This can

# be used in conjunction with third party scenery products like "FS Altitude" that provides data only

# up to a specific resolution. If you place this scenery higher than Tileproxy's world folders in the

# scenery library then it will have precedence over Tileproxy for the specific LOD levels that it

# contains. You can then instruct Tileproxy to not preload these low resolution LOD circles because

# they are not needed anyway.

 

# Lowest LOD ring to automatically preload tiles for. Must not be lower than 8.

preload_min_lod=9

 

# Lowest LOD ring to automatically preload tiles for. Must not be higher than 17.

preload_max_lod=17

 

# The maximum number of tile contexts that Tileproxy will send to the filter driver. A context

# is essentially a very fast buffer for graphics data sitting in kernel memory that delivers

# data right into FSX. Each tile context can hold an entire LOD 8...15 tile. Higher values

# mean more use of your precious kernel memory though. The maximum number is 512. Lower if

# you run out of RAM during flight and the PC starts to use the paging file a lot.

max_contexts=512

 

# Generate Water Mask. This brings back shader-rendered water and allows

# for the use of planes with floats (Goose, Beaver, etc...). If you turn this

# option off, you get the Tileproxy behavior of Beta 5 and earlier versions.

water_mask=On

 

# Recommendation: FSX users: Use water_blending=on, water_smoothing=off

#                            to get soft land/water transitions

#

#                 FS9 users: Use water_blending=off, water_smoothing=on

#                            to get hard land/water transitions which

#                            Tileproxy tries to match pixel-exact against coast-lines

#

#                 Combining water_smoothing and water_blending is discouraged.

#                 It's slow and gives weird results.

 

# Use blending techniques to create a soft land/water transition with some

# transparency effect near the shoreline. Compatible with FSX only.

water_blending=On

 

# The distance in meters that you want land/water blending to extend from the

# shore line. Larger values require more processing. Large values are now possible,

# useful values are up to 2000 meters. Very high values may be detrimental to water

# mask resolution. Loading speed however remains mostly unaffected by this setting.

blend_distance=100.0

 

# The rate at which terrain is blended into the water color. 1.0 means a linear

# blending, values > 1.0 blend faster. Values < 1.0 blend slower. This works

# similarly to a Gamma Curve. An exponent of 2 gives a quadratic blend function,

# an exponent of 0.5 results in a square root behavior.

blend_exponent=1.0

 

# The minimal and maximal transparency of the water. The lower you choose the min value,

# the more reflective the deep water will be. The higher the max value is chosen, the less

# reflective the water will be directly at the shore line. The reflectiveness transitions

# linearly from max to min throughout the distance given by blend_distance from the shore.

# Allowed values are between 0 and 1, and alpha_min should be smaller than alpha_max or

# things may look weird.

# The following alpha_min values will not give you any dithering artifacts on all-water tiles,

# so the use of these is recommended. It is multiples of 16/239 (rounded up slighty)

# 0.0700, 0.1339, 0.2009, 0.2678, 0.3348, 0.4017, 0.4687

# 0.5356, 0.6026, 0.6695, 0.7365, 0.8034, 0.8703, 0.9373

alpha_min=0.2678

alpha_max=0.7

 

# The water color in hexadecimal RGB notation. Prefix with #. This should be blue

# or greenish blue or some shades of brown, depending on your preference.

# Values of #000000 are discouraged when using water blending - it will result

# in weird behavior at the shorelines.

water_rgb=#000D1A

 

# Try to smooth land/water boundaries by trying to match the water mask to the image content.

# This is a a somewhat experimental algorithm.

water_smoothing=Off

 

# The decision threshold for water/land when water_smoothing is enabled. 0 means everything

# will be turned to land, 1 means everything turns to water. Chose some value inbetween.

water_threshold=0.33

 

# Maximum number of bytes allocated to BMP graphics tiles in RAM at any time (0 for unlimited)

# The value below states 100 MB.

cache_bytes_limit=100000000

 

# Maximum number of BMP tiles to cache in RAM at any time (0 for no limit).

cache_tiles_limit=100000

 

# The currently active service is configured here. Only ONE active source please.

# The other source statements should be commented out.

#source=Service Example 0

#source=Service Example 1

source=Service Example 3

#source=Service Example 4

 

# The sources you want to be able to switch from the GUI menu.

# Separate the list entries with | and enclose in quotes. Make sure the

# names specified here are valid services which are defined below.

# You may want to rename the services according to your preference,

# but make sure you replace all occurences of the strings.

menu_sources="Service Example 1|Service Example 3|Service Example 4"

 

# Experimental API Hooking section. Disable if you see strange crashes and effects.

# Currently we only have the DirectX 9 hook. More hooks are planned.

enable_hooking=No

 

# The DirectX 9 hook enables the moving map overlay. More features are planned.

enable_dx9hook=No

 

# A flag whether to show the moving map overlay initially or not.

enable_movingmap=No

 

# Dimensions and overlay colors of the moving map. Positions are percentages of the screen.

# Width and Height refer to the full 512x512 pixel texture used for the map. To get a round

# map circle, the ratio of width and height should match your screen's aspect ratio (e.g. 4:3)

# Radius is given in the map texture's pixels where one pixel represents a LOD 15 tile. A

# radius of 0 disables the round stencil and shows the entire 512x512 texture. Color is given

# in a hexadecimal ARGB notation. 

movingmap_alpha=255

movingmap_color=#ff000000

movingmap_xpos=88

movingmap_ypos=15

movingmap_width=60

movingmap_height=80

movingmap_radius=60

 

#

# Here begin the service specific configurations

#

 

# This is new when you specify captcha_module

#

# On encountering HTTP 302 redirects the captcha module will send Internet Explorer's cookies

# stored for the specified service domain to the web server. It will also display whatever web

# page the service redirects you to. This could be a page requiring you to enter a so-called

# captcha. After entering the captcha correctly, the resulting session cookie will be stored as

# a permanent cookie (expiration 1 day) in your IE Cookies folder and sent to the service on

# subsequent requests. You will then be able to use the service as long as you wish, given that

# you correctly enter the captcha dialog which may nag you once every 20 minutes or so.


# Explaining the captcha_config arguments:

#

# cookiedomain from captcha_config specifies the domain name for which cookies are stored.

# This might be the service name plus a top level domain like ".com"

#

# cookieurl specifies a HTTP url from which an identifying cookie will be retrieved first, if

# no existing identifying cookie is found. This may be required sometimes to make the captcha

# dialog appear in the first place. This could be the service's front page URL (e.g. a search

# engine)

 

[service Example 0]

### Norwegian Service ###  1-24-10

cache_folder=D:\Tileproxy\cache.service0

network_module=libnettile

module_config="conn=20|rate=2.0|verbose=0|server=http://ts1*.webatlas.no|path=/qt_1881/%s.png?s=%v|quad=0123|balance=0123456|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"

map_version=1

min_level=9

max_level=18

level_mapping=9,10,11,14,14,14,15,16,17,18

color_hack=no

color_level=13

bulk_extend=50

 

[service Example 1]

cache_folder=D:\Tileproxy\cache\cache.service1

network_module=libnettile


min_level=9

max_level=19

map_version=1438

level_mapping=9,10,11,12,13,14,15,16,17,18,19

#level_mapping=9,10,11,12,14,14,15,16,17,18,19

#level_mapping=9,10,11,14,14,14,15,16,17,18,19

color_hack=Yes

color_level=13

bulk_extend=50

 

[service Example 3]

cache_folder=D:\Tileproxy\cache\cache.service3

module_config="conn=20|rate=2.0|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"

min_level=9

max_level=18

map_version=1.9

level_mapping=9,10,11,14,14,14,15,16,17,18

color_hack=No

color_level=0

bulk_extend=50

 

[service Example 4]

cache_folder=D:\Tileproxy\cache\cache.service4

network_module=libnettile

module_config="conn=20|rate=2.0|verbose=0|server=http://mapcache*.figurethisoutyourself|path=/sat/%Z/%X/%Y?partner=|balance=1234|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"

min_level=5

max_level=19

map_version=1

color_hack=Yes

color_level=12

bulk_extend=50

 

# Maximum number of bytes allocated to BMP graphics tiles in RAM at any time (0 for unlimited)

# The value below states 100 MB.

cache_bytes_limit=100000000

 

# Maximum number of BMP tiles to cache in RAM at any time (0 for no limit).

cache_tiles_limit=100000

 

 

The only changes I would suggest are:

cache_bytes_limit= 0

and

cache_tiles_limit= 0

 

How does max_lod=17 work (30cm/pixel)?  Does that put a heavy load on your PC?  What is your PC configuration?

Have you tried the Marbella airport yet?  :>)

 

John

  • Author

The only changes I would suggest are:

cache_bytes_limit= 0

and

cache_tiles_limit= 0

 

How does max_lod=17 work (30cm/pixel)?  Does that put a heavy load on your PC?  What is your PC configuration?

Have you tried the Marbella airport yet?  :>)

 

John

 

Hola John, si haces el favor dime donde hago el cambio de:

 

cache_bytes_limit= 0

and

cache_tiles_limit= 0

 

 

 

Donde esta el aeropuerto de Marbella ?, me puedes decir las siglas?

Mi PC  es de las siguentes caracteristicas:

Equipo:      Tipo de equipo                                    ACPI x64-based PC      Sistema operativo                                 Microsoft Windows 7 Ultimate      Service Pack del SO                               Service Pack 1      Internet Explorer                                 10.0.9200.16618      DirectX                                           DirectX 11.0      Nombre del equipo                                 PC-1-PC      Nombre de usuario                                 PC-1      Dominio de inicio de sesión                       PC-1-PC      Fecha / Hora                                      2013-07-03 / 00:29    Placa base:      Tipo de CPU                                       QuadCore Intel Core i7-3770K, 3700 MHz (37 x 100)      Nombre de la placa base                           Gigabyte GA-Z77X-UP4 TH  (1 PCI, 3 PCI-E x1, 3 PCI-E x16, 1 mSATA, 4 DDR3 DIMM, Audio, Video, Gigabit LAN, Thunderbolt)      Chipset de la placa base                          Intel Panther Point Z77, Intel Ivy Bridge      Memoria del sistema                               12243 MB  (DDR3 SDRAM)      DIMM1: Kingston HyperX KHX1600C9D3/4GX            4 GB DDR3-1600 DDR3 SDRAM  (11-11-11-28 @ 800 MHz)  (10-10-10-27 @ 761 MHz)  (9-9-9-24 @ 685 MHz)  (8-8-8-22 @ 609 MHz)  (7-7-7-19 @ 533 MHz)  (6-6-6-16 @ 457 MHz)      DIMM2: Kingston 9905403-183.A00LF                 2 GB DDR3-1333 DDR3 SDRAM  (9-9-9-24 @ 666 MHz)  (8-8-8-22 @ 609 MHz)  (7-7-7-20 @ 533 MHz)  (6-6-6-17 @ 457 MHz)      DIMM3: Kingston HyperX KHX1600C9D3/4GX            4 GB DDR3-1600 DDR3 SDRAM  (11-11-11-28 @ 800 MHz)  (10-10-10-27 @ 761 MHz)  (9-9-9-24 @ 685 MHz)  (8-8-8-22 @ 609 MHz)  (7-7-7-19 @ 533 MHz)  (6-6-6-16 @ 457 MHz)      DIMM4: Kingston 9905403-183.A00LF                 2 GB DDR3-1333 DDR3 SDRAM  (9-9-9-24 @ 666 MHz)  (8-8-8-22 @ 609 MHz)  (7-7-7-20 @ 533 MHz)  (6-6-6-17 @ 457 MHz)      Tipo de BIOS                                      AMI (08/31/2012)      Puerto de comunicación                            Puerto de comunicaciones (COM1)    Pantalla:      Adaptador de video                                AMD Radeon HD 7800 Series  (1 GB)      Adaptador de video                                AMD Radeon HD 7800 Series  (1 GB)      Adaptador de video                                AMD Radeon HD 7800 Series  (1 GB)      Adaptador de video                                AMD Radeon HD 7800 Series  (1 GB)      Adaptador de video                                AMD Radeon HD 7800 Series  (1 GB)      Adaptador de video                                AMD Radeon HD 7800 Series  (1 GB)      Aceleradora 3D                                    AMD Radeon HD 7850 (Pitcairn)      Monitor                                           HP w2558hc (HDMI)  [25.5" LCD]  (CZQ843052Y)    Multimedia:      Adaptador de audio                                ATI Radeon HDMI @ AMD Cape Verde/Pitcairn/Heathrow/Chelsea/Venus - High Definition Audio Controller      Adaptador de audio                                Creative SB X-Fi Fatality XtremeGamer Sound Card      Adaptador de audio                                Realtek ALC892 @ Intel Panther Point PCH - High Definition Audio Controller [C-1]

Las barras de configuración las tengo todas al máximo.

 

Ves alguna posibilad de mejora?

Hola John, si haces el favor dime donde hago el cambio de:

 

cache_bytes_limit= 0

 

and

 

cache_tiles_limit= 0

 

 

Donde esta el aeropuerto de Marbella ?, me puedes decir las siglas?

 

 

The changes above need to be made in your ProxyUser.ini file.

Change the line

cache_bytes_limit=100000000
to
cache_bytes_limit=0
 
and change the line
cache_tiles_limit=100000
to
cache_tiles_limit=0
 
These lines are about halfway down in the ProxyUser.ini file.
 
If you want the Marbella airport, you can get it either by downloading my "French Alps Airports".  Marbella is listed as LEMX and is one of the 15 airports in that package.  Here is the link:
 
Note: Marbella (LEMX) is a "phantom" airport.  It does not really exist.  It is placed in an open field/olive grove near the Guadalmina North Golf Course.
or, you can just download the two files I will try to PM you and add them to your Addon scenery\Scenery folder.
 
Regards,
John
  • Author

 

The changes above need to be made in your ProxyUser.ini file.

Change the line

cache_bytes_limit=100000000
to
cache_bytes_limit=0
 
and change the line
cache_tiles_limit=100000
to
cache_tiles_limit=0
 
These lines are about halfway down in the ProxyUser.ini file.
 
If you want the Marbella airport, you can get it either by downloading my "French Alps Airports".  Marbella is listed as LEMX and is one of the 15 airports in that package.  Here is the link:
 
Note: Marbella (LEMX) is a "phantom" airport.  It does not really exist.  It is placed in an open field/olive grove near the Guadalmina North Golf Course.
or, you can just download the two files I will try to PM you and add them to your Addon scenery\Scenery folder.
 
Regards,
John

 

thank you very much Jonh

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