July 20, 201312 yr This halo.bmp file is really confusing me and I'd like to get a clear understanding of how this file is being used inside the FSX world. Does it only affect the runway lights such as the VASI, approach, etc. Or is it more on a global level where it is used on the aircraft as well? I'm trying to fine tune the size and sharpness of my runway lights by using the following entries inside of my fsx.cfg: RUNWAY_LIGHTS_APPROACH_SCALAR=0.65 RUNWAY_LIGHTS_STROBE_SCALAR=0.7 RUNWAY_LIGHTS_SURFACE_SCALAR=0.75 RUNWAY_LIGHTS_VASI_SCALAR=0.5 Does REX, UTX, A2A Shockwave 3D Redux Lights, and FTX Light Tweaker all use this same halo.bmp file as well? Or do each addon use it's own file for lighting? All this tweaking to get everything looking right, I don't want to run the risk of ruining it all by having one of these addons overwrite each other. ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
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