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Is the wind shift bug still present in P3D?

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Does anyone know if LM has fixed the 180-deg wind shift bug that has been present in every version of MSFS since FS2000?

 

In each FS release, Pete Dowson has had to do his magic with FSUIPC to get control over winds that seemingly randomly shift 180 degrees.

 

Is that behavior still present in P3D?

 

Cheers

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
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Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
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Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus,
TM TCA Officer Pack
, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

 

I don't have time to find the quotes, but this was talked about a while back on their forums.

 

The gist of it made it sound like they had fixed this, along with a several other bugs within the weather system. I think this bug was specifically mentioned.

 

Also, Active Sky Next is being made for P3D 2.0 and claims to have eliminated this issue. So that may speak to it being fixed at the core level since supposedly there was never a way to fix this issue in FSX and never would be.

Does anyone know if LM has fixed the 180-deg wind shift bug that has been present in every version of MSFS since FS2000?

 

In each FS release, Pete Dowson has had to do his magic with FSUIPC to get control over winds that seemingly randomly shift 180 degrees.

 

Is that behavior still present in P3D?

 

Cheers

Yes. The same thing used to correct or lesson the effect in FSx can be used in P3D. Now, V2, no idea.

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