November 20, 201312 yr Hi, Campo here. Right now, I'm downloading the latest version of ADE, but here are a few questions (which I'm new to this kind of designing) Is it possible to put (example: 3ds max or Gmax) buildings in the editor? And I'm using google maps (for photo realism) and I was wondering how to rotate the camera? (because I'm trying to take a shot of Unalakeet's Long Runway as well as the town) Kind Regards, Ranwer
November 20, 201312 yr Author EDIT: Ok, I've adjusted the size of a stock airport of Unalakeet with the background image I pasted in. But, how do I finish the project off and make it work in FSX?
November 20, 201312 yr Moderator Max or GMax objects must be compiled to a scenery model (.mdl) at least before they can be added to ADE. If the model will only be used a few times, then leave it as a .mdl file. ADE will then include it in your airport .bgl file. If the model will be used many, many times, then consider compiling the .mdl into a .bgl file. Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
November 24, 201312 yr Look for some tutorials on SBX - you can do most of the stuff there - manipulate the photoreal, do excludes, flattens etc. ADE is primarily to do AFCAD and other airport stuff. Make the mdls of the buldings or whatever, compile into a library file; buy Instant Scenery and place the objects with it. That's the most common approach.
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