November 29, 201312 yr I thought I read somewhere that Steve is currently working on a fix for something to do with lots of clouds and I think it was AA or performance issues with DX10? Is this correct? Sent from my SPH-L900 using Tapatalk Eric
November 29, 201312 yr You did read it, Eric, but it was a bit too early for me to have been noted in these forums. I took something Steve had said, and it was misinterpreted. There is a possibility that a modification to the way clouds are generated and presented will happen somewhere down the road - but don't get your hopes up, at this time it is a concept which needs more research and testing, as it is not as easy as repairing broken DX10 code within the shaders folder - ok! All the best, pj i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
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