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Lockheed Releases P3D V2.1

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Lockheed today released version 2.1 of Prepar3D. Here is what LMOC had to say; "Today announces the release of the next evolution of Prepar3D v2 with Prepar3D v2.1.  Updates to Prepar3D v2 are available in both a patch to an existing v2 installation, or as a new installer from your Purchased Downloads page. If you are a current Prepar3D v2 user, there is no charge to upgrade."

 

Here is a short list of the fixes and updates:

 

Rendering, Performance, Backwards Compatibility, Weather and Clouds Rendering Features Added
  • DirectX® 10 fallback hardware support for DisplayLink and other monitors
  • Dynamic shadows now can be enabled to render when you do not have tessellation (GPU Terrain) enabled
  • Further optimizations and enhancements to prevent microstutters that were reported
  • Further optimizations to the autogen and terrain paging system
Rendering/Performance Issues Resolved
  • Lessened the specular shine on terrain to help alleviate anti-aliasing on runways, roads and terrain
  • Fixed an issue where the HDR lighting feature could get into bad rendered states with extreme darkness
  • Lightened star and other reflections at night
  • Fixed an issue where Effect EffectParams didn’t turn off lights or effects
  • Fixed an issue where airport light beacons cast shadows
  • Fixed an issue where cloud and fog visibility was rendered at about half of what was set
  • Fixed an issue where terrain lighting and shadows could be in wrong direction
  • Fixed an issue where windsocks did not visibly change at all, always pointed North
  • Fixed a rendering issue where a white square was visible around the moon
  • Fixed an issue where boat wakes were not being rendered on certain AMD graphics cards
  • Fixed an issue where clouds could be seen through the horizon through thick fog
  • Fixed an issue where a black screen could occur with HDR Lighting feature enabled
  • Fixed an issue where a black screen could occur going in and out of fullscreen
  • Fixed a rendering issue where progressive taxi arrows were not rendering
  • Fixed a rendering issue where emissive objects were fogging inappropriately leaving artifacts on the sun and moon
  • Fixed an issue where the new dynamic shadows did not respect tiled textures
  • Fixed a large performance loss when main Prepar3D window did not have primary focus
  • Fixed a large performance loss when moving panel(s) to a second monitor
  • Resolved a few memory fragmentation issues

To read more of the release, and to see additional fixes and compatibility improvements, you can read the entire list here.



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