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Showing results for tags 'release'.
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Lockheed today released version 2.1 of Prepar3D. Here is what LMOC had to say; "Today announces the release of the next evolution of Prepar3D v2 with Prepar3D v2.1. Updates to Prepar3D v2 are available in both a patch to an existing v2 installation, or as a new installer from your Purchased Downloads page. If you are a current Prepar3D v2 user, there is no charge to upgrade." Here is a short list of the fixes and updates: Rendering, Performance, Backwards Compatibility, Weather and Clouds Rendering Features Added DirectX® 10 fallback hardware support for DisplayLink and other monitors Dynamic shadows now can be enabled to render when you do not have tessellation (GPU Terrain) enabled Further optimizations and enhancements to prevent microstutters that were reported Further optimizations to the autogen and terrain paging system Rendering/Performance Issues Resolved Lessened the specular shine on terrain to help alleviate anti-aliasing on runways, roads and terrain Fixed an issue where the HDR lighting feature could get into bad rendered states with extreme darkness Lightened star and other reflections at night Fixed an issue where Effect EffectParams didn’t turn off lights or effects Fixed an issue where airport light beacons cast shadows Fixed an issue where cloud and fog visibility was rendered at about half of what was set Fixed an issue where terrain lighting and shadows could be in wrong direction Fixed an issue where windsocks did not visibly change at all, always pointed North Fixed a rendering issue where a white square was visible around the moon Fixed an issue where boat wakes were not being rendered on certain AMD graphics cards Fixed an issue where clouds could be seen through the horizon through thick fog Fixed an issue where a black screen could occur with HDR Lighting feature enabled Fixed an issue where a black screen could occur going in and out of fullscreen Fixed a rendering issue where progressive taxi arrows were not rendering Fixed a rendering issue where emissive objects were fogging inappropriately leaving artifacts on the sun and moon Fixed an issue where the new dynamic shadows did not respect tiled textures Fixed a large performance loss when main Prepar3D window did not have primary focus Fixed a large performance loss when moving panel(s) to a second monitor Resolved a few memory fragmentation issues To read more of the release, and to see additional fixes and compatibility improvements, you can read the entire list here.
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Microsoft has released the Cub Crafters' Carbon Cub. Microsoft has this to say about the Cub; "The Cub Crafters’ Carbon Cub is a thoroughly modern, high performance aircraft that has taken the fundamentally superior designs of classic bush planes and re-invented it using 21st century materials such as carbon fiber and computer aided design technology. This model, with full virtual cockpit and a lightweight 180 horsepower engine, provides an immersive experience for spectacular short takeoffs and landings". It has been released via the Marketplace, accessible via in-game download.
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FlightGear 2016.1 “San Francisco” has been released!
gsagostinho posted a question in The FlightGear Forum
The FlightGear development team is delighted to announce the v2016.1 “San Francisco” release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Download FlightGear v2016.1 for free from www.FlightGear.org/download Have any questions or need help with something? Try FlightGear's official forum at forum.FlightGear.org/ FlightGear – Fly Free!- 7 replies
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FlightGear 2016.3.1 "Rio de Janeiro" has been released! Installers for Windows and OSX as well as source tarballs of FlightGear and SimGear are available from https://sourceforge.net/projects/flightgear/files/release-2016.3/ More info at http://flightgear.org/
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How long time is "very soon?". It's been what.. 9 months now and no actual "lids" are opened to me atleast, only official threads, but you won't answer any real questions because the "lid" ain't open yet. Not moaning, i'm patient and i rather want to wait, then get the real deal flight simulator instead of hasting it, but just asking, i'm curious what you Dovetail guys think of "very soon", years? months? Maybe even weeks from now? Have a nice day :wink: Best regards: Tor Jakobsen Ps: I bet i get the answer "very very soon".. haha.
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