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Work around for the wonky Aerosoft approach lights in DX10


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After repeated experimentation, I think I have found a work-around for the runway approach lights being out.. at least for Anchorage PANC (Note: have not tried this trick with other Aersosoft airport seneries).

 

1. Make sure the lightfield.bgl for PANC is in the aerosoft airport scenery folder. If it is not then copy it there from Steve's pre-built lightfield files for PANC.

 

2. Start FSX and allow the SIM to recognize the copied lightfield file and exit.

 

3.) Start FSX again, go to scenery options and make sure clear scenery cache is ticked, then click 'OK' to clear the scenery cache

 

4. Start flight in Anchorage (PANC) and then exit. Don't close FSX but then start a flight somewhere else, say Homer, Alaska.

 

Now the approach lights work for PANC!

 

Repeat steps 3 - 4 as necessary for future flights.

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Thanks for posting this, sfm. I will look to putting this procedure into the guide.

 

All the Best,

 

pj


i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

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Update: This issue is now fixed in the current beta version under test.

 

pj


i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

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  • Commercial Member

Someone mentioned that there was an aerosoft airport where they needed to refresh the scenery on approach to get the light field to work which sounds similar.

Out of interest do you have the option to cache the panc scenery ticked? I don't see that clearing the cache would have any impact otherwise.

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  • Commercial Member

I am afraid that is incorrect information. There is no change to this in the next version - and I don't anticipate any future change being possible either.

 

The lights in question are implemented using legacy light BGL opcodes which are handled by the DX10 engine as effects using the fx2 texture - however there is no effect file that can be changed as we can with other lights. They only appear if there is another light in the scene. The light field is the best solution that I can think of to work around this - its just a big invisible light.

 

Now going back to my question - when you add a scenery you have an option to use the scenery directly or to cache it.

This setting only exists because sceneries used to exist in old FS versions on DVD.

 

So my question is if you go into the scenery library and "edit area" selecting the PANC scenery - is the cache option ticked?

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